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LegalizeNuclearBombs
Call the fire department! We just nuked the building. // Adds a highly configurable nuke valuable!
| Date uploaded | a week ago |
| Version | 3.0.1 |
| Download link | BLOKBUSTR-LegalizeNuclearBombs-3.0.1.zip |
| Downloads | 9360 |
| Dependency string | BLOKBUSTR-LegalizeNuclearBombs-3.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
☢️ LegalizeNuclearBombs ☢️
Adds a custom-made nuclear warhead as a Tall valuable, even bigger than before! Handle with the utmost caution!!
❗ This mod must be installed on all clients.

🔧 Configuration & Customization
This mod is highly configurable! Configs can be updated in-game with REPOConfig.
Click to expand config list:
| Category | ConfigEntry | Default Value | Description |
|---|---|---|---|
| Nuke | |||
| | | HitSensitivity | Medium | The minimum impact strength that the nuke is sensitive to. |
| | | MaxHitCount | 3 | The number of hits the nuke can take until it explodes. Set to 0 to disable and make it explode only when it loses all value (this will also disable the explosion delay!). |
| | | ExplosionStrength | 15f | The strength of the explosion. |
| | | PlayerDamage | 200 | The amount of damage dealt to players. |
| | | EnemyDamage | 400 | The amount of damage dealt to enemies. |
| ↳ | CameraShakeStrength | 5f | The intensity of the explosion camera shake. |
| Explosion Delay | |||
| | | ExplosionDelayTime | 1f | Time in seconds that the explosion will be delayed after the nuke has taken its last hit. Can be adjusted to match the length of a custom sound added with loaforcsSoundAPI, as long as it's under 10 seconds. Please do not change if using the default sound. |
| | | ExplosionDelayVolume | 0.5f | The volume of the explosion delay sound. |
| | | ExplosionDelayParticles | true | Whether to play particle effects during the explosion delay. |
| ↳ | ExplosionDelayCameraGlitch | true | Whether to play the camera glitch effect to players holding the nuke when its explosion delay begins. |
| Uranium Cloud | |||
| ↳ | ExplosionUraniumCloud | true | Whether to spawn a uranium cloud upon explosion. |
| Break Warning | |||
| | | WarningVolume | 0.35f | The volume of the warning sound. Set to 0 to disable. |
| | | ShowWarningVisual | true | Whether to momentarily show a red glow on the nuke when the break warning triggers. |
| ↳ | WarningCameraShakeStrength | 1.5f | The intensity of the warning camera shake. |
| Debug | |||
| ↳ | EnableDebug | false | Whether to enable debug logging. Keep this disabled for normal gameplay |
❤️ Acknowledgements
- Zehs for creating and maintaining REPOLib;
- TitanVortex for the original BigNuke mod which was one of my favorites, and of which this mod is mostly inspired by;
- OrigamiCoder, Vippy and Endershade for playtesting;
- Skrillex and DJ Smokey for more goofy inspiration 🔥
Thank you for playing with this mod!
Please report any issues to the Discord Thread. Suggestions are also welcome!
CHANGELOG
Changelog
3.0.1
- Fixed oversight where config
ExplosionUraniumCloudwas unused. The uranium cloud should now spawn if the host has the setting enabled. - Upgraded REPOLib version.
3.0.0
- Updated for R.E.P.O. 0.4.4+.
- Added a configurable delay before the explosion, after the nuke has taken its last hit.
- The buildup sound can be replaced with anything of your choosing with loaforcsSoundAPI, as long as it's under 10 seconds. Adjust
ExplosionDelayTimeto fit your custom sound. - Also includes particle visuals adopted from the cosmetic boxes, which do not play if Photosensitivity is enabled.
- Added config options
ExplosionDelayTime,ExplosionDelayVolume,ExplosionDelayParticles, andExplosionDelayCameraGlitch.
- The buildup sound can be replaced with anything of your choosing with loaforcsSoundAPI, as long as it's under 10 seconds. Adjust
- Added a uranium cloud that spawns upon explosion. Added a config entry
ExplosionUraniumCloudto enable/disable it. I want to experiment with more customization for this in the future. - Fixed a few networking issues:
- Oversight where explosion strength and player damage were not synced; now added proper networking.
- The nuke did not destroy itself properly on clients upon explosion.
- Reorganized and optimized some logic.
- Removed config
PlayWarningSound, sinceWarningVolumecan already be used to silence the sound.
2.0.0
- Upgraded BepInEx dependency.
- Implemented an emissive visual warning when the nuke has only one hit remaining.
- The nuke now completely destroys itself upon explosion to prevent the explosion from getting spammed every update, especially on lower strengths.
- Changed config entry
HitSensitivityto use an enum value to make it more readable and intuitive, particularly with REPOConfig. - README changes:
- Updated the Configuration section to my new table style;
- Updated Discord URL to link to this mod's own dedicated thread.
1.0.0
- Initial release 🎉