R.E.P.O.
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Latest version
0.2.4
Last Updated
First Uploaded
Downloads
1.3K
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0
Size
34KB
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Changelog

0.2.4

  • Fix another client cart-handle activation race: wait for the grabbing player's exact cart-local grip point before evaluating Strong mode.
  • Carry a fresh, validated handle grab through the native area and steering updates without a 100 ms timer expiring between them.
  • Keep side grips in Weak mode; repeated or late messages cannot reactivate a completed/released grip.
  • Everyone in the lobby must update and restart. Built and rule-checked; this update has not yet been tested in a live game.

0.2.3

  • Give normal cart grabbing priority over the attached hook near the handgrip.
  • Release the tow connection as soon as the host accepts a player's cart grab, before cart steering applies.
  • Stop holding the cart in towing mode when a player takes over.
  • Refresh the normal short handle-activation window when a new guest grab is registered on the host. Native Strong/Weak grip checks and steering remain in charge.
  • Keeps intentional hook clicks usable beside the cart's hand and arrow panels.
  • Includes the multiplayer controls and synchronization fixes from 0.2.2. Both scooter sizes and a private-lobby network check passed; a full two-player session remains unverified.

0.2.2

  • Fixed multiplayer messages not being sent, preventing guest drivers from changing speed and other players from using the hook.
  • Speed limits, boost and hitch state now reach the other players.
  • The actual-speed marker uses the host's measured speed, so it also works on other players' dashboards.
  • Guest players can select a cart's attachment eye correctly.
  • Rapid scrolling applies each step to the current speed setting instead of reusing an older value.

0.2.1

First public release.

  • Tow a cart behind either scooter size using a physical hook and attachment eye.
  • Adjust the speed limit with the scroll wheel while driving.
  • Toggle boost with a dashboard button and see your speed on a segmented gauge.
  • Guest drivers control their own scooter too.
  • Grabbing the cart normally automatically disconnects it.
  • No added debug hotkeys or screen-space overlay.
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