Decompiled source of RepoLevelLoader v1.0.0

RepoLevelLoader.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("Alexekokota")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RepoLevelLoader")]
[assembly: AssemblyTitle("RepoLevelLoader")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RepoLevelLoader
{
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			RepoLevelLoader.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			RepoLevelLoader.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
	[BepInPlugin("Alexekokota.RepoLevelLoader", "RepoLevelLoader", "1.0")]
	public class RepoLevelLoader : BaseUnityPlugin
	{
		public static bool levelsLoaded;

		internal static RepoLevelLoader Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)"RepoLevelLoader has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
	[HarmonyPatch(typeof(RunManager), "Awake")]
	public class RunManagerPatch
	{
		private static void Prefix()
		{
			RepoLevelLoader.Logger.LogInfo((object)"[Repo Level Loader] RunManager.Awake() - Prefix called.");
		}

		private static void Postfix(RunManager __instance)
		{
			RepoLevelLoader.Logger.LogInfo((object)"[Repo Level Loader] RunManager.Awake() - Postfix called.");
			if (!RepoLevelLoader.levelsLoaded)
			{
				LoadCustomLevels(__instance);
				RepoLevelLoader.levelsLoaded = true;
			}
			else
			{
				RepoLevelLoader.Logger.LogInfo((object)"[Repo Level Loader] Custom levels already loaded, skipping.");
			}
		}

		private static void LoadCustomLevels(RunManager runManager)
		{
			string pluginPath = Paths.PluginPath;
			if (!Directory.Exists(pluginPath))
			{
				return;
			}
			string[] directories = Directory.GetDirectories(pluginPath);
			List<string> list = new List<string>();
			string[] array = directories;
			foreach (string text in array)
			{
				string path = Path.Combine(text, "customlevel.txt");
				if (File.Exists(path))
				{
					string[] files = Directory.GetFiles(text, "*.bundle");
					if (files.Length != 0)
					{
						list.AddRange(files);
					}
				}
			}
			RepoLevelLoader.Logger.LogInfo((object)$"[Repo Level Loader] Found {list.Count} custom level files.");
			foreach (string item in list)
			{
				RepoLevelLoader.Logger.LogInfo((object)("[Repo Level Loader] Processing file: " + item));
				Level val = LoadLevelFromBundle(item);
				if ((Object)(object)val != (Object)null)
				{
					runManager.levels.Add(val);
					RepoLevelLoader.Logger.LogInfo((object)("[Repo Level Loader] Successfully added custom level: " + ((Object)val).name));
				}
				else
				{
					RepoLevelLoader.Logger.LogError((object)("[Repo Level Loader] Failed to load level from: " + item));
				}
			}
		}

		private static Level LoadLevelFromBundle(string filePath)
		{
			AssetBundle val = AssetBundle.LoadFromFile(filePath);
			if ((Object)(object)val == (Object)null)
			{
				RepoLevelLoader.Logger.LogError((object)("[Repo Level Loader] Failed to load AssetBundle: " + filePath));
				return null;
			}
			string[] allAssetNames = val.GetAllAssetNames();
			if (allAssetNames.Length == 0)
			{
				RepoLevelLoader.Logger.LogError((object)("[Repo Level Loader] No assets found in bundle: " + filePath));
				return null;
			}
			string[] array = allAssetNames;
			foreach (string text in array)
			{
				RepoLevelLoader.Logger.LogInfo((object)("[Repo Level Loader] Found asset in bundle: " + text));
				Level val2 = val.LoadAsset<Level>(text);
				if ((Object)(object)val2 != (Object)null)
				{
					((Object)val2).name = Path.GetFileNameWithoutExtension(filePath);
					return val2;
				}
			}
			RepoLevelLoader.Logger.LogError((object)("[Repo Level Loader] Failed to find a valid Level asset in bundle: " + filePath));
			return null;
		}
	}
}