using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MoreValue")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MoreValue")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d67c3d05-44fe-4260-bd8d-65d3eae2bc4c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MoreValue
{
[BepInPlugin("Patt.MoreValue", "MoreValue", "1.0.0")]
public class ObjectValues : BaseUnityPlugin
{
private const string modGUID = "Patt.MoreValue";
private const string modName = "MoreValue";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Patt.MoreValue");
private static ObjectValues Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Patt.MoreValue");
mls.LogInfo((object)"More Value is loading...");
harmony.PatchAll();
mls.LogInfo((object)"More Value Loaded successfully!");
}
}
}
namespace MoreValue.MoreValuePatch
{
[HarmonyPatch(typeof(ValuableObject))]
internal class ValuableObjectPatch
{
[HarmonyPatch("DollarValueSetLogic")]
[HarmonyPostfix]
private static void IncreaseObjectValuePatch(ref float ___dollarValueCurrent, ref float ___dollarValueOriginal)
{
___dollarValueCurrent *= 2f;
___dollarValueOriginal *= 2f;
}
}
}