


1.0.0
Initial release
1.1.0
New features:
1.2.0
New features:
1.3.0
New features:
1.4.0
New features:
1.5.0
New features:
1.6.0
New features:
Torture Chamber integration! (can be overridden) KillDrones' colours will be:
Adds custom colour support for tripmines, also adds a different colour for when it is tripped.
Fixes:
1.7.0
New Features:
- Added SSR & Motion Blur options and parameters to settings menu
- Added fix for dying when falling from too high repeatedly with GodMode on
- Added fix for bullets not colliding with Two Towers base
- Added fix for HiPoint magazine catch being stuck in pressed position when inserting magazine
1.8.0
New Features:
- Added Trigger Event and Load Level from 2.0.0 into Debug Menu (above Special Events)
- Added fix for PowerLeechBot to make it work again :D (I love it it's my favourite I want to kiss it on the mouth)
- All compatible magazines for a gun now spawn in the dreaming (except gold ones)
Changes: - Reduced distance at which bullets target you in TurretAmmoBoxBoom plugin - Rewrote ReceiverFog searching code
Fixes: - Fixed config not showing up in Config Managers
Want to add a degree of annoyance fun to your regular Receiver 2 gameplay?
Turrets' ammo boxes now explode if you shoot them! (and if they have any ammo left)
Allows you to drop and turn off/on your flashlight on a whim!
Hold "E" with the flashlight in your hands when you're not holding a gun to drop it!
Press "X" by default to toggle the flashlight.
You can choose a custom colour for the flashlight!
Also fixes a bug where the smoke cone's opacity wouldn't lower, even when the flashlight was out of battery.
You can now change the colour of the fog :D
Allow you to drop your gun in any scene, anytime.
Fixes the Bomb Bot so that it doesn't soft-lock the game when it spots the player.
You can now choose the colours of the lights on the killdrones! Also includes a disco option, inspired by this video, by IwanPlays
For now, only fixes the main spring on the Desert Eagle, which clips through the grip. Let me know if there's anything else that could need fixed.
For now, only fixes the floor collider on the top floor of the Victorian tile, which would block you from collecting a tape from under the turret that could spawn there. Probably possible to add new spawns, however, doing that by code might be very time consuming.
You can turn on/off any of these patches anytime you want by going to BepInEx/config/CiarenceUnbelievableModifications.cfg, or by installing one of the many BepInEx Config Managers, which allows you to do it on the fly!