PEAK Skygear
Previously 'Enhanced Balloon and Parasol Control' but now includes parachutes, rocketpacks and jetpacks! Change speeds, fuels, stamina, and more!Changelog
[1.0.0] - 2026-08-17
Initial release. Rebuild and expansion of Enhanced Balloon and Parasol Control with parachutes, jetpacks, and rocketpacks.
Multiplayer
- Pitch Black–style host handshake over Photon RaiseEvent only (no room/player CustomProperties)
- Clients stay vanilla until the host’s config event arrives; retry for ~12s, then stay vanilla if the host lacks the mod
- Config is only accepted from the master, so a Skygear client cannot unlock the mod in a vanilla-host lobby
- Host gameplay config syncs to the lobby (including late joiners). Mid-game host changes re-sync
- Unpacked parachute drops and rocket cut-off sync only after handshake
- Hotkeys and first/third-person rocket camera stay local per player and do nothing until handshake succeeds
Shared movement
- Per-gear
MovementMultiplier(default 1.5, 0.25–5) andSprintMovementMultiplier(default 1.5, 1–2, stacked product cap 10) - Air sprint stamina drain (default 0.025/s on a 0–1 stamina bar). Vanilla sprint drain is grounded-only
- Ground probe (
GroundProbeExtra, default 6m, cap 10) gates balloon / glider / parasol extra move and manual parachute deploy so you cannot hop-run. Open parachutes and jetpacks are not gated
Balloons
- Count scaling: 1 balloon = vanilla air move, 6 = full setting, 2–6 split the extra, 7+ capped, 0 = no bonus
- Crouch in the air pops one tied balloon at a time
NeverPopUnlessManual,PopHeight(vanilla 100),PopTimeSeconds(vanilla 120),CactusPops- Optional sprint stamina cost
Parasols
- Lateral move while an open parasol is gliding
- Crouch toggles a held parasol
- Optional sprint stamina cost
Gliders
- Lateral move while gliding
- Vanilla glider sprint block removed
UsesStaminaandSprintUsesStaminaindependent; regular glide drain replaces prefabstamUse; extra opening cost stays vanilla
Parachutes
ManualParachutes(default on): crouch or use to deploy; vanilla auto-open blocked; must be airborne with clear air under you- Item named PARACHUTE
CrouchCutsOff(default off): cut chutes cannot be packedRepackParachute(default on) withRepackSeconds(default 8) and a Repacking HUD- Packing locomotion: block climb (default on), optional block sprint / all movement
- Cancel pack hotkey (default X, local) drops an UNPACKED PARACHUTE; pickup starts packing again
- Unpacked chutes cannot be deployed until packing finishes
Jetpacks
- Move / sprint-move while firing
FuelDrainPerSecond(vanilla 20, 0 = infinite)MaxFuel(vanilla 100)FuelPerItemMultiplierfor sacrificed itemsSprintFuelDrainPerSecondas an absolute drain (default 20), not a multiplier
Rocketpacks
- Crouch lights a worn rocketpack
FuseSecondsandFlightSeconds(vanilla 3 each)- Thrust
MovementMultiplier CrouchCutsOff(default on): crouch during flight does a vanilla burnout and consumes the pack- Optional look-steer (off by default) with pitch/yaw sensitivity, invert vertical, and block WASD
- Local first-person camera option and
SwapCameraHotkey(default C)
Experimental
UseRocketPackFlightandUseCustomRocketPackSettings— unfinished jetpack rocket-style flight
