PEAK
Install

Details

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Size
143KB
Dependency string
tony4twenty-PEAK_Ticks-1.1.0
Dependants

Changelog

[1.1.0] - 2026-08-26

Gloom / Swamp

  • Swamp setup targets only the three Props folders (Cattails, VenusLeaves, Vines) instead of scanning the entire segment hierarchy

Vegetation (all biomes)

  • Bounds-based touch detection for spread foliage (grass, ferns, vines, cattails, etc.) for better performance
  • Now spreads out scan of vegetation over time rather than all at once reducing the intensity of the FPS spikes when lighting fires and going to next segmen

[1.0.0] - 2026-07-28

  • Initial release
  • Multi-tick attach with random bodypart selection (configurable bodypart list; one tick per bodypart)
  • Vegetation attach for whitelisted plants in Shore, Tropics, Roots, Alpine, and Mesa
  • Tick bomb bursts (configurable chance and tick count range)
  • Configurable tick growth duration, max scale, and uncapped growth
  • Configurable poison/injury pulses: flat or size-based, caps, and injury mode toggle
  • Look-down removal targets the lowest attached tick on your body
  • Retires vanilla map TickTrigger spawns when mod gameplay is active
  • Host handshake via PEAKLib Core — clients disable mod tick gameplay when the host lacks PEAK Ticks
  • Host config sync via PhotonCustomPropsUtils room properties
  • Public PeakticksInterop API for optional integration with Toss a Tick
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