SR25
A DMR rifle chambered in 7.62 NATO, featuring a working hybrid scope!
Last updated | a year ago |
Total downloads | 3867 |
Total rating | 0 |
Categories | Mods Weapons |
Dependency string | CiarenceW-SR25-1.1.0 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Szikaka-Receiver_2_Modding_Kit
A simplistic tollset used to mod guns into the game
Preferred version: 1.1.0README
Stoner rifle-15+10
The no-strings-attached hybrid-scoped DMR for Receiver 2!
Changelog
1.0.0
I have not updated this gun once, that is because it is without flaw. Actually I added a thing for the intro but whatever.
1.1.0
- Changes:
- Moved to new cool audio sysssssstemmmm
Download & Installation
(You can watch this video guide in case something isn't clear)
- Download the files in the releases section.
- Extract the .zip file somewhere.
- Launch the game with the modding kit DLL installed.
- Go into setting and click on the "Install" button.
- Navigate to where you extracted the .zip file
- After clicking the prompt to install the gun, restart the game.
Alternatively, if you prefer the manual method: - Copy the file called "SR25_Files" in SR25_(OS).rar to
%UserProfile%\AppData\LocalLow\Wolfire Games\Receiver2\Guns
- Windows
~/Library/Application Support/Wolfire Games/Receiver2/Guns
– Mac OS
~/.config_unity3d/Wolfire Games/Receiver2/Guns
– Linux - Copy the file called "SR25_plugin" in SR25_(OS).rar to (where you have R2 installed) Receiver 2\BepinEx\plugins
Usage & Features
- Go to the debug menu, and start the custom campaign, or go to the debug menu and spawn the gun + ammo in.
- Pressing the hammer key opens/closes the dust cover when not aiming the gun.
- When aiming the gun, press the hammer key to switch between the two sights.
- The scope is zeroed to about 40 meters (131.234 feet).
- The backup reflex sight is zeroed to 20m (131.234/2 feet, you do the math).
- There's no catch whatsoever, originally wanted to see if giving a scope the same post-processing that the game has was possible
Credits baybeeeee
- Szikaka for helping me kill Malenia, I can finally finish this fucking game!!!!!!!!.
- Wolfire for all this cool stuff to keep me occupied, how nice! (you know what would be nicer? an AR-15 ;) )
- Vazgriz for the Red dot and scope shader (and also Szikaka, again)
- BSG for the sounds, models, and textures
- Rest by the person who copied this readme from the MP9's. (Ciarence#6364)