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Decompiled source of RoundStartEnergyReset v1.3.0
RoundStartEnergyReset.dll
Decompiled 21 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace RoundStartEnergyReset { [BepInPlugin("SisyphusMods.RoundStartEnergyReset", "RoundStartEnergyReset", "1.2.0")] public class RoundStartEnergyReset : BaseUnityPlugin { internal static RoundStartEnergyReset Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)"================================"); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); Logger.LogInfo((object)"================================"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); Logger.LogInfo((object)"[RoundStartEnergyReset] Harmony patches applied"); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } } namespace RoundStartEnergyReset.Patches { [HarmonyPatch(typeof(ChargingStation))] internal static class ChargingStationPatch { [HarmonyPrefix] [HarmonyPatch("Start")] private static void OnStart(ChargingStation __instance) { __instance.chargeTotal = 100; RoundStartEnergyReset.Logger.LogInfo((object)"[RoundStartEnergyReset] ChargingStation.Start() - chargeTotal set to 100 (full)"); } } [HarmonyPatch(typeof(GameDirector))] internal static class GameDirectorPatch { [HarmonyPostfix] [HarmonyPatch("SetStart")] private static void OnRoundStart() { PlayerController instance = PlayerController.instance; if ((Object)(object)instance != (Object)null) { instance.EnergyCurrent = instance.EnergyStart; RoundStartEnergyReset.Logger.LogInfo((object)"[RoundStartEnergyReset] Stamina refilled!"); } else { RoundStartEnergyReset.Logger.LogWarning((object)"[RoundStartEnergyReset] PlayerController.instance is null at SetStart"); } RefillChargingStation(); } private static void RefillChargingStation() { ChargingStation instance = ChargingStation.instance; if ((Object)(object)instance == (Object)null) { RoundStartEnergyReset.Logger.LogWarning((object)"[RoundStartEnergyReset] ChargingStation.instance is null"); return; } instance.chargeTotal = 100; instance.chargeFloat = 1f; instance.chargeSegmentCurrent = instance.chargeSegments; RoundStartEnergyReset.Logger.LogInfo((object)"[RoundStartEnergyReset] Charging station refilled to max!"); } } [HarmonyPatch(typeof(PlayerController))] internal static class PlayerControllerPatch { [HarmonyPostfix] [HarmonyPatch("Start")] private static void OnPlayerControllerStart(PlayerController __instance) { RoundStartEnergyReset.Logger.LogInfo((object)"[RoundStartEnergyReset] PlayerController.Start() triggered"); __instance.EnergyCurrent = __instance.EnergyStart; RoundStartEnergyReset.Logger.LogInfo((object)"[RoundStartEnergyReset] Player stamina set to max on controller start"); } } }