Garand
Adds the M1 Garand to Receiver 2, featuring eight-round en-bloc loading, bolt hold-open, clip ejection, and the unmistakable ping.
| Last updated | an hour ago |
| Total downloads | 13 |
| Total rating | 0 |
| Categories | Weapons |
| Dependency string | Receiver_inductee-Garand-1.0.7 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Garand
Adds the M1 Garand to Receiver 2.
Eight rounds enter the sequence.
The empty clip announces its departure with a bright ping.
The bolt remains open, awaiting the next instruction.
Features
- Eight-round en-bloc clip loading
- Last-round clip ejection with ping
- Physical dropped clip behavior
- Bolt hold-open after empty
- Fresh clip insertion with possible automatic bolt closure
- Manual rack support when the mechanism waits for your hand
- Compound ammo box support, kindly manifested by Reality A
Spawn Ritual
Compound
Stand somewhere elevated, open the debug menu with Ctrl + F12, and spawn the Garand from the weapon list.
Reality A has also kindly provided ammo boxes for the range.
For the compound ammo box, make sure you also have CustomCompoundAmmoBoxes and preferably MagLoaderThing by CiarenceW installed. Grab the Garand in the Compound, and Reality A will manifest the ammo box on the range table.
Campaign
Open the debug menu with Ctrl + F12 and use the campaign access option to enter campaign play with the Garand loadout.
Known Limitations
- Single-round hand chambering is not currently supported. Use standard en-bloc loading for normal operation.
Credits
- SziKaKa — Receiver 2 Modding Kit
- Sky_Hunter — M1 Garand model - Alex Sanches Ammo Box Model,Both On SketchFab.
- CiarenceW — custom range tools and ammo box support framework
- Receiver_Inductee — mod creation and implementation
- Reality A — especially, for guidance and for making the ammo box possible