A Balatro-style pegs x damage score for every shot, with flames that grow as you close in on the act boss's HP and a bomb chest that pays out every bomb.
A see-through bomb chest behind Peglin catches a bomb the moment each one is lit, while the orb is still bouncing. It holds about ten, and bombs beyond that heap up and spill over the sides. When the last bomb Peglin throws detonates, the chest bursts on that same frame: every bomb left inside goes off, the chest blows apart into planks, and the bombs' total damage (each bomb's damage after relics, added up) bursts out of the wreckage and shatters.
The score HUD follows PeglinFonts' current font, including when the font is changed with its hotkey.
Fixed the boss HP target on fights with a barricade (the Mole's tree) by ignoring the barricade's health.
Pausing the game freezes the bomb chest instead of letting bombs drop and burst behind the pause menu.
1.0.1
Repackaged 1.0.0; no changes to the mod.
1.0.0
First release: a Balatro-style pegs x damage score for each shot, the game's real total at the end, flames that grow against the act boss's max HP with no upper limit, a flaming OVERKILL (or green OVERHEAL) stamp, and a hover tooltip explaining the maths.
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