Changelog
Multipeglin v0.1.12
- fixed: "Multiplayer desync + softlock when all bombs detonated in chest navigation" (thanks haencyl for reporting)
- fixed: softlock when one player is unable to throw their ball in one of the "?" orb minigames (thanks CheeseThanos for reporting)
- fixed: issue where when doing Continue on a multiplayer run without exiting the game, it was prompting players to select a new relic and leaving a dark overlay over the screen
Multipeglin v0.1.11
- improved: performance of host when there are lots of orbs/pegs on the board greatly improved by a caching and optimization pass (reported by: Marikovka)
- fixed: clients couldn't discard after the host had already used their discard that turn
- fixed: continue/load session was being cleared at the wrong time on host start and disconnect; fixed so that clicking New Game clears cached state (reported by: Marikovka)
Multipeglin v0.1.10
- general: Peglin game version updated to match 2.0.12
- improved: clientside ball movement now has variable latency compensation and should be smoother on high latency connections
- improved: added variable compression to network messages over a certain size threshold, should help with low bandwidth connections
- fixed: Doctorb heal was not applying in multiplayer (note, for level 1 it does 0 base damage unless you crit)
- fixed: aiming dotted line was sometimes not showing up on host
- fixed: Pumpkin π relic was not working; now applies as a general board state for all players
- fixed: Summoning Circle was not showing an aimer and was not applying shot velocity
- fixed: discarding an orb was sometimes not updating the aim preview graphic for the next orb drawn
- fixed: transpherency wasn't applying to splash projectile damage
- fixed: the aimer on the host was sometimes not showing up
- fixed: the aimer on clients was sometimes drawing the dotted line through solid pegs that should collide with it
Thanks to Marikovka for reporting several of the above issues.