Silent Hill-style fog, ambient music from Silent Hill, and optional PeakFilter pixelation on PEAK runs. Host-synced visuals in multiplayer, in-game config menu (F9).
Post Fog system — Uses the game's Post Fog / GD/ScreenFog pipeline for dense, tunable height fog on level scenes (replaces the old illegal-screen-effect approach).
In-game mod menu (default F9) — PEAK-styled overlay with tabs, checkboxes, sliders, and an HSV color wheel (Quick Restart / So Fly pattern).
PeakFilter integration (optional soft dependency) — Applies a Silent PEAK Pixelate preset on level load when PeakFilter is installed.
Multiplayer host sync — Host-controlled fog and PeakFilter settings sync to clients via Photon RaiseEvent (Pitch Black PEAK handshake pattern).
Client-only settings — Music volume and menu keybind stay local per player.
Restricted client menu — Clients only see Local (music volume) and Keys; fog and filter tabs are host-only.
Revert Fog + PeakFilter Defaults button on the host General tab.
Changed
Fog color default: white (#FFFFFF).
Height fog offset default: 1000.
Music volume default: 25% (0–100 scale; 100 = full volume).
PeakFilter now turns off when leaving level scenes (airport, title, etc.).
Disabling the mod mid-run now clears fog immediately (shader globals + effect teardown), not just music/filter.
Re-enabling the mod restores fog correctly without requiring a scene reload.
[1.0.0] - 2025-09-15
Initial release.
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