Added support for combining all platform archives into one compressed archive (use basically any compression and make the file extension .sigma)
Added support for the official Receiver FMOD project
Custom gamemode thunderstore support
MultiOS support for ThunderKit
Increased max tape length from 3:11 minutes to (potentially infinite) minutes
Automatically patch Linux FMOD libraries to be loadable by glibc > 2.40
Added system for mod to add their own saved data
Added docs to SmartCodeMatcher
Added support for every help entry menu category
Added system for creating variants of already existing cartridges
Various miscellaneous fixes
A compilation of over a year of development
Improved efficiency of the codebase
Added support for custom gamemodes
Updated to reflect the new BepInEx version used by Thunderstore
Added custom keybinds, customizable per gun through the Settings menu
Made it easier to spawn custom items in the Dreaming
Gun data is now saved in checkpoints
Fixed mod guns not loading properly
Added a mod cartridge class to simplify creating custom rounds
Added an ability to create custom settings menu entries by plugins
Added the ability to load tapes, tiles and guns installed by R2Modman
Added a debug menu for unlocking tapes, both og and modded
Changed the sound system to use FMOD Banks instead of programmer sounds, enabling 3D audio, mixing and separation into different buses (for volume control, pausing on game pause, etc.)
[Related to /\] Volume of old custom sounds is now controlled via the SFX slider and not the Voice slider
[Editor Only] Using custom enum tools no longer raise errors
[Editor Only] AssetBundle copying system finally works as intended
See the github page for more details