AdrenSnyder-DeathHeadHopperFix icon

DeathHeadHopperFix

Strengthens DeathHeadHopper 2.1.8 by hardening death-head hooks, adding battery-based jump safeguards, and exposing all options.

CHANGELOG

Changelog

[0.1.8] - Fixes

  • Ensure JumpBattery checks honor the BatteryJumpEnabled flag so the player head can still jump when the battery system is intentionally disabled.
  • Prevented the head from jumping infinitely without draining battery energy after holding jump, so the energy meter now ticks down per hop.
  • Fixes on Bepinex variables management

[0.1.7] - Sound and Host JumpBattery fix

  • Trying to stop the looping sound after using the charge ability
  • Added a guard to prevent a dead player’s jump from consuming the host’s death battery

[0.1.6] - Debug logging improvements

  • Debug logging Jump and Ability.

[0.1.5] - Jump tuning

  • Change default jump curve and fix upgrade effectiveness.

[0.1.4] - Debug logging

  • Added Debug gate to Deferred Audio log.

[0.1.2] - Shop tuning

  • Added ShopItemsSpawnChance as a second-tier gate so each selected Shelf slot may still fail to produce an item, giving 0–5 DHH upgrades per run depending on two separate probabilities.

[0.1.1] - Bug Fixes

  • Fixes PhysGrabber.ReleaseObjectRPC(bool, float) called by DeathHeadHopper with incorrect parameters.

[0.1.0] - First public release

  • Initial public release introducing every compatibility and stability patch for DeathHeadHopper 2.1.8 plus some customizations :)