Leftover items spawn as care-package backpacks on the ground instead of stacking and flinging
Re-kit Only slot (was Hand) is not equipped at spawn — putting items in hands stuck them on clients
Campfire / revive re-kit
Optional re-kit on campfire light and/or any revive
Spawns filled backpacks beside the player; does not refill pockets or hands
Re-kit Only item is included in those bags
Pack-slot items match the pack in use (backpack vs fannypack). Filling the other pack type’s menu slots does not spawn extra bags
Empty re-kit bags auto-despawn; host can Delete a leftover bag while looking at it (key configurable)
Use Fannypack and Random pack cannot be on at the same time
Quick Restart skip-airport / full Level reload grants the starter kit again (same as a new run)
PEAK 2.0
Pack detection uses current backpack APIs (IsEmpty / backpackType)
Revive hook is RPCA_ReviveAtPosition
[1.1.2] - 2025-11-15
Roots broke it, now its working again
Items that are given after lighting the fire now drop around the playing in a circle instead of occupying the same space and being flung around. (When inventory is too full for all items)
[1.1.1] - 2025-10-14
Config to give players all items from starter kit AGAIN after lighting each campfire
[1.0.0] - 2025-10-12
Initial release.
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