Decompiled source of ExtractionPointRandomizer v1.3.0

plugins/RandomExtractionAmount-ExtractionPointRandomizer/ExtractionPointRandomizer.dll

Decompiled 21 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Discord.Sdk")]
[assembly: IgnoresAccessChecksTo("Domain_Reload")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Modules.Unity.Addressables")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Modules.UnityLocalization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.Addressables")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.InternalAPIEngineBridge.013")]
[assembly: IgnoresAccessChecksTo("Unity.Localization")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.MemoryProfiler")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.ResourceManager")]
[assembly: IgnoresAccessChecksTo("Unity.ScriptableBuildPipeline")]
[assembly: IgnoresAccessChecksTo("Unity.Splines")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("RandomExtractionAmount")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ExtractionPointRandomizer")]
[assembly: AssemblyTitle("ExtractionPointRandomizer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ExtractionPointRandomizer
{
	[BepInPlugin("benji.extractionpointrandomizer", "Extraction Point Randomizer", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigEntry<int> MinExtractionPoints;

		public static ConfigEntry<int> MaxExtractionPoints;

		public static ConfigEntry<float> HaulGoalMultiplier;

		internal static int TargetCount = -1;

		internal static Plugin Instance { get; private set; }

		internal static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger;

		private void Awake()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Expected O, but got Unknown
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected O, but got Unknown
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Expected O, but got Unknown
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Expected O, but got Unknown
			Instance = this;
			MinExtractionPoints = ((BaseUnityPlugin)this).Config.Bind<int>("Extraction Points", "Minimum", 1, new ConfigDescription("Minimum antal extraction points per level", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 10), Array.Empty<object>()));
			MaxExtractionPoints = ((BaseUnityPlugin)this).Config.Bind<int>("Extraction Points", "Maximum", 3, new ConfigDescription("Maximum antal extraction points per level", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 10), Array.Empty<object>()));
			HaulGoalMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Rewards", "Haul Goal Multiplier", 0.33f, new ConfigDescription("Multiplikator for haul goal (penge man skal samle). Standard: 0.33 (1/3)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 2f), Array.Empty<object>()));
			Harmony val = new Harmony("benji.extractionpointrandomizer");
			val.PatchAll();
			Log.LogInfo((object)$"ExtractionPointRandomizer loaded! Min={MinExtractionPoints.Value}, Max={MaxExtractionPoints.Value}, HaulGoalMultiplier={HaulGoalMultiplier.Value}");
		}
	}
	[HarmonyPatch(typeof(ExtractionPoint), "Start")]
	public class ExtractionPointStartPatch
	{
		private static void Postfix(ExtractionPoint __instance)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Expected O, but got Unknown
			if (!SemiFunc.RunIsLevel())
			{
				return;
			}
			int num = Plugin.MinExtractionPoints.Value;
			int value = Plugin.MaxExtractionPoints.Value;
			if (num > value)
			{
				num = value;
			}
			if (Plugin.TargetCount == -1)
			{
				Scene activeScene = SceneManager.GetActiveScene();
				string name = ((Scene)(ref activeScene)).name;
				int hashCode = name.GetHashCode();
				Random random = new Random(hashCode);
				Plugin.TargetCount = random.Next(num, value + 1);
				Plugin.Log.LogInfo((object)$"[ExtractionPointRandomizer] Scene: {name}, Seed: {hashCode}, Mål: {Plugin.TargetCount} extraction points");
			}
			if (RoundDirector.instance.extractionPoints <= Plugin.TargetCount)
			{
				return;
			}
			Plugin.Log.LogInfo((object)"[ExtractionPointRandomizer] Deaktiverer ekstra extraction point");
			RoundDirector instance = RoundDirector.instance;
			instance.extractionPoints--;
			RoundDirector.instance.extractionPointList.Remove(((Component)__instance).gameObject);
			foreach (Transform item in ((Component)__instance).transform)
			{
				Transform val = item;
				((Component)val).gameObject.SetActive(false);
			}
			((Component)__instance).gameObject.SetActive(false);
		}
	}
	[HarmonyPatch(typeof(ExtractionPoint), "HaulGoalSetRPC")]
	public class HaulGoalPatch
	{
		private static void Prefix(ref int value)
		{
			if (SemiFunc.RunIsLevel())
			{
				float value2 = Plugin.HaulGoalMultiplier.Value;
				int num = Mathf.Max(1, (int)((float)value * value2));
				Plugin.Log.LogInfo((object)$"[ExtractionPointRandomizer] HaulGoal multipliceret: {value} * {value2} -> {num}");
				value = num;
			}
		}
	}
	[HarmonyPatch(typeof(RoundDirector), "Start")]
	public class RoundDirectorStartPatch
	{
		private static void Postfix()
		{
			Plugin.TargetCount = -1;
			Plugin.Log.LogInfo((object)"[ExtractionPointRandomizer] Nyt level — TargetCount nulstillet");
		}
	}
}