YellowNessie
Firing Range easter egg: break 10 hidden Nessies to raise a giant yellow plush Nessie; Caps Lock teleports to the next one; the inspect key brings out a yellow plush Nessie.Yellow Nessie
中文
射击场彩蛋 mod:找到并打碎藏在射击场里的 10 个小水怪,就会有一只巨型黄色毛绒尼斯湖水怪从小岛后面的海里升起来。在射击场按检视键,还会拿出一只黄色毛绒小水怪。
功能
- 巨型黄色水怪:射击场的气球水怪重新上色成黄色毛绒玩偶:暖黄身体、奶白下巴到肚子、黑色眼珠加绿色眼圈,哑光材质。打碎全部 10 个小水怪后,它会在 8 秒内从小岛后方的海里升起,然后在海面上轻轻漂浮。
- 10 个小水怪:诸王峡谷原版的绿色小水怪玩偶,膝盖高,一枪就碎。位置按收集顺序:
- 出生房间里,出生点身后
- 靶场地面,右前方
- 靶场地面,左侧起点附近
- 靶场地面,右侧
- 靶场正中间,带绿色门板的建筑门口
- 靶场最左侧边缘
- 左侧稍高的地面上
- 中间偏左,再往前
- 靶场尽头左侧的高处岩石上
- 海里小岛的左侧岸边
- 打碎进度:每打碎一个,屏幕中间显示
Nessie 3/10;打碎第 10 个时显示The giant Nessie has risen!。 - Caps Lock 传送:在射击场按 Caps Lock,传送到下一个还没打碎的小水怪旁边,视角正对它,可以直接开枪。10 个全碎后再按,会传送到小岛顶上,正面看着巨型水怪。传送时不显示提示。
- 检视拿出小水怪:在射击场按检视键,不管手里拿的是哪把武器,你当前传奇的手都会先收起武器,拿出一只黄色毛绒小水怪捧在面前,大约 10 秒后收起,然后自动换回原来的武器。播放期间再按检视不会重复触发。切换武器、使用技能、倒地或死亡会立刻中止,并换回原武器。手里没有武器时不会触发。射击场里检视键只用来拿小水怪,武器本身的检视动作不会播放;离开射击场一切照旧。
- 这个动作用的是游戏自带的沃特森传家宝检视动画(拿出水怪那一段)。mod 只按名字引用游戏里已有的这段动画,不包含它的文件,也不需要你拥有传家宝。播放时会去掉沃特森的语音。
安装
- 用 R5Reloaded / Flowstate 启动器的 Mods 页面,从 Thunderstore 安装并启用。
- 或者手动安装:把压缩包解压到游戏目录的
mods/MegaWeed-YellowNessie/,在mods/mods.vdf里启用MegaWeed.YellowNessie。 - 进入射击场即可。服务器和玩家都需要装这个 mod,单人射击场装在自己这边就行。
前置条件和兼容性
- R5Reloaded Flowstate(在 v3.0.72 上测试),需要游戏自带的 Mods 功能。
- 水怪彩蛋、Caps Lock 传送和检视拿小水怪只在射击场(
mp_rr_canyonlands_staging)生效。 - Caps Lock 传送由 mod 脚本直接监听按键,不会改动你的按键设置。如果你本来把 Caps Lock 绑定了别的功能(比如按键说话),按下时两个都会触发。
- 不修改任何原版文件和原版资源。场景里其他原版绿色小水怪不受影响。
- 检视时会临时占用一个空着的技能栏位放一件看不见的道具,用完马上收回。
已知问题
- 屏幕提示是英文,因为游戏的提示字体没有中文字形。
- 电脑上开着 Overwolf 时,它注入游戏的 Apex 插件可能让客户端闪退,这和本 mod 无关。遇到闪退可以先关掉 Overwolf。
卸载
在启动器里禁用或删除这个 mod,或者删除 mods/MegaWeed-YellowNessie/,并在 mods/mods.vdf 里删掉 MegaWeed.YellowNessie 那一行。
作者:MegaWeed
English
A Firing Range easter egg: find and break the 10 small Nessies hidden around the Firing Range, and a giant yellow plush Nessie rises out of the sea behind the island. In the Firing Range, the inspect key also brings out a yellow plush Nessie.
Features
- Giant yellow Nessie: the Firing Range Nessie balloon, recoloured as a yellow plush toy, with a warm yellow body, a cream chin-to-belly band, black eyes with green rings and a matte finish. After all 10 small Nessies are broken it rises out of the sea behind the island over 8 seconds, then bobs gently on the water.
- 10 small Nessies: the stock green Kings Canyon Nessie doll, knee-high, one shot each. Locations, in collection order:
- In the spawn room, behind where you spawn
- On the range floor, ahead to the right
- On the range floor, on the left near the start
- On the range floor, on the right
- In the middle of the range, at the door of the building with green panels
- On the far left edge of the range
- On the raised ground on the left
- Left of centre, further forward
- On the high rock at the far left end of the range
- On the left shore of the island in the sea
- Progress: each break shows
Nessie 3/10in the middle of the screen; the 10th showsThe giant Nessie has risen!. - Caps Lock teleport: in the Firing Range, Caps Lock teleports you next to the next unbroken Nessie, facing it, ready to shoot. Once all 10 are broken, it takes you to the top of the island, facing the giant. Teleports show no message.
- Inspect brings out a Nessie: in the Firing Range, press inspect with any weapon in hand. Your legend's hands put the weapon away, bring out a yellow plush Nessie and hold it for about 10 seconds, put it away, and your weapon comes back. Pressing inspect again meanwhile does nothing. Switching weapons, using an ability, getting downed or dying ends it at once and gives the weapon back. Nothing happens with no weapon in hand. In the Firing Range the inspect key is used for the Nessie only, so weapons' own inspect animations don't play there; outside the Firing Range nothing changes.
- The motion is the game's own Wattson heirloom inspect (the part where she brings out the Nessie). The mod only refers to that animation by name in the game files you already have; it does not include it, and you don't need to own the heirloom. Wattson's voice lines are muted while it plays.
Installation
- Install and enable it from Thunderstore through the Mods page of the R5Reloaded / Flowstate launcher.
- Or install it by hand: extract the archive to
mods/MegaWeed-YellowNessie/in the game folder and enableMegaWeed.YellowNessieinmods/mods.vdf. - Then go to the Firing Range. The server and every player need the mod; for a solo Firing Range, installing it on your own game is enough.
Requirements and compatibility
- R5Reloaded Flowstate (tested on v3.0.72), with the game's built-in Mods support.
- The easter egg, the Caps Lock teleport and the inspect Nessie only work in the Firing Range (
mp_rr_canyonlands_staging). - The Caps Lock teleport listens for the key in the mod's script and doesn't change your key bindings. If Caps Lock is already bound to something else (push-to-talk, for example), both happen when you press it.
- No stock files or assets are modified; other stock green Nessies are unaffected.
- During the inspect an invisible item briefly sits in an empty ability slot; it is removed right after.
Known issues
- On-screen messages are in English only (the game's message font has no Chinese glyphs).
- If Overwolf is running, its Apex plugin, which injects into the game, can crash the client. This is unrelated to the mod; close Overwolf if you get crashes.
Uninstalling
Disable or remove the mod in the launcher, or delete mods/MegaWeed-YellowNessie/ and remove the MegaWeed.YellowNessie line from mods/mods.vdf.
Author: MegaWeed
