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GrabRecharge
Hold Z to recharge any grabbed battery item. Works in singleplayer and multiplayer for all players. Supports vanilla items, drones, guns, and modded items.GrabRecharge v3.0.0
Grab any battery-powered item and hold Z to recharge it. Works in singleplayer and multiplayer — all players can recharge, not just the host.
How to Use
- Grab any battery item (gun, drone, orb, flashlight, modded items, etc.)
- Hold Z to charge it — your mod power drains as you charge
- Mod power regenerates automatically when you stop charging
- If mod power hits zero a short cooldown starts before it regens
- A Charge % bar appears on your HUD showing your current mod power
Multiplayer
All players need this mod installed. Any player can charge any item they're holding, regardless of whether they're the host.
Configuration
Found in BepInEx/config/modx.playergrabrecharge.cfg after first launch.
| Setting | Description | Default |
|---|---|---|
RechargeKey |
Key to hold to recharge | Z |
ToggleMode |
false = hold, true = tap to toggle |
false |
RechargeRate |
Battery % charged per second (1–30) | 10 |
ShowChargeBar |
Show mod power bar on HUD | true |
DebugLogging |
Verbose logs for troubleshooting | false |
Compatibility
Works with all vanilla battery items and modded items that use ItemBattery. Tested with guns, tranq guns, drones, orbs, and the SentryGun mod.
Changelog
v3.0.0
- Complete rewrite — now works in singleplayer and for all players in multiplayer
- Fixed empty battery charging (0 bars now correctly charges up from nothing)
- Fixed wrong battery being found when grabbing items near other items
- Charging animation plays on the player holding Z and stops when they release
- Supports the full item hierarchy (drones, orbs, modded items)
v2.0.0
- Added mod power system, cooldown, toggle mode, HUD bar
v1.0.0
- Initial release