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Decompiled source of RepoLevelLoader v1.0.0
RepoLevelLoader.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("Autodesk.Fbx")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")] [assembly: IgnoresAccessChecksTo("Klattersynth")] [assembly: IgnoresAccessChecksTo("Photon3Unity3D")] [assembly: IgnoresAccessChecksTo("PhotonChat")] [assembly: IgnoresAccessChecksTo("PhotonRealtime")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")] [assembly: IgnoresAccessChecksTo("PhotonVoice.API")] [assembly: IgnoresAccessChecksTo("PhotonVoice")] [assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")] [assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization")] [assembly: IgnoresAccessChecksTo("Sirenix.Utilities")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("websocket-sharp")] [assembly: AssemblyCompany("Alexekokota")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RepoLevelLoader")] [assembly: AssemblyTitle("RepoLevelLoader")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RepoLevelLoader { [HarmonyPatch(typeof(PlayerController))] internal static class ExamplePlayerControllerPatch { [HarmonyPrefix] [HarmonyPatch("Start")] private static void Start_Prefix(PlayerController __instance) { RepoLevelLoader.Logger.LogDebug((object)$"{__instance} Start Prefix"); } [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix(PlayerController __instance) { RepoLevelLoader.Logger.LogDebug((object)$"{__instance} Start Postfix"); } } [BepInPlugin("Alexekokota.RepoLevelLoader", "RepoLevelLoader", "1.0")] public class RepoLevelLoader : BaseUnityPlugin { public static bool levelsLoaded; internal static RepoLevelLoader Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)"RepoLevelLoader has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } [HarmonyPatch(typeof(RunManager), "Awake")] public class RunManagerPatch { private static void Prefix() { RepoLevelLoader.Logger.LogInfo((object)"[Repo Level Loader] RunManager.Awake() - Prefix called."); } private static void Postfix(RunManager __instance) { RepoLevelLoader.Logger.LogInfo((object)"[Repo Level Loader] RunManager.Awake() - Postfix called."); if (!RepoLevelLoader.levelsLoaded) { LoadCustomLevels(__instance); RepoLevelLoader.levelsLoaded = true; } else { RepoLevelLoader.Logger.LogInfo((object)"[Repo Level Loader] Custom levels already loaded, skipping."); } } private static void LoadCustomLevels(RunManager runManager) { string pluginPath = Paths.PluginPath; if (!Directory.Exists(pluginPath)) { return; } string[] directories = Directory.GetDirectories(pluginPath); List<string> list = new List<string>(); string[] array = directories; foreach (string text in array) { string path = Path.Combine(text, "customlevel.txt"); if (File.Exists(path)) { string[] files = Directory.GetFiles(text, "*.bundle"); if (files.Length != 0) { list.AddRange(files); } } } RepoLevelLoader.Logger.LogInfo((object)$"[Repo Level Loader] Found {list.Count} custom level files."); foreach (string item in list) { RepoLevelLoader.Logger.LogInfo((object)("[Repo Level Loader] Processing file: " + item)); Level val = LoadLevelFromBundle(item); if ((Object)(object)val != (Object)null) { runManager.levels.Add(val); RepoLevelLoader.Logger.LogInfo((object)("[Repo Level Loader] Successfully added custom level: " + ((Object)val).name)); } else { RepoLevelLoader.Logger.LogError((object)("[Repo Level Loader] Failed to load level from: " + item)); } } } private static Level LoadLevelFromBundle(string filePath) { AssetBundle val = AssetBundle.LoadFromFile(filePath); if ((Object)(object)val == (Object)null) { RepoLevelLoader.Logger.LogError((object)("[Repo Level Loader] Failed to load AssetBundle: " + filePath)); return null; } string[] allAssetNames = val.GetAllAssetNames(); if (allAssetNames.Length == 0) { RepoLevelLoader.Logger.LogError((object)("[Repo Level Loader] No assets found in bundle: " + filePath)); return null; } string[] array = allAssetNames; foreach (string text in array) { RepoLevelLoader.Logger.LogInfo((object)("[Repo Level Loader] Found asset in bundle: " + text)); Level val2 = val.LoadAsset<Level>(text); if ((Object)(object)val2 != (Object)null) { ((Object)val2).name = Path.GetFileNameWithoutExtension(filePath); return val2; } } RepoLevelLoader.Logger.LogError((object)("[Repo Level Loader] Failed to find a valid Level asset in bundle: " + filePath)); return null; } } }