PEAK
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Date Uploaded
2 weeks ago
Downloads
504
Size
121KB

PeakConsole

An enhanced in-game console for PEAK built on BepInEx. It adds a visual command browser plus a large set of host tools: teleportation, item/prefab spawning, status effect control, and RPC-synced commands.

  • Author: wwshare
  • Game: PEAK
  • Framework: BepInEx 5.4.2403

Installation

  1. Install BepInEx for PEAK
  2. Drop the DLL into PEAK/BepInEx/plugins/
  3. Launch the game and press F1 to open the console

Key Bindings

  • F1 — Toggle the console
  • F2 — Reset console DPI to default
  • Tab — Cycle command suggestions while typing

Features

Visual Command Browser

Open the console and switch to the Console tab to browse every command:

  • Search by name or description
  • Filter by category
  • Star commands as favorites and filter to favorites only
  • One-click copy button and right-click copy for every command
  • Execute commands through input fields and player dropdowns

Command Console

  • Command autocomplete with Tab
  • Case-insensitive matching and method-name-only input (e.g. addhunger 1 resolves automatically)
  • Right-click any log line to copy it

Host Tools

  • Teleport yourself or other players
  • Spawn items and world prefabs at your crosshair (alias matching for names with spaces)
  • Apply or clear 15 status effects (hunger, cold, poison, curse, petrify, ...)
  • RPC-synced commands that apply to all players (time of day, player effects, map transitions)
  • Server Info page with player management and mod detection

Commands

Every command follows the Class.Method args format. Run Help in the console to list all available commands. A few examples:

Teleport.To
Teleport.PlayerToMe <player>
PrefabSpawnCommands.ListPrefabs
PrefabSpawnCommands.SpawnPrefab <name> [count]
StatusCommands.AddHunger <amount>
StatusCommands.ClearAllStatuses
RPCCommands.SetDayTime
ServerAdmin.ListPlayers

Credits

This project is an independent, MIT-licensed derivative of Advanced Console by Keklick1337 (Vladislav Tislenko). The original copyright notice is preserved in LICENSE as required by the MIT license. All new code, UI work, command fixes, localization and packaging in this release are by wwshare.

License

See LICENSE.

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