


Hello! I'm Chief!
Overview and things to noteYou W I L L need to manually put the Custom Tape replacement into the designated folder for you to hear them. I do not know how to do this automatically ¯_(ツ)_/¯
You'll (Probably) need a copy of the files needed for Ciarence's Unbelievable Modifications to actually work too *WHILE IN-GAME. (If you're using R2ModMan: Settings, Browse Profile Folder to change these settings out-of game) You will need to have loaded the game with BepInExPack installed at least ONCE before the Patchers folder appears!
You can find a download for these files here listed below.
"UniverseLib.Mono.dll" & "BepInExConfigManager.Mono.dll" go in BepInEx -> Plugins folder
"BepInExConfigManager.Mono.Patcher.dll" goes into the BepInEx -> Patchers folder
It is not advised when you first start R2 with Ciarence's Unbelievable Modifications to have the TurretAmmoBoxBoom enabled (MAKE TurretAmmoBoxBoom FALSE!!). You can change this setting when you start R2 by pressing - F5 - to open the config manager. Then change settings as needed. ONLY AFTER you manually put the Patchers and ConfigManager .dll's in the designated areas!
The ConfigManager can only be accessed IN GAME. Press F5 to open it, select your options. Then at the top of the menu, click SAFE PREFERENCES to make changes in-game.
Manual Install ONLY of Campaign ConfigsAll files except the Icon, Manifest, & README are related to installing the config files for CCC. You will need to open Receiver 2's main folder for Configs.
Copy ALL files within the folders of WorldGenerationConfig, RankingProgressionCampaigns, PlayerLoadouts, and GlobalBaseConfigs (NOT THE FOLDER ITSELF), and paste them into the exact same named folder within R2. You can find the R2 main folder by opening R2 -> being in the pause menu -> Left Ctrl + F12 to open the Debug Menu -> Help Tab -> Open Local Folder.
From there you just copy and paste, or drag and drop all the files from the same named folder (From CCC to the main R2 subfolders)
I HIGHLY suggest if you aren't already, to use R2ModMan for downloading the general mods needed and to import needed files for this to work properly.
! THIS CAMPAIGN INCLUDES MODDED GUNS AND OTHER MODDED RELATED MATERIAL, DO NOT FORGET TO INSTALL THEM (If you install this campaign manually without a Manager).
MP5N
M3S90
MP18
MP9
STM9
G36C
MR223
BepInExPack
CiarencesUnbelievableModifications
Bozos_Torture_Chamber
Chiefs_Crazy_Cassettes
AtmosAudioFix (Added but Optional)
PlaceholderCartridgeReplacer (Added but Optional)
ShockTape_Mod (Added but Optional)
Below will explain briefly about what each Rank will have to offer, and WILL contain spoilers. You have been warned.What are a few examples of what has been Changed?Each Rank has its own effect and style: Rank 1 is mostly normal, Rank 2 is a stealth mission, Rank 3 will gaslight you, Rank 4 is a bullet storm, Rank 5 is realization, and...
Turrets, Drones, and Cameras can see at a slightly wider arc than normal. Ceiling Turrets have the same viewing angle.
Some guns make you move slower.
Added back a tile in a few Ranks, and some Ranks have tiles removed from the pool to spice things up and work better with that Ranks' quirk.
Hacking starts as Vanilla, but gets more difficult the further out you go.
V1.6.2V1.6.1Fixed issue with certain tape that summons Gunship making the tapes in the Menu not work right
Added Forced GunshipTape on Rank 2 for Tape 3
Reduced chances for Stalker/Gunship to appear on certain Ranks (Again)
Rank 1: 2.5% -> 1% (Both) Golden SAA 5% -> 3%
Rank 2: 5% -> 3% (Stalker) Golden 1911 7.5% -> 5%
Rank 2: XRemoved Gunship chanceX
=Rank 5 Changes=
S1:
V1.6.0Added Chiefs Crazy Cassettes mod! [Thank you Ciarence for the help!]
Added chance for Gunship to appear on every Rank at the very beginning as a forced picked up tape.
Reduced chances for Stalker/Gunship to appear on certain Ranks
Rank 0: 10% -> 3% (Both)
Rank 1: 5% -> 2.5% (Both) Golden SAA 7.5% -> 5%
Rank 2: 10% -> 5% (Stalker) Golden 1911 12.5% -> 7.5
Rank 3: 10% -> 5% (Both) Golden Deagle 12.5% -> 7.5%
Rank 4: 3%(Gunship) 0%(Stalker)
Rank 5: 5%(Gunship) 20%(Stalker)
Rank 6: 0% for any starting tape
Added very special tape specifically for CCC, and just as rare as the Stalker tape.
Redid Rank 6 :3 (And tested, of course)
Chyro's MP18 has a very chance to be selected when you play any Rank (Except Rank 0)
If you want to use the custom cassettes
Regular Gunship: name "gunship_tape" ID: 6969
Advance Gunship: name "fast_gunship" ID: 6666
Full Ammo: name "ammo_feed" ID: 6868
V1.5.9Added chance for SneakBot to appear on every Rank at the very beginning as a forced picked up tape
Rank 0: 10% Chance
Rank 1 & 4: 5% Chance, 7.5% for Funny SAA and G36C
Rank 2 & 3: 10% Chance, 12.5 with 1911 and Deagle
Rank 5: 33.4% Chance
Rank 6: 0.1% Chance
Added ShockTape Mod for flavor :3 (And it's very silly)
Stalker (If spawned) in Ranks 1, 2, and 5 will now attack once reaching Segment 3 in the Rank
SneakBot spawn potential rate for all Ranks -> 10
V1.5.8Changed SneakBot hacking Values to be consistent on all Ranks, on every segment.
Hacking Duration ~ -> 0.8
Hacking Time Limit ~ -> 2.75
Changed all Segment 3 for all Ranks hacking for Armored Turrets/Ceiling
Hacking Time Limit 6 -> 7
V1.4.8S1:
S2:
S3:
S4:
V1.3.8S1:
S2:
S3:
S4:
S1:
S2:
S3:
S4:
V1.2.8V1.1.8S1:
S2:
S3:
S4:
New S1:
(Old S1) S2:
+Added Drone Alert Speed -> 30
Tape Floor Rate 0.01 -> 0.05
Magazine Rate 0.1 -> 0.35
Capped Magazine Rate 0.12 -> 0.4
Ammor Floor Rate 0.15 -> 0.25
Drone Rate 0.7 -> 0.8
S3:
S4:
S5:
S1:
S2:
S3:
S4:
V1.1.7S1:
(Found and collected from this: https://www.youtube.com/watch?v=gLRjkjm97_A&list=PLNGONmU3FHzms88FgCDZJXRj4tE4AEMgL&index=155)
V1.1.6S3:
S4:
V 1.0.6S2:
S3:
S4:
S1:
S2:
S3:
S4:
S2:
S3:
S4:
S1:
S2:
S3:
V 1.0.5S2:
S1:
S2:
S3:
S1:
S2:
V 1.0.4Killdrones:
Changed Base Viewing Range/Flashlight Range of Turrets 30 -> 100
Changed Base Vision Angle of Turrets 60 -> 50
Changed Base Vision Flashlight Angle of Turrets 130 -> 100
Changed Base Viewing Range/Flashlight Range of Ceiling Turrets 30 -> 100
Changed Base Vision Angle of Ceiling Turrets 30 -> 40
Changed Base Vision Flashlight Angle of Ceiling Turrets 30 -> 60
Changed Base Viewing Range/Flashlight Range of Drones 30 -> 100
Changed Base Vision Angle of Drones 70 -> 60
Changed Base Vision Flashlight Angle of Drones 130 -> 120
Changed Base Vision Angle of Cameras 70 -> 65
Changed Alert Radius of Cameras 100 -> 500
SAA_2:
S1:
Gun Loadouts:
S1:
S2:
S3:
S3:
S4:
V 1.0.3V 1.0.2V 1.0.1T H E R A N K S O F C C C"You prepare for the Threat's attack. You will become accustom to how the Threat targets potential Receivers like you."
Guns: Only the High-Point
Enemies: Turrets, Security Cameras.
"The Mindkill is here, you barely started your training as a new trainee. The Threat has sent out its Killdrones."
Guns: SAA, M10, .38 Detective Special
Enemies: Turrets, Security Cameras, Ceiling Turrets, Power Leechs
"The Threat has not detected you yet in this region. Tread carefully, do not disturb its slumber."
Guns: 1911, Glock, Sig, Beretta
Enemies: Turrets, Security Cameras, Tripmines, Ceiling Turrets, Drones, Power Leechs
"The Threat has began to influence you. It is trying to catch you off guard. You cannot do this alone without us, we will be watching from Reality A."
Guns: STM9, Desert Eagle
Enemies: Turrets, Security Cameras, Ceiling Turrets, Bomb Bots
"Your mind, has been filled with a metaphorical lead. Poisoned."
Guns: MP9, MP5N
Enemies: Drones, Security Cameras, Ceiling Turrets, Turrets, Bomb Bots, Power Leechs
"..."
Guns: M3S90
Enemies: Tripmines, Drones, Bomb Bots, Security Cameras, Turrets, Ceiling Turrets, Power Leechs
"You tread between realities.. You are not meant to be here."
Guns: NULL
Enemies: Tripmines, Gunship