DeathHeadHopperFix
Strengthens DeathHeadHopper 2.1.8 by hardening death-head hooks, adding battery-based jump safeguards, and exposing all options.
CHANGELOG
Changelog
[0.1.8] - Fixes
- Ensure JumpBattery checks honor the
BatteryJumpEnabledflag so the player head can still jump when the battery system is intentionally disabled. - Prevented the head from jumping infinitely without draining battery energy after holding jump, so the energy meter now ticks down per hop.
- Fixes on Bepinex variables management
[0.1.7] - Sound and Host JumpBattery fix
- Trying to stop the looping sound after using the charge ability
- Added a guard to prevent a dead player’s jump from consuming the host’s death battery
[0.1.6] - Debug logging improvements
- Debug logging Jump and Ability.
[0.1.5] - Jump tuning
- Change default jump curve and fix upgrade effectiveness.
[0.1.4] - Debug logging
- Added Debug gate to Deferred Audio log.
[0.1.2] - Shop tuning
- Added
ShopItemsSpawnChanceas a second-tier gate so each selected Shelf slot may still fail to produce an item, giving 0–5 DHH upgrades per run depending on two separate probabilities.
[0.1.1] - Bug Fixes
- Fixes PhysGrabber.ReleaseObjectRPC(bool, float) called by DeathHeadHopper with incorrect parameters.
[0.1.0] - First public release
- Initial public release introducing every compatibility and stability patch for DeathHeadHopper 2.1.8 plus some customizations :)