MP5N
An iconic 9mm submachine gun, cousin to the UMP.
Last updated | 11 months ago |
Total downloads | 4609 |
Total rating | 0 |
Categories | Mods Weapons |
Dependency string | CiarenceW-MP5N-1.4.0 |
Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Szikaka-Receiver_2_Modding_Kit
A simplistic tollset used to mod guns into the game
Preferred version: 1.1.0README
MP5-N
SMG with burst-fire mode, goes ra-ta-ta-ta-tat-tat-tat-tat-tat
Changelog
1.0.0
Initial release
1.1.0
- Changes:
- Changed the bolt release sound, for everything, yep, slap that handle!!!!!!!!!!
1.2.0
- Changes:
- Made the magazine properly double stacked, courtesy of the Modding Kit
- Changed mats to appear less dark
- Tweaked magazine follower UV to appear more seamless than before
1.3.0
- Changes:
- Moved to new audio system
- Might've added some other stuff idk
1.4.0
- Changes:
- Unfucked the sound delay
- Unfucked a missing sound event when manually pulling back the lever when locked, instead of slapping it
- Added sound for clearing a wrongly seated mag
- Rewrote the wrongly seated mag on insert with slide closed feature
Usage & Features
- If you insert a mag into the gun with its slide closed, it'll take a bit of force to really push it in, press Z (by default) (I hate QWERTY keyboards) to really slam that bad boy in there
- Go to the debug menu, and start the custom campaign, or go to the debug menu and spawn the gun + mag in.
- Press V (by default) to change fire modes.
- The sights are zeroed to like 20-30 meters or something
los creditos
- Szikaka for all his continued assistance and putting up with all my haggling
- Wolfire for this masterpiece of a game (ar15 when?)
- me (Ciarence#6364)
- BSG for the sounds, models, and textures