Fixes for DeathHeadHopper: Extended compatibility to the latest game versione, restored items/upgrades, done some charge tunings and added jump battery.
Fixed DHH items and upgrades being added to the game after the latest update.
Improved multiplayer sync when using DHH upgrades.
Reworked the shop settings for DHH items.
Added a fallback for a ScalerCore + DHH Last Chance camera issue where the DHH spectate FOV could get stuck at 0.
[0.2.3] - DHH Integration Cleanup
Removed the extra secret shop section and disabled several obsolete systems from the original DHH mod.
DHH Head Charge items and upgrades now join the normal pool, with config options to control how often they can appear.
Improved Charge audio handling, including a multiplayer loop fix for the looping sound that could get stuck after use.
Cleaned up and simplified older code paths for better stability.
[0.2.2] - Game Update 0.4.0
Compatibility fix for game version 0.4.0. Some minor issues may still be present and will be checked later
[0.2.1] - Updated Readme
Updated Readme
[0.2.0] - Fix Singleplayer
Fixed jump and all the behaviours of the mod in Singleplayer mode
[0.1.9] - Photon + Head Charger sync
Synchronizes a dedicated DHHPunManager PhotonView ID through DhhPunViewIdRoomKey so RPCs stop failing or misaligning during shelf updates.
Ensures the shop/prefab registry caches every alias/normalized asset name it encounters, which brings the HeadCharger battery back to the attic without skipping it.
Keeps charge ability state checks tied to DHHStatsManager.GetHeadChargeUpgrade so clients reflect the real head charge slot state even after master/client swaps.
Added "hold"" to charge ability to calibrate the direction/power. Now it fires when the button is released.
[0.1.8] - Fixes
Ensure JumpBattery checks honor the BatteryJumpEnabled flag so the player head can still jump when the battery system is intentionally disabled.
Prevented the head from jumping infinitely without draining battery energy after holding jump, so the energy meter now ticks down per hop.
Fixes on Bepinex variables management
[0.1.7] - Sound and Host JumpBattery fix
Trying to stop the looping sound after using the charge ability
Added a guard to prevent a dead player’s jump from consuming the host’s death battery
[0.1.6] - Debug logging improvements
Debug logging Jump and Ability.
[0.1.5] - Jump tuning
Change default jump curve and fix upgrade effectiveness.
[0.1.4] - Debug logging
Added Debug gate to Deferred Audio log.
[0.1.2] - Shop tuning
Added ShopItemsSpawnChance as a second-tier gate so each selected Shelf slot may still fail to produce an item, giving 0–5 DHH upgrades per run depending on two separate probabilities.
[0.1.1] - Bug Fixes
Fixes PhysGrabber.ReleaseObjectRPC(bool, float) called by DeathHeadHopper with incorrect parameters.
[0.1.0] - First public release
Initial public release introducing every compatibility and stability patch for DeathHeadHopper 2.1.8 plus some customizations :)