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1-20 of 72 results
[Experimental - bugs happen, but plays fine] Replacement for NetworkingReworked. Singleplayer-feel multiplayer for R.E.P.O.: instant carts, doors, items, loot, no timeout kicks. Works with unmodded hosts. Toggle off anything odd. Made by Revival.
Configure additional rooms, extraction points, and individual enemy counts in R.E.P.O.
Increases the Hauler value limit in R.E.P.O. and allows the limit to be configured through REPOConfig.
A powerful all-in-one debugging and admin tool to test and explore game mechanics and functionality in R.E.P.O.
Restores game methods a REPO update removed, so mods built against the old signatures work again. A BepInEx preloader patch that re-adds the removed overloads and stops the MissingMethodException flood.
A developer focused API for R.E.P.O. that simplifies custom shop loading with automatic networking, RNG selection, and BepInEx config integration.
Scaling library for shrink and grow mods in R.E.P.O. Handles physics, audio, NavMesh, animation, colliders, and sync. Enemies, players, valuables, items, carts, doors. Vehicles stay drivable and pocketable when scaled. API for size mods.
A read-only library that caches player character stats for other mods to use in R.E.P.O.
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Stat-tracking library for REPO mods: define a stat, two-way multiplayer sync, career persistence, query-by-day, and a built-in pack of player stats.
王子晨的交流QQ 群:824639225,轻量右下角信息面板,提供 API 让其他模组注册自定义显示行。A lightweight bottom-right HUD panel with a public API for other mods to register custom display lines.
Swaps store music with 83 iconic tracks from RPG, Chiptune, Modern, and Indie genres for a nostalgic, varied shop vibe.
1-20 of 72 results
