PEAK
Install

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355KB
Dependency string
tony4twenty-Custom_Starter_Kit-2.0.2
Dependants

Changelog

[2.0.2] - 2026-08-15

  • Rescans PEAK’s item database each time the Starter Kit menu opens, skipping items already cached
  • Late-loading custom / modded items now show up in the picker
  • Host grants also refresh once so a saved custom item still resolves if that mod loaded after the first scan
  • Controls section at the top of the Starter Kit menu
  • Remap the menu hotkey (modifier + key) and the delete-bag key in-game
  • Toggle debug logs (off by default)
  • Toggle Show Starter Kit on the pause menu — the hotkey still works either way
  • Hiding the pause button and restarting the game no longer breaks turning it back on

[2.0.1] - 2026-08-14

Late join / reconnect

  • Late joiners and reconnects no longer get a kit during the brief alive flicker (RegisterPlayer / DeathOnArrival)
  • That flicker was dumping a full kit on the ground, then wake/revive could spawn more bags (looked like ~4 starter kits in big lobbies)
  • Same pattern as Start With Backpacks: skip the immediate grant, wait for shore wake (UnPassOutDone) or revive + warp + landing

PEAKER

  • Compatible with PEAKER / PEAKERRpcInfo
  • Campfire and revive re-kit patches match RPC methods by name so the extra PhotonMessageInfo argument does not break them

[2.0.0] - 2026-08-13

In-game loadout menu

  • Build the kit in-game with Ctrl+K (configurable) or the pause-menu Starter Kit button
  • Live item picker from PEAK’s item database (vanilla + modded items)
  • Loadout saved in a sidecar config; BepInEx / ModConfig only show hotkeys

Run start

  • Host-only grants: pack (backpack / fannypack / random), 3 pockets, pack slots
  • Leftover items spawn as care-package backpacks on the ground instead of stacking and flinging
  • Re-kit Only slot (was Hand) is not equipped at spawn — putting items in hands stuck them on clients

Campfire / revive re-kit

  • Optional re-kit on campfire light and/or any revive
  • Spawns filled backpacks beside the player; does not refill pockets or hands
  • Re-kit Only item is included in those bags
  • Pack-slot items match the pack in use (backpack vs fannypack). Filling the other pack type’s menu slots does not spawn extra bags
  • Empty re-kit bags auto-despawn; host can Delete a leftover bag while looking at it (key configurable)
  • Use Fannypack and Random pack cannot be on at the same time
  • Quick Restart skip-airport / full Level reload grants the starter kit again (same as a new run)

PEAK 2.0

  • Pack detection uses current backpack APIs (IsEmpty / backpackType)
  • Revive hook is RPCA_ReviveAtPosition

[1.1.2] - 2025-11-15

  • Roots broke it, now its working again
  • Items that are given after lighting the fire now drop around the playing in a circle instead of occupying the same space and being flung around. (When inventory is too full for all items)

[1.1.1] - 2025-10-14

  • Config to give players all items from starter kit AGAIN after lighting each campfire

[1.0.0] - 2025-10-12

  • Initial release.
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