PEAK
Install

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Dependency string
tony4twenty-Toss_a_Tick-1.0.0
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Changelog

[1.0.0] - 2026-07-28

First public release — throw picked-off ticks at players to attach them.

Added

  • Throw-to-attach: hit a player with a thrown Bugfix(Clone) tick item; spawns BugfixOnYou and removes the world item
  • Host-only attach logic (master client arms thrown ticks, detects hits, spawns attach RPC)
  • Nearby thrown-tick fallback when collision target is ambiguous (ThrowSearchRadius config)
  • Optional debug logging for throw detection and attach (LogThrowDebug config)
  • Optional PEAK Ticks integration (soft dependency): when host has PEAK Ticks and gameplay is authorized, thrown attaches use PEAK Ticks rules; otherwise vanilla one-tick-per-player behavior

Notes

  • Host must have the mod. Clients do not need it to be ticked; client-only install does not enable throw attach.
  • Only the host’s settings affect gameplay.
  • Vanilla tick size, growth, and poison apply unless PEAK Ticks is handling attach rules on the host.
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