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Dependency string
tony4twenty-Reloadable_Hand_Cannons-1.1.0
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Changelog

  • Chain Launchers are now reloadable to be used as piton/rope/antirope cannon (does not reload into a chain launcher again because there is no chain item... YET)
  • Improved item spawn sync so all clients see the correct item and visuals!
  • Improved the reload menu to lock camera, have game font, and just look better in general!
  • New mod icon

[1.0.0] - 2026-08-06

  • Initial release of Reloadable Hand Cannons
  • Unifies Rope Cannon and Anti-Rope Cannon into reloadable Hand Cannons
  • Both cannon types can reload with piton, normal rope, or anti-grav rope
  • Reload key (default R) while holding an empty cannon
  • Ammo picker menu opens only when multiple ammo types are available; a single valid option reloads instantly
  • Rope reloads use real spool lengths (full shot cost in segments/meters)
  • Can combine multiple spools (including partials) to make up enough length for a shot
  • Optional backpack ammo consumption
  • Dynamic item names and barrel visuals based on loaded ammo
  • Configurable piton spawn chance for Rope Cannons, backpack reload toggle, and reload key
  • Basic multiplayer ammo sync via item data + host RaiseEvent
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