using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("SmoothPlayer")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.3.0")]
[assembly: AssemblyInformationalVersion("1.0.3+ff589572d28fc84a3d2b1b1c63f21b373e9321d3")]
[assembly: AssemblyProduct("SmoothPlayer")]
[assembly: AssemblyTitle("SmoothPlayer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SmoothPlayer
{
[HarmonyPatch]
internal static class Patch
{
private const float RotateSpeed = 40f;
private const float FollowSpeed = 10f;
private const float EdgeSpeed = 25f;
[HarmonyPatch(typeof(VGPlayerData), "SpawnPlayerObject")]
[HarmonyPostfix]
private static void VGPlayerData_SpawnPlayerObject_Postfix(VGPlayer __result)
{
if (!Object.op_Implicit((Object)(object)__result))
{
return;
}
Transform val = ((Component)__result).transform.Find("Player");
if (Object.op_Implicit((Object)(object)val))
{
DelayTracker component = ((Component)val).GetComponent<DelayTracker>();
if (Object.op_Implicit((Object)(object)component))
{
Object.Destroy((Object)(object)component);
}
}
}
[HarmonyPatch(typeof(VGPlayer), "Update")]
[HarmonyPostfix]
private static void VGPlayer_Update_Postfix(VGPlayer __instance)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
Transform obj = ((Component)__instance).transform.Find("Player");
Vector3 val = Vector2.op_Implicit(__instance.internalVelocity);
Quaternion val2 = Quaternion.Euler(0f, 0f, ((Component)__instance.Player_Rigidbody).transform.eulerAngles.z);
obj.position += val * Time.deltaTime;
obj.rotation = Quaternion.Lerp(obj.rotation, val2, Time.deltaTime * 40f);
}
[HarmonyPatch(typeof(VGPlayer), "LateUpdate")]
[HarmonyPostfix]
private static void VGPlayer_LateUpdate_Postfix(VGPlayer __instance)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
Transform val = ((Component)__instance).transform.Find("Player");
val.position = Vector3.Lerp(val.position, ((Component)__instance.Player_Rigidbody).transform.position, Time.deltaTime * 10f);
Vector3 val2 = __instance.ObjectCamera.WorldToViewportPoint(val.position);
float eDGE_OFFSET = VGPlayer.EDGE_OFFSET;
float num = (float)Screen.height / (float)Screen.width * eDGE_OFFSET;
if (val2.x < num || val2.x > 1f - num || val2.y < eDGE_OFFSET || val2.y > 1f - eDGE_OFFSET)
{
val2.x = Mathf.Clamp(val2.x, num, 1f - num);
val2.y = Mathf.Clamp(val2.y, eDGE_OFFSET, 1f - eDGE_OFFSET);
val.position = Vector3.Lerp(val.position, __instance.ObjectCamera.ViewportToWorldPoint(val2), Time.deltaTime * 25f);
}
}
}
[BepInPlugin("enchart.SmoothPlayer", "SmoothPlayer", "1.0.3")]
public class Plugin : BaseUnityPlugin
{
public const string Guid = "enchart.SmoothPlayer";
public const string Author = "enchart";
public const string Name = "SmoothPlayer";
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin SmoothPlayer is loaded!");
Logger.LogInfo((object)"Applying Harmony patches");
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "SmoothPlayer";
public const string PLUGIN_NAME = "SmoothPlayer";
public const string PLUGIN_VERSION = "1.0.3";
}
}