Last updated | a year ago |
Total downloads | 3761 |
Total rating | 0 |
Categories | Mods Weapons |
Dependency string | CiarenceW-FN57-2.3.1 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Szikaka-Receiver_2_Modding_Kit
A simplistic tollset used to mod guns into the game
Preferred version: 1.1.0README
FN Herstal Five-seveN
The number one pistol for shooting KillDrones IN THE FACE
Changelog
1.0.0
Initial release
1.1.0
-
New features:
- (By Szikaka) Added low capacity mags to the Dreaming, and standard capacity mags to the spawn menu.
- Made the sights texture emissive, you can now aim in the dark, yay
-
Changes:
- Removed ugly gloss texture map (as suggested by Szikaka)
- Mac and Linux versions now available
- Also made the unity source downloadable, if you want a model to compare or whatever
1.2.0
-
New features:
- Made mags hang-able on the Compound's pegboards.
-
Changes:
- Made the materials look better, I didn't notice that removing the roughness map would revert the metal and smoothness values, oops.
- Fixed pegboard hanging positioning for the Five-seveN
- Fixed minor issue that probably nobody noticed with the cam thingy rotating forever when the slide was pulled. no idea what it's really called.
- Scaled down collision on the ammo box to make it possible to collect a tape if they had the misfortune of spawning together.
- Changed the materializing image sprite, looks a bit better, will improve on it later on.
2.0.0
- Changes:
- Updated the gun to use the new modding kit, which got rid of those pesky error messages when using the custom sounds.
- Changed the materials, the gun no longer looks washed out when in darkness and underneath lights.
- Added a description in the Help menu, it took me like 20 minutes to make in between Valorant games.
- Added a spring to the firing pin, looks cool idk.
2.0.1
- Changes:
- Fixed the gun not chambering another round at high (>122) fps, or with slow-mo activated.
- Changed the X-Ray materials to be more in line with the vanilla guns (enable inspect mode in debug menu, and hold "i").
- Corrected the magazine_catch_pressed amount.
2.1.0
- New features:
- Made the loaded chamber indicator work (it's useless and you probably won't notice it, but it's there!)
- Changes:
- Made magazines double stacked.
- Made magazines spawn on their side in the dreaming.
- Changed magazine pose when held.
- Fixed for the second time the weapon frame's materials.
2.2.0
- New features:
- Added custom ammo box model, to go along with my new thing :)
2.1.1 (actually 2.2.1 I fucked up the numbering)
- Changes:
- Fixed cartridge glint being scaled x100 for no fucking reason
- Kind of fixed placement of rounds in ammo boxes
2.3.1
- Changes:
- Moved to new fancy audio system
Download & Installation
(You can watch this video guide in case something isn't clear)
- Download the files in the releases section.
- Extract the .zip file somewhere.
- Launch the game with the modding kit DLL installed.
- Go into setting and click on the "Install" button.
- Navigate to where you extracted the .zip file
- After clicking the prompt to install the gun, restart the game.
Alternatively, if you prefer the manual method: - Copy the file called "FN57_Files" in FN57_(OS).rar to
%UserProfile%\AppData\LocalLow\Wolfire Games\Receiver2\Guns
- Windows
~/Library/Application Support/Wolfire Games/Receiver2/Guns
– Mac OS
~/.config_unity3d/Wolfire Games/Receiver2/Guns
– Linux - Copy the file called "FN57_plugin" in FN57_(OS).rar to (where you have R2 installed) Receiver 2\BepinEx\plugins
Usage & Features
- Go to the debug menu, and start the custom campaign, or go to the debug menu and spawn the gun + ammo in.
Credits baybeeeee
- Szikaka for all their precious help, and also for the modding kit
- Wolfire for this masterpiece of a game
- me (Ciarence#6364)
- BSG for the models and sounds and textures and not being able to spell Reciever correctly