Empty Hand Cannons now use a dedicated inventory icon; piton loads use a piton icon
Chain / Bridge bodies show the matching rope or anti-grav cannon icon after you reload those ammo types
Empty guns stay empty when pocketed, swapped, dropped, or picked up by another player
Fresh item-spawner Chain / Bridge Cannons load as chain instead of looking empty
Pairs cleanly with Bridge Launcher (Bridge Cannon name, no refill after a shot)
Inventory icon refresh no longer hits a FieldAccessException on private UI fields
[1.1.0] - 2026-08-16
Chain Launchers are now reloadable to be used as piton/rope/antirope cannon (does not reload into a chain launcher again because there is no chain item... YET)
Improved item spawn sync so all clients see the correct item and visuals!
Improved the reload menu to lock camera, have game font, and just look better in general!
New mod icon
[1.0.0] - 2026-08-06
Initial release of Reloadable Hand Cannons
Unifies Rope Cannon and Anti-Rope Cannon into reloadable Hand Cannons
Both cannon types can reload with piton, normal rope, or anti-grav rope
Reload key (default R) while holding an empty cannon
Ammo picker menu opens only when multiple ammo types are available; a single valid option reloads instantly
Rope reloads use real spool lengths (full shot cost in segments/meters)
Can combine multiple spools (including partials) to make up enough length for a shot
Optional backpack ammo consumption
Dynamic item names and barrel visuals based on loaded ammo
Configurable piton spawn chance for Rope Cannons, backpack reload toggle, and reload key
Basic multiplayer ammo sync via item data + host RaiseEvent
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