using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Logging;
using CielaSpike;
using HarmonyLib;
using IEVO.UI.uGUIDirectedNavigation;
using Microsoft.CodeAnalysis;
using Steamworks;
using Steamworks.Data;
using Steamworks.Ugc;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.UI;
using VGFunctions;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LessRam")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("title")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+7d71697ca382adf5af0d40e7ade6ee4587cf1667")]
[assembly: AssemblyProduct("LessRam")]
[assembly: AssemblyTitle("LessRam")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LessRam
{
[HarmonyPatch(typeof(GameManager))]
public static class GameManagerPatch
{
[CompilerGenerated]
private sealed class <LoadAudio>d__2 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public VGLevel _level;
private VGLevelWrapper <levelRealm>5__1;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <LoadAudio>d__2(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<levelRealm>5__1 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
audioLoading = 1;
<levelRealm>5__1 = LessRam.Levels.GetValueOrDefault(((Object)_level).name, null);
<>2__current = ThreadNinjaMonoBehaviourExtensions.StartCoroutineAsync((MonoBehaviour)(object)DataManager.inst, LevelLoaderHelper.LoadAudio(_level, <levelRealm>5__1.AudioPath));
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<>2__current = ThreadNinjaMonoBehaviourExtensions.StartCoroutineAsync((MonoBehaviour)(object)DataManager.inst, LevelLoaderHelper.LoadImage(_level, <levelRealm>5__1.ImagePath));
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
SingletonBase<GameManager>.Inst.LevelAudio = _level.LevelMusic;
<>2__current = (object)new WaitForEndOfFrame();
<>1__state = 3;
return true;
case 3:
<>1__state = -1;
SingletonBase<GameManager>.Inst.CurLoadingState.Audio = true;
audioLoading = 2;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static int audioLoading;
[HarmonyPrefix]
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
public static bool PreLoadAudio(ref bool __result)
{
if (!SingletonBase<GameManager>.Inst.IsArcade || Object.op_Implicit((Object)(object)SingletonBase<ArcadeManager>.Inst.CurrentArcadeLevel.LevelMusic))
{
return true;
}
if (audioLoading == 0)
{
((MonoBehaviour)DataManager.inst).StartCoroutine(LoadAudio(SingletonBase<ArcadeManager>.Inst.CurrentArcadeLevel));
}
if (audioLoading == 2)
{
audioLoading = 0;
}
__result = audioLoading == 1;
return false;
}
[IteratorStateMachine(typeof(<LoadAudio>d__2))]
private static IEnumerator LoadAudio(VGLevel _level)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <LoadAudio>d__2(0)
{
_level = _level
};
}
[HarmonyPatch("PlayGame")]
[HarmonyPostfix]
private static void OnPlayGame()
{
ArcadeMenuPatch.CleanLevels();
}
}
public static class LevelLoaderHelper
{
[CompilerGenerated]
private sealed class <LoadAudio>d__0 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public VGLevel level;
public string path;
private DownloadHandlerAudioClip <handler>5__1;
private UnityWebRequest <audioUwr>5__2;
private AudioClip <audioClip>5__3;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <LoadAudio>d__0(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<handler>5__1 = null;
<audioUwr>5__2 = null;
<audioClip>5__3 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Expected O, but got Unknown
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Expected O, but got Unknown
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Invalid comparison between Unknown and I4
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<handler>5__1 = new DownloadHandlerAudioClip(path, (AudioType)14);
<handler>5__1.streamAudio = true;
<audioUwr>5__2 = new UnityWebRequest(path, "GET", (DownloadHandler)(object)<handler>5__1, (UploadHandler)null);
<>2__current = <audioUwr>5__2.SendWebRequest();
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if ((int)<audioUwr>5__2.result != 1)
{
LessRam.Logger.LogError((object)<audioUwr>5__2.error);
<audioUwr>5__2.Dispose();
return false;
}
<>2__current = Ninja.JumpToUnity;
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
if (!Object.op_Implicit((Object)(object)level))
{
<audioUwr>5__2.Dispose();
return false;
}
<audioClip>5__3 = DownloadHandlerAudioClip.GetContent(<audioUwr>5__2);
<audioUwr>5__2.Dispose();
if (!Object.op_Implicit((Object)(object)<audioClip>5__3))
{
LessRam.Logger.LogError((object)("Remove invalid song from arcade. No audio file. [" + ((Object)level).name + "]"));
return false;
}
ArcadeMenuPatch.activeClips.Add(<audioClip>5__3);
((Object)<audioClip>5__3).name = ((Object)level).name;
level.LevelMusic = <audioClip>5__3;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <LoadImage>d__1 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public VGLevel level;
public string path;
private Sprite <albumArt>5__1;
private UnityWebRequest <uwr>5__2;
private Texture2D <texture>5__3;
private int <width>5__4;
private int <height>5__5;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <LoadImage>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<albumArt>5__1 = null;
<uwr>5__2 = null;
<texture>5__3 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Invalid comparison between Unknown and I4
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<albumArt>5__1 = null;
<uwr>5__2 = UnityWebRequestTexture.GetTexture(path, false);
<>2__current = <uwr>5__2.SendWebRequest();
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if ((int)<uwr>5__2.result != 1)
{
LessRam.Logger.LogError((object)<uwr>5__2.error);
<uwr>5__2.Dispose();
return false;
}
<texture>5__3 = DownloadHandlerTexture.GetContent(<uwr>5__2);
<width>5__4 = ((Texture)<texture>5__3).width;
<height>5__5 = ((Texture)<texture>5__3).height;
if (<width>5__4 <= 512 && <height>5__5 <= 512 && <width>5__4 == <height>5__5)
{
<albumArt>5__1 = Sprite.Create(<texture>5__3, new Rect(0f, 0f, (float)<width>5__4, (float)<height>5__5), new Vector2(0.5f, 0.5f), 72f, 0u, (SpriteMeshType)0);
}
<uwr>5__2.Dispose();
<>2__current = Ninja.JumpToUnity;
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
if (!Object.op_Implicit((Object)(object)level))
{
Object.Destroy((Object)(object)<texture>5__3);
Object.Destroy((Object)(object)<albumArt>5__1);
return false;
}
ArcadeMenuPatch.activeSprites.Add(<albumArt>5__1);
level.AlbumArt = <albumArt>5__1;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[IteratorStateMachine(typeof(<LoadAudio>d__0))]
public static IEnumerator LoadAudio(VGLevel level, string path)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <LoadAudio>d__0(0)
{
level = level,
path = path
};
}
[IteratorStateMachine(typeof(<LoadImage>d__1))]
public static IEnumerator LoadImage(VGLevel level, string path)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <LoadImage>d__1(0)
{
level = level,
path = path
};
}
}
public static class VGLevelExtension
{
public static bool InitSteamInfoFix(this VGLevel level, ulong _id, string _folder)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Expected O, but got Unknown
if (string.IsNullOrEmpty(_folder))
{
return false;
}
level.SteamInfo = new SteamData
{
ItemID = PublishedFileId.op_Implicit(_id)
};
level.BaseLevelData = new LevelDataBase
{
LevelID = _id.ToString(),
LocalFolder = _folder
};
level.LevelData = level.BaseLevelData;
return true;
}
}
[BepInPlugin("me.ytarame.LessRam", "LessRam", "1.0.0")]
[BepInProcess("Project Arrhythmia.exe")]
public class LessRam : BaseUnityPlugin
{
private Harmony _harmony;
private const string Guid = "me.ytarame.LessRam";
private const string Name = "LessRam";
private const string Version = "1.0.0";
internal static readonly Dictionary<string, VGLevelWrapper> Levels = new Dictionary<string, VGLevelWrapper>();
internal static ManualLogSource Logger;
private void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
_harmony = new Harmony("me.ytarame.LessRam");
_harmony.PatchAll();
Logger.LogError((object)"Plugin me.ytarame.LessRam is loaded!");
}
}
[HarmonyPatch(typeof(SteamWorkshopFacepunch))]
public static class SteamWorkshopPatch
{
[HarmonyPatch("DownloadLevels")]
[HarmonyPrefix]
public static bool PreStart(SteamWorkshopFacepunch __instance, ref Task __result)
{
__result = LoadLevels(__instance);
return false;
}
private static async Task LoadLevels(SteamWorkshopFacepunch facepunch)
{
Stopwatch stopWatch = new Stopwatch();
stopWatch.Start();
facepunch.TotalSteamWorkshopSubscriptions = 0;
facepunch.TotalSteamWorkshopSubscriptionsDone = 0;
Query val = Query.ItemsReadyToUse;
val = ((Query)(ref val)).WhereUserSubscribed(default(SteamId));
Query q = ((Query)(ref val)).SortByCreationDate();
int pageNum = 1;
ResultPage? resultPage = await ((Query)(ref q)).GetPageAsync(pageNum);
if (!resultPage.HasValue)
{
stopWatch.Stop();
LessRam.Logger.LogError((object)$"Level loading failure [{stopWatch.ElapsedMilliseconds}]");
return;
}
facepunch.TotalSteamWorkshopSubscriptions = resultPage.Value.TotalCount;
while (resultPage.HasValue && resultPage.Value.ResultCount > 0 && !SingletonBase<ArcadeManager>.Inst.skippedLoad)
{
SteamWorkshopFacepunch.inst.isLoadingLevels = true;
ResultPage value = resultPage.Value;
foreach (Item entry2 in ((ResultPage)(ref value)).Entries)
{
Item entry = entry2;
if (SingletonBase<ArcadeManager>.Inst.skippedLoad)
{
return;
}
if (((Item)(ref entry)).IsInstalled)
{
CreateEntry(facepunch, entry);
}
entry = default(Item);
}
pageNum++;
resultPage = await ((Query)(ref q)).GetPageAsync(pageNum);
}
stopWatch.Stop();
SteamWorkshopFacepunch.inst.isLoadingLevels = false;
LessRam.Logger.LogInfo((object)$"Time to load levels [{stopWatch.ElapsedMilliseconds}ms]");
}
private static void CreateEntry(SteamWorkshopFacepunch facepunch, Item entry)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
PublishedFileId id = ((Item)(ref entry)).Id;
VGLevelWrapper vGLevelWrapper = MakeLevelRealmObject(((object)(PublishedFileId)(ref id)).ToString(), ((Item)(ref entry)).Directory);
if (vGLevelWrapper != null)
{
Dictionary<string, VGLevelWrapper> levels = LessRam.Levels;
id = ((Item)(ref entry)).Id;
levels.Add(((object)(PublishedFileId)(ref id)).ToString(), vGLevelWrapper);
VGLevel val = ScriptableObject.CreateInstance<VGLevel>();
if (val.InitArcadeData(((Item)(ref entry)).Directory) && val.InitSteamInfoFix(PublishedFileId.op_Implicit(((Item)(ref entry)).Id), ((Item)(ref entry)).Directory))
{
id = ((Item)(ref entry)).Id;
((Object)val).name = ((object)(PublishedFileId)(ref id)).ToString();
SingletonBase<ArcadeLevelDataManager>.Inst.ArcadeLevels.Add(val);
facepunch.TotalSteamWorkshopSubscriptionsDone++;
}
}
}
private static VGLevelWrapper? MakeLevelRealmObject(string id, string directory)
{
if (string.IsNullOrEmpty(directory))
{
return null;
}
VGLevelWrapper vGLevelWrapper = new VGLevelWrapper
{
LevelPath = directory
};
FileTypeDefinition fileTypeInfo = DataManager.inst.GetFileTypeInfo((FileType)5);
string text = directory + "\\" + fileTypeInfo.CurrentFile;
if (!LSFile.FileExists(text))
{
text = directory + "\\" + fileTypeInfo.LegacyFile;
}
vGLevelWrapper.ImagePath = text;
FileTypeDefinition fileTypeInfo2 = DataManager.inst.GetFileTypeInfo((FileType)2);
string text2 = directory + "\\" + fileTypeInfo2.CurrentFile;
if (!LSFile.FileExists(text2))
{
text2 = directory + "\\" + fileTypeInfo2.LegacyFile;
}
vGLevelWrapper.AudioPath = text2;
return vGLevelWrapper;
}
}
[HarmonyPatch(typeof(ArcadeMenu))]
public static class ArcadeMenuPatch
{
[CompilerGenerated]
private sealed class <>c__DisplayClass5_0
{
public ArcadeButtonRefs button;
internal void <SelectPage>b__0()
{
((UIElement)button.LevelButton).Hide((Action)null);
}
}
[CompilerGenerated]
private sealed class <>c__DisplayClass6_0
{
public ArcadeMenu arcadeMenu;
public ArcadeButtonRefs button;
public VGLevel level;
public Action <>9__3;
public Action <>9__4;
internal void <CreateButton>b__0()
{
arcadeMenu.LastSelectedButtonOffset = 0;
arcadeMenu.LastSelectedButton = ((Component)button.Button).gameObject;
arcadeMenu.selectedLevelGO = ((Component)button.Button).gameObject;
arcadeMenu._songPreviewDebounce.Run((Action)delegate
{
arcadeMenu.PlaySongPreview(level);
}, 0.6f, (MonoBehaviour)(object)arcadeMenu);
}
internal void <CreateButton>b__3()
{
arcadeMenu.PlaySongPreview(level);
}
internal void <CreateButton>b__1()
{
arcadeMenu.LastSelectedButtonOffset = 0;
arcadeMenu.LastSelectedButton = ((Component)button.Button).gameObject;
arcadeMenu.selectedLevelGO = ((Component)button.Button).gameObject;
arcadeMenu._songPreviewDebounce.Run((Action)delegate
{
arcadeMenu.PlaySongPreview(level);
}, 0.3f, (MonoBehaviour)(object)arcadeMenu);
}
internal void <CreateButton>b__4()
{
arcadeMenu.PlaySongPreview(level);
}
internal void <CreateButton>b__2()
{
arcadeMenu.LastSelectedButtonOffset = 0;
arcadeMenu.LastSelectedButton = ((Component)button.Button).gameObject;
arcadeMenu.selectedLevelGO = ((Component)button.Button).gameObject;
if (SingletonBase<AudioManager>.Inst.currentSongGroup == level.TrackName)
{
arcadeMenu._songPreviewDebounce.ResetTime((MonoBehaviour)(object)arcadeMenu);
}
arcadeMenu.SetupSongMenu(level);
((Selectable)arcadeMenu.LeftPageTrigger).interactable = false;
((Selectable)arcadeMenu.RightPageTrigger).interactable = false;
arcadeMenu.SetSelectedGO((GameObject)null);
arcadeMenu.ViewManager.SwapPage("Song Menu");
}
}
[CompilerGenerated]
private sealed class <CreateButton>d__6 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public ArcadeButtonRefs button;
public VGLevel level;
public ArcadeMenu arcadeMenu;
private <>c__DisplayClass6_0 <>8__1;
private VGLevelWrapper <levelRealm>5__2;
private DifficultySetting <difficulty>5__3;
private Task <task1>5__4;
private Task <task2>5__5;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <CreateButton>d__6(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>8__1 = null;
<levelRealm>5__2 = null;
<difficulty>5__3 = null;
<task1>5__4 = null;
<task2>5__5 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_016d: Unknown result type (might be due to invalid IL or missing references)
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
//IL_0259: Expected O, but got Unknown
//IL_032f: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>8__1 = new <>c__DisplayClass6_0();
<>8__1.arcadeMenu = arcadeMenu;
<>8__1.button = button;
<>8__1.level = level;
<levelRealm>5__2 = LessRam.Levels.GetValueOrDefault(((Object)<>8__1.level).name, null);
if (<levelRealm>5__2 != null)
{
ThreadNinjaMonoBehaviourExtensions.StartCoroutineAsync((MonoBehaviour)(object)<>8__1.arcadeMenu, LevelLoaderHelper.LoadAudio(<>8__1.level, <levelRealm>5__2.AudioPath), ref <task1>5__4);
ThreadNinjaMonoBehaviourExtensions.StartCoroutineAsync((MonoBehaviour)(object)<>8__1.arcadeMenu, LevelLoaderHelper.LoadImage(<>8__1.level, <levelRealm>5__2.ImagePath), ref <task2>5__5);
<>2__current = <task1>5__4.Wait();
<>1__state = 1;
return true;
}
break;
case 1:
<>1__state = -1;
<>2__current = <task2>5__5.Wait();
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
<task1>5__4 = null;
<task2>5__5 = null;
break;
}
<difficulty>5__3 = <>8__1.arcadeMenu.GetDifficulty(<>8__1.level.Difficulty);
((Component)<>8__1.button.Button).GetComponent<DirectedNavigation>().Active = false;
<>8__1.button.Button.LockButtonState(true);
((UnityEventBase)((Button)<>8__1.button.Button).onClick).RemoveAllListeners();
<>8__1.button.Button.ClearActions();
<>8__1.button.Button.OnSelectButton += delegate
{
<>8__1.arcadeMenu.LastSelectedButtonOffset = 0;
<>8__1.arcadeMenu.LastSelectedButton = ((Component)<>8__1.button.Button).gameObject;
<>8__1.arcadeMenu.selectedLevelGO = ((Component)<>8__1.button.Button).gameObject;
<>8__1.arcadeMenu._songPreviewDebounce.Run((Action)delegate
{
<>8__1.arcadeMenu.PlaySongPreview(<>8__1.level);
}, 0.6f, (MonoBehaviour)(object)<>8__1.arcadeMenu);
};
<>8__1.button.Button.OnHoverEnterButton += delegate
{
<>8__1.arcadeMenu.LastSelectedButtonOffset = 0;
<>8__1.arcadeMenu.LastSelectedButton = ((Component)<>8__1.button.Button).gameObject;
<>8__1.arcadeMenu.selectedLevelGO = ((Component)<>8__1.button.Button).gameObject;
<>8__1.arcadeMenu._songPreviewDebounce.Run((Action)delegate
{
<>8__1.arcadeMenu.PlaySongPreview(<>8__1.level);
}, 0.3f, (MonoBehaviour)(object)<>8__1.arcadeMenu);
};
((UnityEvent)((Button)<>8__1.button.Button).onClick).AddListener((UnityAction)delegate
{
<>8__1.arcadeMenu.LastSelectedButtonOffset = 0;
<>8__1.arcadeMenu.LastSelectedButton = ((Component)<>8__1.button.Button).gameObject;
<>8__1.arcadeMenu.selectedLevelGO = ((Component)<>8__1.button.Button).gameObject;
if (SingletonBase<AudioManager>.Inst.currentSongGroup == <>8__1.level.TrackName)
{
<>8__1.arcadeMenu._songPreviewDebounce.ResetTime((MonoBehaviour)(object)<>8__1.arcadeMenu);
}
<>8__1.arcadeMenu.SetupSongMenu(<>8__1.level);
((Selectable)<>8__1.arcadeMenu.LeftPageTrigger).interactable = false;
((Selectable)<>8__1.arcadeMenu.RightPageTrigger).interactable = false;
<>8__1.arcadeMenu.SetSelectedGO((GameObject)null);
<>8__1.arcadeMenu.ViewManager.SwapPage("Song Menu");
});
<>8__1.button.LevelButton.UpdateTitle(LSText.ClampString(<>8__1.level.TrackName, 20, " -"));
<>8__1.button.LevelButton.UpdateDifficulty(<difficulty>5__3);
<>8__1.button.LevelButton.UpdateAlbumArt(<>8__1.level.AlbumArt);
<>8__1.button.LevelButton.UpdateContent(<>8__1.arcadeMenu.getLevelButtonContent(<>8__1.level));
<>8__1.button.LevelButton.UpdateRank(SingletonBase<SavesManager>.Inst.FetchArcadeSave(<>8__1.level.LevelData.LevelID, true).LevelRank);
((UIElement)<>8__1.button.LevelButton).Stutter(true, (Action)null);
((UIElement)<>8__1.button.LevelButton).Show(0f, 0.1f);
((Component)<>8__1.button.Button).GetComponent<DirectedNavigation>().Active = true;
<>8__1.button.Button.LockButtonState(false);
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <SelectPage>d__5 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public int _page;
public bool _forceButton;
public ArcadeMenu arcadeMenu;
private int <startIndex>5__1;
private int <endIndex>5__2;
private int <buttonIndex>5__3;
private List<ArcadeButtonRefs>.Enumerator <>s__4;
private <>c__DisplayClass5_0 <>8__5;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <SelectPage>d__5(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>s__4 = default(List<ArcadeButtonRefs>.Enumerator);
<>8__5 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_021b: Unknown result type (might be due to invalid IL or missing references)
//IL_022a: Unknown result type (might be due to invalid IL or missing references)
if (<>1__state != 0)
{
return false;
}
<>1__state = -1;
CleanLevels();
if (arcadeMenu.Page != _page)
{
SingletonBase<AudioManager>.Inst.PlaySound("PageSwap", 1f);
}
if (arcadeMenu.SearchedLevels.Count <= 0)
{
if (arcadeMenu.SearchedLevels.Count > 0)
{
arcadeMenu.ShowNoResults();
}
else
{
arcadeMenu.ShowNoLevels();
}
}
else
{
if (_page < 0 || (arcadeMenu.SearchedLevels.Count > 0 && _page * 12 >= arcadeMenu.SearchedLevels.Count))
{
return false;
}
if (((UIElement)arcadeMenu.NoResults).IsVisible)
{
((UIElement)arcadeMenu.NoResults).Hide((Action)null);
}
if (((UIElement)arcadeMenu.NoLevels).IsVisible)
{
((UIElement)arcadeMenu.NoLevels).Hide((Action)null);
}
if (((UIElement)arcadeMenu.KeyboardButtons[0].UIButton).IsVisible)
{
arcadeMenu.HideAllKeyboardButtons();
}
arcadeMenu.PageIsChanging = true;
((MonoBehaviour)arcadeMenu).StartCoroutine(arcadeMenu.DelayAnim(_forceButton));
arcadeMenu.Page = _page;
<startIndex>5__1 = _page * 12;
<endIndex>5__2 = Mathf.Clamp(<startIndex>5__1 + 12, 0, arcadeMenu.SearchedLevels.Count - 1) - <startIndex>5__1;
arcadeMenu.PageSlider.UpdateValueAndRange((float)_page, new Vector2(0f, Mathf.Ceil((float)((arcadeMenu.SearchedLevels.Count - 1) / 12))), new Vector2(0f, 9f));
arcadeMenu.PageSlider.UpdateValue(false);
((Selectable)arcadeMenu.PageSlider.LeftButton).interactable = !arcadeMenu.IsFirstPage();
((Selectable)arcadeMenu.PageSlider.RightButton).interactable = !arcadeMenu.IsLastPage();
((Component)arcadeMenu.LeftPageTrigger).gameObject.SetActive(true);
((Component)arcadeMenu.RightPageTrigger).gameObject.SetActive(true);
((Selectable)arcadeMenu.LeftPageTrigger).interactable = !arcadeMenu.IsFirstPage();
((Selectable)arcadeMenu.RightPageTrigger).interactable = !arcadeMenu.IsLastPage();
<buttonIndex>5__3 = 0;
<>s__4 = arcadeMenu.LevelButtons.GetEnumerator();
try
{
while (<>s__4.MoveNext())
{
<>8__5 = new <>c__DisplayClass5_0();
<>8__5.button = <>s__4.Current;
if (<buttonIndex>5__3 > <endIndex>5__2)
{
<>8__5.button.Button.ClearActions();
<>8__5.button.Button.LockButtonState(true);
((UnityEventBase)((Button)<>8__5.button.Button).onClick).RemoveAllListeners();
if (((UIElement)<>8__5.button.LevelButton).IsVisible)
{
LSHelpers.Delay(Random.Range(0f, 0.025f), (Action)delegate
{
((UIElement)<>8__5.button.LevelButton).Hide((Action)null);
});
}
}
else
{
activeCoroutines.Add(((MonoBehaviour)SingletonBase<ArcadeLevelDataManager>.Inst).StartCoroutine(CreateButton(<>8__5.button, arcadeMenu.SearchedLevels[<startIndex>5__1 + <buttonIndex>5__3], arcadeMenu)));
}
<buttonIndex>5__3++;
<>8__5 = null;
}
}
finally
{
((IDisposable)<>s__4).Dispose();
}
<>s__4 = default(List<ArcadeButtonRefs>.Enumerator);
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static List<Coroutine> activeCoroutines = new List<Coroutine>();
public static readonly List<Sprite> activeSprites = new List<Sprite>();
public static readonly List<AudioClip> activeClips = new List<AudioClip>();
[HarmonyPatch("SelectPage", new Type[]
{
typeof(int),
typeof(bool)
})]
[HarmonyPrefix]
private static bool PreSelectPage(int _page, bool _forceButton, ArcadeMenu __instance)
{
((MonoBehaviour)__instance).StartCoroutine(SelectPage(_page, _forceButton, __instance));
return false;
}
public static void CleanLevels()
{
foreach (Coroutine activeCoroutine in activeCoroutines)
{
if (activeCoroutine != null)
{
((MonoBehaviour)SingletonBase<ArcadeLevelDataManager>.Inst).StopCoroutine(activeCoroutine);
}
}
activeCoroutines.Clear();
int num = 0;
while (num < activeClips.Count)
{
if (Object.op_Implicit((Object)(object)activeClips[num]) && (Object)(object)SingletonBase<AudioManager>.Inst.CurrentAudioClip != (Object)(object)activeClips[num] && (!Object.op_Implicit((Object)(object)SingletonBase<ArcadeManager>.Inst.CurrentArcadeLevel) || (Object)(object)SingletonBase<ArcadeManager>.Inst.CurrentArcadeLevel.LevelMusic != (Object)(object)activeClips[num]))
{
Object.Destroy((Object)(object)activeClips[num]);
activeClips.RemoveAt(num);
}
else
{
num++;
}
}
int num2 = 0;
while (num2 < activeSprites.Count)
{
if (Object.op_Implicit((Object)(object)activeSprites[num2]) && (!Object.op_Implicit((Object)(object)SingletonBase<ArcadeManager>.Inst.CurrentArcadeLevel) || (Object)(object)SingletonBase<ArcadeManager>.Inst.CurrentArcadeLevel.AlbumArt != (Object)(object)activeSprites[num2]))
{
Object.Destroy((Object)(object)activeSprites[num2].texture);
Object.Destroy((Object)(object)activeSprites[num2]);
activeSprites.RemoveAt(num2);
}
else
{
num2++;
}
}
}
[IteratorStateMachine(typeof(<SelectPage>d__5))]
private static IEnumerator SelectPage(int _page, bool _forceButton, ArcadeMenu arcadeMenu)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <SelectPage>d__5(0)
{
_page = _page,
_forceButton = _forceButton,
arcadeMenu = arcadeMenu
};
}
[IteratorStateMachine(typeof(<CreateButton>d__6))]
private static IEnumerator CreateButton(ArcadeButtonRefs button, VGLevel level, ArcadeMenu arcadeMenu)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <CreateButton>d__6(0)
{
button = button,
level = level,
arcadeMenu = arcadeMenu
};
}
}
[HarmonyPatch(typeof(ArcadeLevelDataManager))]
public static class ArcadeDataPatch
{
[HarmonyPatch("GetLocalCustomLevel")]
[HarmonyPostfix]
private static void preGetLevel(ArcadeLevelDataManager __instance, string _id, ref VGLevel __result)
{
if (Object.op_Implicit((Object)(object)__result) && !Object.op_Implicit((Object)(object)__result.LevelMusic))
{
VGLevelWrapper valueOrDefault = LessRam.Levels.GetValueOrDefault(_id, null);
if (valueOrDefault != null)
{
ThreadNinjaMonoBehaviourExtensions.StartCoroutineAsync((MonoBehaviour)(object)__instance, LevelLoaderHelper.LoadAudio(__result, valueOrDefault.AudioPath));
ThreadNinjaMonoBehaviourExtensions.StartCoroutineAsync((MonoBehaviour)(object)__instance, LevelLoaderHelper.LoadImage(__result, valueOrDefault.ImagePath));
}
}
}
}
public class VGLevelWrapper
{
public string ImagePath { get; set; }
public string AudioPath { get; set; }
public string LevelPath { get; set; }
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "LessRam";
public const string PLUGIN_NAME = "LessRam";
public const string PLUGIN_VERSION = "1.0.0";
}
}