PEAK
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tony4twenty-PEAK_Skygear-1.0.0
Dependants

Changelog

[1.0.0] - 2026-08-17

Initial release. Rebuild and expansion of Enhanced Balloon and Parasol Control with parachutes, jetpacks, and rocketpacks.

Multiplayer

  • Pitch Black–style host handshake over Photon RaiseEvent only (no room/player CustomProperties)
  • Clients stay vanilla until the host’s config event arrives; retry for ~12s, then stay vanilla if the host lacks the mod
  • Config is only accepted from the master, so a Skygear client cannot unlock the mod in a vanilla-host lobby
  • Host gameplay config syncs to the lobby (including late joiners). Mid-game host changes re-sync
  • Unpacked parachute drops and rocket cut-off sync only after handshake
  • Hotkeys and first/third-person rocket camera stay local per player and do nothing until handshake succeeds

Shared movement

  • Per-gear MovementMultiplier (default 1.5, 0.25–5) and SprintMovementMultiplier (default 1.5, 1–2, stacked product cap 10)
  • Air sprint stamina drain (default 0.025/s on a 0–1 stamina bar). Vanilla sprint drain is grounded-only
  • Ground probe (GroundProbeExtra, default 6m, cap 10) gates balloon / glider / parasol extra move and manual parachute deploy so you cannot hop-run. Open parachutes and jetpacks are not gated

Balloons

  • Count scaling: 1 balloon = vanilla air move, 6 = full setting, 2–6 split the extra, 7+ capped, 0 = no bonus
  • Crouch in the air pops one tied balloon at a time
  • NeverPopUnlessManual, PopHeight (vanilla 100), PopTimeSeconds (vanilla 120), CactusPops
  • Optional sprint stamina cost

Parasols

  • Lateral move while an open parasol is gliding
  • Crouch toggles a held parasol
  • Optional sprint stamina cost

Gliders

  • Lateral move while gliding
  • Vanilla glider sprint block removed
  • UsesStamina and SprintUsesStamina independent; regular glide drain replaces prefab stamUse; extra opening cost stays vanilla

Parachutes

  • ManualParachutes (default on): crouch or use to deploy; vanilla auto-open blocked; must be airborne with clear air under you
  • Item named PARACHUTE
  • CrouchCutsOff (default off): cut chutes cannot be packed
  • RepackParachute (default on) with RepackSeconds (default 8) and a Repacking HUD
  • Packing locomotion: block climb (default on), optional block sprint / all movement
  • Cancel pack hotkey (default X, local) drops an UNPACKED PARACHUTE; pickup starts packing again
  • Unpacked chutes cannot be deployed until packing finishes

Jetpacks

  • Move / sprint-move while firing
  • FuelDrainPerSecond (vanilla 20, 0 = infinite)
  • MaxFuel (vanilla 100)
  • FuelPerItemMultiplier for sacrificed items
  • SprintFuelDrainPerSecond as an absolute drain (default 20), not a multiplier

Rocketpacks

  • Crouch lights a worn rocketpack
  • FuseSeconds and FlightSeconds (vanilla 3 each)
  • Thrust MovementMultiplier
  • CrouchCutsOff (default on): crouch during flight does a vanilla burnout and consumes the pack
  • Optional look-steer (off by default) with pitch/yaw sensitivity, invert vertical, and block WASD
  • Local first-person camera option and SwapCameraHotkey (default C)

Experimental

  • UseRocketPackFlight and UseCustomRocketPackSettings — unfinished jetpack rocket-style flight
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