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Big Cart Fix
Compatibility patch for Big_Cart: fixes cart console errors and restores the value display.
| Last updated | 5 hours ago |
| Total downloads | 450 |
| Total rating | 2 |
| Categories | Mods Misc Client-side Server-side AI Generated Quality Of Life |
| Dependency string | AST_Studios-Big_Cart_Fix-1.0.5 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Big Cart Fix
A small compatibility patch for the B.I.G. C.A.R.T. item from BOT10-Big_Cart.
This package does not include or redistribute Big_Cart assets. It requires the original BOT10-Big_Cart package and only ships a BepInEx/Harmony runtime fix DLL.
What it fixes
- Stops the repeated
PhysGrabCart.ObjectsInCart()NullReferenceException. - Restores the cart value display so it shows the actual haul instead of a stuck placeholder value.
- Reuses the vanilla cart value-screen behavior for increase/decrease transitions.
- Copies vanilla value-screen sounds when a playable source is available in the loaded scene.
- Lets the host configure how many Big Carts can be offered/purchased during a run.
Config
The config file is created at BepInEx/config/bigcart.fix.runtime.cfg after the game is launched once with the mod installed.
General.DebugLogging: writes extra logs for checking cart display paths.Display.ValueTextPath: optional direct Transform path to the cart value TMP text.Shop.MaxBigCartsForPurchase: maximum Big Carts available during a run. Default:4.
Install
Install this alongside BOT10-Big_Cart. The package depends on Big_Cart and BepInEx, so mod managers should pull those automatically.
For multiplayer, install it on the host. Clients may install it too.
Support
Discord: https://discord.com/invite/rbYzZFYfUg
Notes
If the log says Attached vanilla cart value sounds to Big Cart value display, audio was linked successfully.
If the log says No playable vanilla cart value sounds found yet, the display still works, but the current scene did not expose vanilla value-screen sound clips at the moment the value changed.