


Compatibility patch for LateRepo 1.6.4.
It prevents the repeated RunManager.singleplayerPool MissingFieldException that can appear when LateRepo wraps LevelGenerator.Start together with older mods that still expect that removed game field.
It also adds host-side options that keep the Steam lobby and Photon room joinable during an active round, so players can connect while the host is already inside a level instead of only joining in the shop/truck.
The Steam lobby is only unlocked when the game or LateRepo tries to lock it or when the level changes. The periodic refresh only keeps the Photon room open, so it does not spam Steam: Unlocking lobby....
The patch also synchronizes enemy player-state dictionaries for late joiners, preventing missing-key errors in EnemyOnScreen and EnemyVision when a player connects after enemies already exist.
The config file is created at BepInEx/config/laterepo.fix.runtime.cfg after launching the game once.
General.DebugLogging: enables extra logs for this fix. Default: false.Host.AllowJoiningDuringActiveRound: keeps the host lobby joinable during active runs. Default: true.Host.KeepPhotonRoomOpenDuringActiveRound: keeps the Photon room open and visible while active round joining is enabled. Default: true.Install this alongside LateRepo.
For multiplayer, install it on the host. Clients may install it too.