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BerserkerEnemies Reborn
When enemies go berserk, your best bet is to panic and hide! A continuation of FNKT_Labs' BerserkerEnemies with new damage scaling, grab immunity, Monster Update support, and more to come in the future. Maybe.
| Last updated | 19 hours ago |
| Total downloads | 233 |
| Total rating | 2 |
| Categories | Monsters Client-side Server-side |
| Dependency string | Aolion-BerserkerEnemies_Reborn-1.6.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
🙏 Credits
This mod is a continuation of the original BerserkerEnemies by FNKT_Labs This dude is a legend. All credit to them for the fantastic foundation. This reborn version picks up where they left off and adds new features on top. Likewise this is actively being worked on and it's in beta so expect some jankiness till then.
😡 Berserker Enemies Reborn
Well, they're back, and they're well pissed off, I say. Your best bet is to panic and hide because this time, they're not messing around! Now comes with new monsters included, no refunds allowed*
After you reach a certain level, enemies can enter Berserker mode. What does that mean? Well...figure it out yourself just kidding!
Berserkers get a huge power boost. You can decide if they're completely unkillable (commendable if you do so!). In this mode, they can't be stunned or hurt.
They can't be grabbed anymore either. Tossing them into pits? Sorry. Those days are over. (Well, you can toggle it, but where's the fun in that?)
If you're feeling generous and let them, be mortal, they'll still be tanky as heck now that they have scaling health and now damage...wait damage too!?! Yes, damage and it grows with every level, and accounts for the number of players as well. The deeper you go, the nastier they get.
But hey — if you do manage to bring one down, the orb it drops is super valuable. Just... don't drop it. It's basically made of glass.
That's all. You're on your own now. Good luck! Bring a friend with you too!
✨ Features
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Visual Changes: Berserkers don't exactly blend in. They glow and puff out red smoke like they're trying to make an entrance.
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Buffed Enemies: You choose if they're unkillable. If not, they're still beefed up and ready to ruin your day.
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Grab Immunity: Berserkers cannot be grabbed or thrown. No cheap pit kills. (Default: on, configurable)
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Damage Multiplier: Multiply every HurtCollider's playerDamage by a configurable value. 1.5 = 50% more damage than normal.
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Damage Scaling: Damage scales with level and player count —
bonus = levelsAboveStart × players × factor. Fully uncapped. -
Uncapped Scaling: Both health and damage scale factors have no upper limit. Set them as high as you dare.
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Custom Orb Color: The orbs are red, shiny, and made of dreams and sadness. Handle with care.
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Monster Update Support: All enemies from the v0.3.0 Monster Update are now eligible. Not all of them will become Berserkers — that's intentional.
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Mod Support: Currently supported enemy mods:
- Wesley's Enemies:
- Gusher
- Roaster
- Droid
- Destroyer
- The Soldier
- Wesley's Enemies:
⚙️ Settings
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General:
- Enabled – Turn Berserkers on or off. You know, like a light switch.
- Show Debug – Toggle debug logs in the terminal. For the nerds (me included).
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Berserkers Settings:
- Unkillable – Toggle Berserker god mode. Why? I don't know. For the vibes.
- Stunnable – Choose if you want a fighting chance. (Default: off)
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Health Settings:
- Health – Set the Berserker's base health (between 400 and 5000).
- Scaling – Turns on Berserker health scaling. Because why not make things harder?
- Scale Factor – How much extra health Berserkers get per level × player. Uncapped. Math, but fun.
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Damage Settings:
- Enable Damage Multiplier – Master switch for damage modification.
- Damage Multiplier – Base multiplier applied to every HurtCollider's playerDamage. 1.5 = 50% more pain.
- Enable Damage Scaling – Adds a flat per-level-per-player damage bonus on top of the multiplier.
- Damage Scaling Factor – How much damage is added per level × player. Fully uncapped.
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Spawn Settings:
- Max Berserkers – How many Berserkers can spawn at once. Default is 1.
- Starting Level – At what level the chaos begins.
- Chance – How often Berserkers crash the party.
- Extra Chance Per Level – Each level above Starting Level bumps spawn rate. Caps at 100%.
- Scaling – Enables dynamic scaling of the max Berserker limit based on level.
- Bypass Spawn Chance – Forces spawns when scaling is active, ignoring chance rolls.
- Scaling Step – How many levels it takes to allow one additional Berserker.
- Max Scaled Berserkers – The ceiling for how many Berserkers scaling can allow.
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Enemies: Pick which base game enemies can go berserk.
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Monster Update Enemies: Pick which Monster Update enemies can go berserk. Not all are enabled by design it's just there because it looks nice...
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Modded Enemies: If you've got supported enemy mods installed, let me know so I can add them choose which of them can go berserk too.
📝 Notes
- Everyone in your game needs this mod for things to work properly. Don't be that guy who forgets. Seriously.
- If you're upgrading from the original BerserkerEnemies, delete your old config file so it regenerates cleanly — the config section name has changed.
- It should play nice with other mods. If not, well I'll see what I can break — uh, I mean, fix. (Note to self:Add github or discord... :P)