Toss a Tick
Throw ticks at your friends and theyll attach! HOST ONLY! PEAK Ticks compatibility!.Changelog
[1.0.0] - 2026-07-28
First public release — throw picked-off ticks at players to attach them.
Added
- Throw-to-attach: hit a player with a thrown
Bugfix(Clone)tick item; spawnsBugfixOnYouand removes the world item - Host-only attach logic (master client arms thrown ticks, detects hits, spawns attach RPC)
- Nearby thrown-tick fallback when collision target is ambiguous (
ThrowSearchRadiusconfig) - Optional debug logging for throw detection and attach (
LogThrowDebugconfig) - Optional PEAK Ticks integration (soft dependency): when host has PEAK Ticks and gameplay is authorized, thrown attaches use PEAK Ticks rules; otherwise vanilla one-tick-per-player behavior
Notes
- Host must have the mod. Clients do not need it to be ticked; client-only install does not enable throw attach.
- Only the host’s settings affect gameplay.
- Vanilla tick size, growth, and poison apply unless PEAK Ticks is handling attach rules on the host.
