Changelog
[3.0.0] - 2026-08-06
Full features locked behind host handshake and config sync for multiplayer
Client-only fallback when the host lacks the mod:
Flare / campfire / blowgun disperse bees
Blowgun still knocks down tree hives
Beehive inventory unlock still works (local config)
Logging still works (local)
Harvest, calm, Trusted Beekeeper, fall-break, and sting resistance stay off until handshake succeeds
Flare smoke, lit campfires, and blowgun hits can calm bees (or disperse when calm is off)
Configurable calm durations (default 300s, 5 minutes) for flare / blowgun / campfire
Blowgun knockdown for tree-mounted beehives
Bee sting resistance that builds from bee poison
Pocket / backpack beehives (AllowBeehiveInInventory)
Harvest honeycomb with a configurable key (HarvestKey, ModConfig-friendly KeyCode)
CustomHoneycombCount budget when harvest is enabled (break / fall loot included)
Fall-break: hard falls smash carried / pocketed / backpack hives and spill honeycomb
Trusted Beekeeper: calm a hive enough times (or at 2 distinct campfires) for permanent calm + honey regen for the bonded owner
In-game settings via ModConfig mod
Resolve Character via GetComponent in fall-break / inventory patches (avoids private-field access issues on stock game assemblies)
Requires PEAKLib Core and PhotonCustomPropsUtils for host handshake and config sync
[2.1.0] - 2025-09-11
Fixed bee dispersal (previously they just disappeared).
[2.0.0] - 2025-07-24
Switched to coroutines for better performance
added config for time smoke is near bee swarm to trigger dispersal
added config for distance to bee swarm
[1.0.0] - 2025-7-15
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