The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.

Scoutmasters Rampage
Constantly flee from the Scoutmaster adding a new challenge to reaching the Peak! Now you can bonk him to drop you or other scouts!
By tony4twenty
Date uploaded | a week ago |
Version | 2.1.0 |
Download link | tony4twenty-Scoutmasters_Rampage-2.1.0.zip |
Downloads | 7221 |
Dependency string | tony4twenty-Scoutmasters_Rampage-2.1.0 |
This mod requires the following mods to function

BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403README
Scoutmasters Rampage
Unleashes the relentless Scoutmaster to stalk and hunt players without the need to abandon their friends or use a Scoutmasters Bugle. Constantly run in terror only finding safety at campfires and escaping from the top of the Kiln! Noone is safe unless they are fast or have coconuts to bonk the scoutmaster!
NOW WITH BONKING TO RESCUE OTHER SCOUTS OR YOURSELF!
WANT TO MAKE IT EVEN SCARIER - use this mod with Pitch Black PEAK
Also It Gets A Litter Funky with the Catch Players mod. Will be trying to fix this ASAP.
Features
- ๐ Timed Spawn: Scoutmaster spawns after a configurable delay (default: 5 minutes).
- ๐ฅ Campfire Delay Triggers: Lighting new campfires causes him to flee and then return after increasing delays.
- ๐ฏ Lowest Player Targeting: Prioritizes the player furthest behind in progression (lowest Y position).
- โ๏ธ Fully Configurable: Customize all timers in config file.
Configuration
After running the game once with the mod, a config file will be generated at:
BepInEx/config/tony4twentys.scoutmastersrampage.cfg
Config Options
๐ Delays
Key | Default | Description |
---|---|---|
InitialSpawn |
300f |
Delay (in seconds) after expedition starts before the Scoutmaster spawns. |
Fire2Respawn |
600f |
Delay after fire 1 is lit before Scoutmaster respawns. |
Fire3Respawn |
900f |
Delay after fire 2 is lit before Scoutmaster respawns. |
Fire4Respawn |
900f |
Delay after fire 3 is lit before Scoutmaster respawns. |
Fire5Respawn |
1200f |
Delay after fire 4 is lit before Scoutmaster respawns. |
ForceRespawn |
F1 |
Keybind to force scoutmaster to respawn just incase he gets stuck or buggy. |
๐งช Debug
Key | Default | Description |
---|---|---|
EnableLogs |
true |
Enables detailed plugin logging. |
Installation
- Download the
.zip
from Thunderstore or GitHub. - Extract it into your
BepInEx/plugins/
folder. - Launch the game. The mod auto-generates a config file.
- Edit the config file if desired and relaunch the game.
๐ฅ or use the thunderstore mod manager app ๐ฅ
Known Issues
- Scoutmasters AI isnt the best and acts weird in the Kiln, sometimes also getting weird in certain cliffy areas as well.
Future Plans
- Diffculty Modes with their own new configs and features!
Credits
- Authors: tony4twenty & Snosz
- Snosz has been a HUGE help so make sure you check out their mods and show support!
- Follow me on twitch
CHANGELOG
Changelog
[2.1.0] - 2025-08-19
- Fixed Climbing
- Added force respawn with F1(configurable)
- Bonking now makes him drop the player
- some other boring stuffs
[2.0.0] - 2025-08-03
- MAJOR Help Re-coding by Snosz
- Optimized by switching to coroutines instead of using
Update()
- Added patches for Fires, RunManager and Scoutmaster Behaviour (8 in total)
[1.0.0] - 2025-07-14
- Initial release.