Decompiled source of LessRam v1.0.2

plugins/LessRam/LessRam.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CielaSpike;
using HarmonyLib;
using IEVO.UI.uGUIDirectedNavigation;
using Microsoft.CodeAnalysis;
using Steamworks;
using Steamworks.Data;
using Steamworks.Ugc;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.UI;
using VGFunctions;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LessRam")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("title")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+b606bc14cb33cf244d90c967169f456fcefc0d82")]
[assembly: AssemblyProduct("LessRam")]
[assembly: AssemblyTitle("LessRam")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LessRam
{
	[HarmonyPatch(typeof(GameManager))]
	public static class GameManagerPatch
	{
		[CompilerGenerated]
		private sealed class <LoadAudio>d__1 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public VGLevel _level;

			private VGLevelWrapper <levelRealm>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <LoadAudio>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<levelRealm>5__2 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<levelRealm>5__2 = LessRam.Levels.GetValueOrDefault(((Object)_level).name, null);
					<>2__current = ThreadNinjaMonoBehaviourExtensions.StartCoroutineAsync((MonoBehaviour)(object)DataManager.inst, LevelLoaderHelper.LoadAudio(_level, <levelRealm>5__2.AudioPath));
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					<>2__current = ThreadNinjaMonoBehaviourExtensions.StartCoroutineAsync((MonoBehaviour)(object)DataManager.inst, LevelLoaderHelper.LoadImage(_level, <levelRealm>5__2.ImagePath));
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -1;
					SingletonBase<GameManager>.Inst.LevelAudio = _level.LevelMusic;
					SingletonBase<GameManager>.Inst.CurLoadingState.Audio = true;
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[HarmonyPatch("LoadAudio")]
		[HarmonyPrefix]
		public static bool PreLoadAudio(ref IEnumerator __result, VGLevel _level)
		{
			if (!SingletonBase<GameManager>.Inst.IsArcade || Object.op_Implicit((Object)(object)_level.LevelMusic))
			{
				return true;
			}
			__result = LoadAudio(SingletonBase<ArcadeManager>.Inst.CurrentArcadeLevel);
			return false;
		}

		[IteratorStateMachine(typeof(<LoadAudio>d__1))]
		private static IEnumerator LoadAudio(VGLevel _level)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <LoadAudio>d__1(0)
			{
				_level = _level
			};
		}

		[HarmonyPatch("PlayGame")]
		[HarmonyPostfix]
		private static void OnPlayGame()
		{
			ArcadeMenuPatch.CleanLevels();
		}
	}
	public static class LevelLoaderHelper
	{
		[CompilerGenerated]
		private sealed class <LoadAudio>d__0 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public string path;

			public VGLevel level;

			private UnityWebRequest <audioUwr>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <LoadAudio>d__0(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<audioUwr>5__2 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Expected O, but got Unknown
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_004f: Expected O, but got Unknown
				//IL_0076: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Invalid comparison between Unknown and I4
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
				{
					<>1__state = -1;
					DownloadHandlerAudioClip val = new DownloadHandlerAudioClip(path, (AudioType)14);
					val.streamAudio = true;
					<audioUwr>5__2 = new UnityWebRequest(path, "GET", (DownloadHandler)(object)val, (UploadHandler)null);
					<>2__current = <audioUwr>5__2.SendWebRequest();
					<>1__state = 1;
					return true;
				}
				case 1:
					<>1__state = -1;
					if ((int)<audioUwr>5__2.result != 1)
					{
						LessRam.Logger.LogError((object)<audioUwr>5__2.error);
						<audioUwr>5__2.Dispose();
						return false;
					}
					<>2__current = Ninja.JumpToUnity;
					<>1__state = 2;
					return true;
				case 2:
				{
					<>1__state = -1;
					if (!Object.op_Implicit((Object)(object)level))
					{
						<audioUwr>5__2.Dispose();
						return false;
					}
					AudioClip content = DownloadHandlerAudioClip.GetContent(<audioUwr>5__2);
					<audioUwr>5__2.Dispose();
					if (!Object.op_Implicit((Object)(object)content))
					{
						LessRam.Logger.LogError((object)("Remove invalid song from arcade. No audio file. [" + ((Object)level).name + "]"));
						return false;
					}
					ArcadeMenuPatch.activeClips.Add(content);
					((Object)content).name = ((Object)level).name;
					level.LevelMusic = content;
					return false;
				}
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <LoadImage>d__1 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public string path;

			public VGLevel level;

			private Sprite <albumArt>5__2;

			private UnityWebRequest <uwr>5__3;

			private Texture2D <texture>5__4;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <LoadImage>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<albumArt>5__2 = null;
				<uwr>5__3 = null;
				<texture>5__4 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0062: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Invalid comparison between Unknown and I4
				//IL_00de: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<albumArt>5__2 = null;
					<uwr>5__3 = UnityWebRequestTexture.GetTexture(path, false);
					<>2__current = <uwr>5__3.SendWebRequest();
					<>1__state = 1;
					return true;
				case 1:
				{
					<>1__state = -1;
					if ((int)<uwr>5__3.result != 1)
					{
						LessRam.Logger.LogError((object)<uwr>5__3.error);
						<uwr>5__3.Dispose();
						return false;
					}
					<texture>5__4 = DownloadHandlerTexture.GetContent(<uwr>5__3);
					int width = ((Texture)<texture>5__4).width;
					int height = ((Texture)<texture>5__4).height;
					if (width <= 512 && height <= 512 && width == height)
					{
						<albumArt>5__2 = Sprite.Create(<texture>5__4, new Rect(0f, 0f, (float)width, (float)height), new Vector2(0.5f, 0.5f), 72f, 0u, (SpriteMeshType)0);
					}
					<uwr>5__3.Dispose();
					<>2__current = Ninja.JumpToUnity;
					<>1__state = 2;
					return true;
				}
				case 2:
					<>1__state = -1;
					if (!Object.op_Implicit((Object)(object)level))
					{
						Object.Destroy((Object)(object)<texture>5__4);
						Object.Destroy((Object)(object)<albumArt>5__2);
						return false;
					}
					ArcadeMenuPatch.activeSprites.Add(<albumArt>5__2);
					level.AlbumArt = <albumArt>5__2;
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[IteratorStateMachine(typeof(<LoadAudio>d__0))]
		public static IEnumerator LoadAudio(VGLevel level, string path)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <LoadAudio>d__0(0)
			{
				level = level,
				path = path
			};
		}

		[IteratorStateMachine(typeof(<LoadImage>d__1))]
		public static IEnumerator LoadImage(VGLevel level, string path)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <LoadImage>d__1(0)
			{
				level = level,
				path = path
			};
		}
	}
	public static class VGLevelExtension
	{
		public static bool InitSteamInfoFix(this VGLevel level, ulong _id, string _folder)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Expected O, but got Unknown
			if (string.IsNullOrEmpty(_folder))
			{
				return false;
			}
			level.SteamInfo = new SteamData
			{
				ItemID = PublishedFileId.op_Implicit(_id)
			};
			level.BaseLevelData = new LevelDataBase
			{
				LevelID = _id.ToString(),
				LocalFolder = _folder
			};
			level.LevelData = level.BaseLevelData;
			return true;
		}
	}
	[BepInPlugin("me.ytarame.LessRam", "LessRam", "1.0.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class LessRam : BaseUnityPlugin
	{
		private Harmony _harmony;

		private const string Guid = "me.ytarame.LessRam";

		private const string Name = "LessRam";

		private const string Version = "1.0.2";

		internal static readonly Dictionary<string, VGLevelWrapper> Levels = new Dictionary<string, VGLevelWrapper>();

		internal static ManualLogSource Logger;

		internal static int SemaphoreCount = 5;

		private void Awake()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			_harmony = new Harmony("me.ytarame.LessRam");
			_harmony.PatchAll();
			SemaphoreCount = ((BaseUnityPlugin)this).Config.Bind<int>(new ConfigDefinition("LessRam", "Semaphore count"), 5, (ConfigDescription)null).Value;
			Logger.LogInfo((object)"Plugin me.ytarame.LessRam is loaded!");
		}
	}
	[HarmonyPatch(typeof(SteamWorkshopFacepunch))]
	public static class SteamWorkshopPatch
	{
		private static object _lockObject = new object();

		[HarmonyPatch("DownloadLevels")]
		[HarmonyPrefix]
		public static bool PreStart(SteamWorkshopFacepunch __instance, ref Task __result)
		{
			__result = LoadLevels(__instance);
			return false;
		}

		private static async Task LoadLevels(SteamWorkshopFacepunch facepunch)
		{
			SteamWorkshopFacepunch facepunch2 = facepunch;
			Stopwatch stopWatch = new Stopwatch();
			stopWatch.Start();
			facepunch2.TotalSteamWorkshopSubscriptions = 0;
			facepunch2.TotalSteamWorkshopSubscriptionsDone = 0;
			SteamWorkshopFacepunch.inst.isLoadingLevels = true;
			Query val = Query.ItemsReadyToUse;
			val = ((Query)(ref val)).WhereUserSubscribed(default(SteamId));
			Query q = ((Query)(ref val)).SortByCreationDate();
			ResultPage? val2 = await ((Query)(ref q)).GetPageAsync(1);
			if (!val2.HasValue)
			{
				stopWatch.Stop();
				LessRam.Logger.LogError((object)$"Level loading failure [{stopWatch.ElapsedMilliseconds}]");
				return;
			}
			facepunch2.TotalSteamWorkshopSubscriptions = val2.Value.TotalCount;
			ResultPage value = val2.Value;
			foreach (Item entry in ((ResultPage)(ref value)).Entries)
			{
				Item current = entry;
				if (SingletonBase<ArcadeManager>.Inst.skippedLoad)
				{
					return;
				}
				if (((Item)(ref current)).IsInstalled)
				{
					(VGLevel, VGLevelWrapper)? tuple = CreateEntry(facepunch2, current);
					if (tuple.HasValue)
					{
						LessRam.Levels.Add(((Object)tuple.Value.Item1).name, tuple.Value.Item2);
						SingletonBase<ArcadeLevelDataManager>.Inst.ArcadeLevels.Add(tuple.Value.Item1);
						SteamWorkshopFacepunch obj = facepunch2;
						obj.TotalSteamWorkshopSubscriptionsDone++;
					}
				}
			}
			int totalPages = Mathf.CeilToInt((float)val2.Value.TotalCount / (float)val2.Value.ResultCount);
			SemaphoreSlim semaphore = new SemaphoreSlim(LessRam.SemaphoreCount);
			try
			{
				List<Task> tasks = new List<Task>();
				for (int i = 2; i < totalPages; i++)
				{
					await semaphore.WaitAsync();
					LessRam.Logger.LogInfo((object)$"loading page {i}");
					int iteration = i;
					tasks.Add(Task.Run(async delegate
					{
						try
						{
							ResultPage? val3 = await ((Query)(ref q)).GetPageAsync(iteration);
							if (!val3.HasValue)
							{
								LessRam.Logger.LogError((object)$"{iteration} no value");
								return;
							}
							List<(VGLevel, VGLevelWrapper)> list = new List<(VGLevel, VGLevelWrapper)>(val3.Value.ResultCount);
							ResultPage value2 = val3.Value;
							foreach (Item entry2 in ((ResultPage)(ref value2)).Entries)
							{
								Item current2 = entry2;
								if (SingletonBase<ArcadeManager>.Inst.skippedLoad)
								{
									return;
								}
								if (((Item)(ref current2)).IsInstalled)
								{
									(VGLevel, VGLevelWrapper)? tuple2 = CreateEntry(facepunch2, current2);
									if (tuple2.HasValue)
									{
										list.Add(tuple2.Value);
									}
								}
							}
							lock (_lockObject)
							{
								foreach (var item in list)
								{
									LessRam.Levels.Add(((Object)item.Item1).name, item.Item2);
									SingletonBase<ArcadeLevelDataManager>.Inst.ArcadeLevels.Add(item.Item1);
									SteamWorkshopFacepunch obj2 = facepunch2;
									obj2.TotalSteamWorkshopSubscriptionsDone++;
								}
							}
						}
						finally
						{
							semaphore.Release();
						}
					}));
				}
				await Task.WhenAll(tasks);
				stopWatch.Stop();
				SteamWorkshopFacepunch.inst.isLoadingLevels = false;
				LessRam.Logger.LogInfo((object)$"Time to load levels [{stopWatch.ElapsedMilliseconds}ms]");
			}
			finally
			{
				if (semaphore != null)
				{
					((IDisposable)semaphore).Dispose();
				}
			}
		}

		private static (VGLevel, VGLevelWrapper)? CreateEntry(SteamWorkshopFacepunch facepunch, Item entry)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			PublishedFileId id = ((Item)(ref entry)).Id;
			VGLevelWrapper vGLevelWrapper = MakeLevelRealmObject(((object)(PublishedFileId)(ref id)).ToString(), ((Item)(ref entry)).Directory);
			if (vGLevelWrapper == null)
			{
				return null;
			}
			VGLevel val = ScriptableObject.CreateInstance<VGLevel>();
			if (val.InitArcadeData(((Item)(ref entry)).Directory) && val.InitSteamInfoFix(PublishedFileId.op_Implicit(((Item)(ref entry)).Id), ((Item)(ref entry)).Directory))
			{
				id = ((Item)(ref entry)).Id;
				((Object)val).name = ((object)(PublishedFileId)(ref id)).ToString();
				return (val, vGLevelWrapper);
			}
			return null;
		}

		private static VGLevelWrapper? MakeLevelRealmObject(string id, string directory)
		{
			if (string.IsNullOrEmpty(directory))
			{
				return null;
			}
			VGLevelWrapper obj = new VGLevelWrapper
			{
				LevelPath = directory
			};
			FileTypeDefinition fileTypeInfo = DataManager.inst.GetFileTypeInfo((FileType)5);
			string text = directory + "\\" + fileTypeInfo.CurrentFile;
			if (!LSFile.FileExists(text))
			{
				text = directory + "\\" + fileTypeInfo.LegacyFile;
			}
			obj.ImagePath = text;
			FileTypeDefinition fileTypeInfo2 = DataManager.inst.GetFileTypeInfo((FileType)2);
			string text2 = directory + "\\" + fileTypeInfo2.CurrentFile;
			if (!LSFile.FileExists(text2))
			{
				text2 = directory + "\\" + fileTypeInfo2.LegacyFile;
			}
			obj.AudioPath = text2;
			return obj;
		}
	}
	[HarmonyPatch(typeof(ArcadeMenu))]
	public static class ArcadeMenuPatch
	{
		[CompilerGenerated]
		private sealed class <>c__DisplayClass5_0
		{
			public ArcadeButtonRefs button;

			internal void <SelectPage>b__0()
			{
				((UIElement)button.LevelButton).Hide((Action)null);
			}
		}

		[CompilerGenerated]
		private sealed class <>c__DisplayClass6_0
		{
			public ArcadeMenu arcadeMenu;

			public ArcadeButtonRefs button;

			public VGLevel level;

			public Action <>9__3;

			public Action <>9__4;

			internal void <CreateButton>b__0()
			{
				arcadeMenu.LastSelectedButtonOffset = 0;
				arcadeMenu.LastSelectedButton = ((Component)button.Button).gameObject;
				arcadeMenu.selectedLevelGO = ((Component)button.Button).gameObject;
				arcadeMenu._songPreviewDebounce.Run((Action)delegate
				{
					arcadeMenu.PlaySongPreview(level);
				}, 0.6f, (MonoBehaviour)(object)arcadeMenu);
			}

			internal void <CreateButton>b__3()
			{
				arcadeMenu.PlaySongPreview(level);
			}

			internal void <CreateButton>b__1()
			{
				arcadeMenu.LastSelectedButtonOffset = 0;
				arcadeMenu.LastSelectedButton = ((Component)button.Button).gameObject;
				arcadeMenu.selectedLevelGO = ((Component)button.Button).gameObject;
				arcadeMenu._songPreviewDebounce.Run((Action)delegate
				{
					arcadeMenu.PlaySongPreview(level);
				}, 0.3f, (MonoBehaviour)(object)arcadeMenu);
			}

			internal void <CreateButton>b__4()
			{
				arcadeMenu.PlaySongPreview(level);
			}

			internal void <CreateButton>b__2()
			{
				arcadeMenu.LastSelectedButtonOffset = 0;
				arcadeMenu.LastSelectedButton = ((Component)button.Button).gameObject;
				arcadeMenu.selectedLevelGO = ((Component)button.Button).gameObject;
				if (SingletonBase<AudioManager>.Inst.currentSongGroup == level.TrackName)
				{
					arcadeMenu._songPreviewDebounce.ResetTime((MonoBehaviour)(object)arcadeMenu);
				}
				arcadeMenu.SetupSongMenu(level);
				((Selectable)arcadeMenu.LeftPageTrigger).interactable = false;
				((Selectable)arcadeMenu.RightPageTrigger).interactable = false;
				arcadeMenu.SetSelectedGO((GameObject)null);
				arcadeMenu.ViewManager.SwapPage("Song Menu");
			}
		}

		[CompilerGenerated]
		private sealed class <CreateButton>d__6 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public ArcadeMenu arcadeMenu;

			public ArcadeButtonRefs button;

			public VGLevel level;

			private <>c__DisplayClass6_0 <>8__1;

			private Task <task2>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <CreateButton>d__6(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>8__1 = null;
				<task2>5__2 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0132: Unknown result type (might be due to invalid IL or missing references)
				//IL_020a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0214: Expected O, but got Unknown
				//IL_02e0: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
				{
					<>1__state = -1;
					<>8__1 = new <>c__DisplayClass6_0();
					<>8__1.arcadeMenu = arcadeMenu;
					<>8__1.button = button;
					<>8__1.level = level;
					VGLevelWrapper valueOrDefault = LessRam.Levels.GetValueOrDefault(((Object)<>8__1.level).name, null);
					if (valueOrDefault != null)
					{
						Task val = default(Task);
						ThreadNinjaMonoBehaviourExtensions.StartCoroutineAsync((MonoBehaviour)(object)<>8__1.arcadeMenu, LevelLoaderHelper.LoadAudio(<>8__1.level, valueOrDefault.AudioPath), ref val);
						ThreadNinjaMonoBehaviourExtensions.StartCoroutineAsync((MonoBehaviour)(object)<>8__1.arcadeMenu, LevelLoaderHelper.LoadImage(<>8__1.level, valueOrDefault.ImagePath), ref <task2>5__2);
						<>2__current = val.Wait();
						<>1__state = 1;
						return true;
					}
					break;
				}
				case 1:
					<>1__state = -1;
					<>2__current = <task2>5__2.Wait();
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -1;
					<task2>5__2 = null;
					break;
				}
				DifficultySetting difficulty = <>8__1.arcadeMenu.GetDifficulty(<>8__1.level.Difficulty);
				((Component)<>8__1.button.Button).GetComponent<DirectedNavigation>().Active = false;
				<>8__1.button.Button.LockButtonState(true);
				((UnityEventBase)((Button)<>8__1.button.Button).onClick).RemoveAllListeners();
				<>8__1.button.Button.ClearActions();
				<>8__1.button.Button.OnSelectButton += delegate
				{
					<>8__1.arcadeMenu.LastSelectedButtonOffset = 0;
					<>8__1.arcadeMenu.LastSelectedButton = ((Component)<>8__1.button.Button).gameObject;
					<>8__1.arcadeMenu.selectedLevelGO = ((Component)<>8__1.button.Button).gameObject;
					<>8__1.arcadeMenu._songPreviewDebounce.Run((Action)delegate
					{
						<>8__1.arcadeMenu.PlaySongPreview(<>8__1.level);
					}, 0.6f, (MonoBehaviour)(object)<>8__1.arcadeMenu);
				};
				<>8__1.button.Button.OnHoverEnterButton += delegate
				{
					<>8__1.arcadeMenu.LastSelectedButtonOffset = 0;
					<>8__1.arcadeMenu.LastSelectedButton = ((Component)<>8__1.button.Button).gameObject;
					<>8__1.arcadeMenu.selectedLevelGO = ((Component)<>8__1.button.Button).gameObject;
					<>8__1.arcadeMenu._songPreviewDebounce.Run((Action)delegate
					{
						<>8__1.arcadeMenu.PlaySongPreview(<>8__1.level);
					}, 0.3f, (MonoBehaviour)(object)<>8__1.arcadeMenu);
				};
				((UnityEvent)((Button)<>8__1.button.Button).onClick).AddListener((UnityAction)delegate
				{
					<>8__1.arcadeMenu.LastSelectedButtonOffset = 0;
					<>8__1.arcadeMenu.LastSelectedButton = ((Component)<>8__1.button.Button).gameObject;
					<>8__1.arcadeMenu.selectedLevelGO = ((Component)<>8__1.button.Button).gameObject;
					if (SingletonBase<AudioManager>.Inst.currentSongGroup == <>8__1.level.TrackName)
					{
						<>8__1.arcadeMenu._songPreviewDebounce.ResetTime((MonoBehaviour)(object)<>8__1.arcadeMenu);
					}
					<>8__1.arcadeMenu.SetupSongMenu(<>8__1.level);
					((Selectable)<>8__1.arcadeMenu.LeftPageTrigger).interactable = false;
					((Selectable)<>8__1.arcadeMenu.RightPageTrigger).interactable = false;
					<>8__1.arcadeMenu.SetSelectedGO((GameObject)null);
					<>8__1.arcadeMenu.ViewManager.SwapPage("Song Menu");
				});
				<>8__1.button.LevelButton.UpdateTitle(LSText.ClampString(<>8__1.level.TrackName, 20, " -"));
				<>8__1.button.LevelButton.UpdateDifficulty(difficulty);
				<>8__1.button.LevelButton.UpdateAlbumArt(<>8__1.level.AlbumArt);
				<>8__1.button.LevelButton.UpdateContent(<>8__1.arcadeMenu.getLevelButtonContent(<>8__1.level));
				<>8__1.button.LevelButton.UpdateRank(SingletonBase<SavesManager>.Inst.FetchArcadeSave(<>8__1.level.LevelData.LevelID, true).LevelRank);
				((UIElement)<>8__1.button.LevelButton).Stutter(true, (Action)null);
				((UIElement)<>8__1.button.LevelButton).Show(0f, 0.1f);
				((Component)<>8__1.button.Button).GetComponent<DirectedNavigation>().Active = true;
				<>8__1.button.Button.LockButtonState(false);
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <SelectPage>d__5 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public ArcadeMenu arcadeMenu;

			public int _page;

			public bool _forceButton;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <SelectPage>d__5(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
				//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
				if (<>1__state != 0)
				{
					return false;
				}
				<>1__state = -1;
				CleanLevels();
				if (arcadeMenu.Page != _page)
				{
					SingletonBase<AudioManager>.Inst.PlaySound("PageSwap", 1f);
				}
				if (arcadeMenu.SearchedLevels.Count <= 0)
				{
					if (arcadeMenu.SearchedLevels.Count > 0)
					{
						arcadeMenu.ShowNoResults();
					}
					else
					{
						arcadeMenu.ShowNoLevels();
					}
				}
				else
				{
					if (_page < 0 || (arcadeMenu.SearchedLevels.Count > 0 && _page * 12 >= arcadeMenu.SearchedLevels.Count))
					{
						return false;
					}
					if (((UIElement)arcadeMenu.NoResults).IsVisible)
					{
						((UIElement)arcadeMenu.NoResults).Hide((Action)null);
					}
					if (((UIElement)arcadeMenu.NoLevels).IsVisible)
					{
						((UIElement)arcadeMenu.NoLevels).Hide((Action)null);
					}
					if (((UIElement)arcadeMenu.KeyboardButtons[0].UIButton).IsVisible)
					{
						arcadeMenu.HideAllKeyboardButtons();
					}
					arcadeMenu.PageIsChanging = true;
					((MonoBehaviour)arcadeMenu).StartCoroutine(arcadeMenu.DelayAnim(_forceButton));
					arcadeMenu.Page = _page;
					int num = _page * 12;
					int num2 = Mathf.Clamp(num + 12, 0, arcadeMenu.SearchedLevels.Count - 1) - num;
					arcadeMenu.PageSlider.UpdateValueAndRange((float)_page, new Vector2(0f, Mathf.Ceil((float)((arcadeMenu.SearchedLevels.Count - 1) / 12))), new Vector2(0f, 9f));
					arcadeMenu.PageSlider.UpdateValue(false);
					((Selectable)arcadeMenu.PageSlider.LeftButton).interactable = !arcadeMenu.IsFirstPage();
					((Selectable)arcadeMenu.PageSlider.RightButton).interactable = !arcadeMenu.IsLastPage();
					((Component)arcadeMenu.LeftPageTrigger).gameObject.SetActive(true);
					((Component)arcadeMenu.RightPageTrigger).gameObject.SetActive(true);
					((Selectable)arcadeMenu.LeftPageTrigger).interactable = !arcadeMenu.IsFirstPage();
					((Selectable)arcadeMenu.RightPageTrigger).interactable = !arcadeMenu.IsLastPage();
					int num3 = 0;
					using List<ArcadeButtonRefs>.Enumerator enumerator = arcadeMenu.LevelButtons.GetEnumerator();
					while (enumerator.MoveNext())
					{
						<>c__DisplayClass5_0 CS$<>8__locals0 = new <>c__DisplayClass5_0
						{
							button = enumerator.Current
						};
						if (num3 > num2)
						{
							CS$<>8__locals0.button.Button.ClearActions();
							CS$<>8__locals0.button.Button.LockButtonState(true);
							((UnityEventBase)((Button)CS$<>8__locals0.button.Button).onClick).RemoveAllListeners();
							if (((UIElement)CS$<>8__locals0.button.LevelButton).IsVisible)
							{
								LSHelpers.Delay(Random.Range(0f, 0.025f), (Action)delegate
								{
									((UIElement)CS$<>8__locals0.button.LevelButton).Hide((Action)null);
								});
							}
						}
						else
						{
							activeCoroutines.Add(((MonoBehaviour)SingletonBase<ArcadeLevelDataManager>.Inst).StartCoroutine(CreateButton(CS$<>8__locals0.button, arcadeMenu.SearchedLevels[num + num3], arcadeMenu)));
						}
						num3++;
					}
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static List<Coroutine> activeCoroutines = new List<Coroutine>();

		public static readonly List<Sprite> activeSprites = new List<Sprite>();

		public static readonly List<AudioClip> activeClips = new List<AudioClip>();

		[HarmonyPatch("SelectPage", new Type[]
		{
			typeof(int),
			typeof(bool)
		})]
		[HarmonyPrefix]
		private static bool PreSelectPage(int _page, bool _forceButton, ArcadeMenu __instance)
		{
			((MonoBehaviour)__instance).StartCoroutine(SelectPage(_page, _forceButton, __instance));
			return false;
		}

		public static void CleanLevels()
		{
			foreach (Coroutine activeCoroutine in activeCoroutines)
			{
				if (activeCoroutine != null)
				{
					((MonoBehaviour)SingletonBase<ArcadeLevelDataManager>.Inst).StopCoroutine(activeCoroutine);
				}
			}
			activeCoroutines.Clear();
			int num = 0;
			while (num < activeClips.Count)
			{
				if (Object.op_Implicit((Object)(object)activeClips[num]) && (Object)(object)SingletonBase<AudioManager>.Inst.CurrentAudioClip != (Object)(object)activeClips[num] && (!Object.op_Implicit((Object)(object)SingletonBase<ArcadeManager>.Inst.CurrentArcadeLevel) || (Object)(object)SingletonBase<ArcadeManager>.Inst.CurrentArcadeLevel.LevelMusic != (Object)(object)activeClips[num]))
				{
					Object.Destroy((Object)(object)activeClips[num]);
					activeClips.RemoveAt(num);
				}
				else
				{
					num++;
				}
			}
			int num2 = 0;
			while (num2 < activeSprites.Count)
			{
				if (Object.op_Implicit((Object)(object)activeSprites[num2]) && (!Object.op_Implicit((Object)(object)SingletonBase<ArcadeManager>.Inst.CurrentArcadeLevel) || (Object)(object)SingletonBase<ArcadeManager>.Inst.CurrentArcadeLevel.AlbumArt != (Object)(object)activeSprites[num2]))
				{
					Object.Destroy((Object)(object)activeSprites[num2].texture);
					Object.Destroy((Object)(object)activeSprites[num2]);
					activeSprites.RemoveAt(num2);
				}
				else
				{
					num2++;
				}
			}
		}

		[IteratorStateMachine(typeof(<SelectPage>d__5))]
		private static IEnumerator SelectPage(int _page, bool _forceButton, ArcadeMenu arcadeMenu)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <SelectPage>d__5(0)
			{
				_page = _page,
				_forceButton = _forceButton,
				arcadeMenu = arcadeMenu
			};
		}

		[IteratorStateMachine(typeof(<CreateButton>d__6))]
		private static IEnumerator CreateButton(ArcadeButtonRefs button, VGLevel level, ArcadeMenu arcadeMenu)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <CreateButton>d__6(0)
			{
				button = button,
				level = level,
				arcadeMenu = arcadeMenu
			};
		}
	}
	[HarmonyPatch(typeof(ArcadeLevelDataManager))]
	public static class ArcadeDataPatch
	{
		[HarmonyPatch("GetLocalCustomLevel")]
		[HarmonyPostfix]
		private static void preGetLevel(ArcadeLevelDataManager __instance, string _id, ref VGLevel __result)
		{
			if (Object.op_Implicit((Object)(object)__result) && !Object.op_Implicit((Object)(object)__result.LevelMusic))
			{
				VGLevelWrapper valueOrDefault = LessRam.Levels.GetValueOrDefault(_id, null);
				if (valueOrDefault != null)
				{
					ThreadNinjaMonoBehaviourExtensions.StartCoroutineAsync((MonoBehaviour)(object)__instance, LevelLoaderHelper.LoadAudio(__result, valueOrDefault.AudioPath));
					ThreadNinjaMonoBehaviourExtensions.StartCoroutineAsync((MonoBehaviour)(object)__instance, LevelLoaderHelper.LoadImage(__result, valueOrDefault.ImagePath));
				}
			}
		}
	}
	[HarmonyPatch(typeof(LSText))]
	public static class LSTextPatch
	{
		[HarmonyPatch("ClampString")]
		[HarmonyPrefix]
		private static bool PreClamp(ref string __result, string _inputStr, int _maxLength, string _end)
		{
			if (!SteamWorkshopFacepunch.inst.isLoadingLevels)
			{
				return true;
			}
			if (string.IsNullOrEmpty(_inputStr) || _inputStr.Length <= _maxLength)
			{
				__result = _inputStr;
				return false;
			}
			StringBuilder stringBuilder = new StringBuilder();
			if (_end == null)
			{
				stringBuilder.Append(_inputStr.Substring(0, _maxLength));
			}
			else
			{
				stringBuilder.Append(_inputStr.Substring(0, _maxLength - (_end.Length - 1)));
				stringBuilder.Append(_end);
			}
			__result = stringBuilder.ToString();
			return false;
		}
	}
	public class VGLevelWrapper
	{
		public string ImagePath { get; set; }

		public string AudioPath { get; set; }

		public string LevelPath { get; set; }
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "LessRam";

		public const string PLUGIN_NAME = "LessRam";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}