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AST_Studios-Big_Cart_Fix-1.0.6
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Big Cart Fix

A small compatibility patch for the B.I.G. C.A.R.T. item from BOT10-Big_Cart.

This package does not include or redistribute Big_Cart assets. It requires the original BOT10-Big_Cart package and only ships a BepInEx/Harmony runtime fix DLL.

What it fixes

  • Stops the repeated PhysGrabCart.ObjectsInCart() NullReferenceException.
  • Restores the cart value display so it shows the actual haul instead of a stuck placeholder value.
  • Reuses the vanilla cart value-screen behavior for increase/decrease transitions.
  • Copies vanilla value-screen sounds when a playable source is available in the loaded scene.
  • Lets the host configure Big Cart shop limits, guaranteed shop appearance, price override, and shop slot volume.

Config

The config file is created at BepInEx/config/bigcart.fix.runtime.cfg after the game is launched once with the mod installed.

  • General.DebugLogging: writes extra logs for checking cart display paths.
  • Display.ValueTextPath: optional direct Transform path to the cart value TMP text.
  • Shop.EnableShopSettings: enables or disables all Big Cart shop controls. Default: true.
  • Shop.MaxBigCartsForPurchase: maximum Big Carts available during a run. Default: 4.
  • Shop.GuaranteedBigCartsInShop: how many Big Carts to force into the regular shop candidate list. Default: 1. Set to 0 for vanilla/random selection.
  • Shop.BigCartPriceOverride: overrides the Big Cart item value. Default: 0, which keeps the original value.
  • Shop.BigCartVolumeOverride: overrides the shop slot volume. Default: Default. Supported values: small, medium, large, large_wide, large_high, large_plus, vehicle.

Install

Install this alongside BOT10-Big_Cart. The package depends on Big_Cart and BepInEx, so mod managers should pull those automatically.

For multiplayer, install it on the host. Clients may install it too.

Support

Discord: https://discord.com/invite/rbYzZFYfUg

Notes

If the log says Attached vanilla cart value sounds to Big Cart value display, audio was linked successfully.

If the log says No playable vanilla cart value sounds found yet, the display still works, but the current scene did not expose vanilla value-screen sound clips at the moment the value changed.

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