BLOKBUSTR-LoomConfig icon

LoomConfig

Configuration options for the Loom.

Last updated 6 hours ago
Total downloads 43
Total rating 0 
Categories Mods Monsters Client-side Server-side
Dependency string BLOKBUSTR-LoomConfig-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2304 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2304

README

LoomConfig

This mod allows you to configure various parameters of the Loom monster, including mechanics, visuals and audio.

This mod must be installed on all clients! Some values will be desynced otherwise. Mechanical settings are host-authoritative, while visuals and audio are not.

Suggestions are welcome! Tell me what's on your mind in the Discord thread.

🔧 Configuration

All default config options match the vanilla settings exactly, so this mod should do nothing out of the box. It is up to you to fine-tune this mod to your liking, as much or as little as you want.
Configs can be updated in-game with RepoConfig. Some options will only apply on the next instantiated Loom (typically on level reload).

Click to expand config list:
Category ConfigEntry Default Value Description
General
| MaxHealth 500 The maximum health of Loom.
| ClapPlayerDamage 100 The amount of damage dealt to players by the clap attack. This setting will be synced to all clients in multiplayer.
| ClapEnemyDamage 20 The amount of damage dealt to enemies by the clap attack.
| MovementSpeed 1.2f The base movement speed of Loom.
MovementSpeedLeave 2.5f The movement speed of Loom in her Leave state
Visual
| PlayerLookDistance 7f The distance at which Loom considers herself close enough to look at the player.
| ScreenEffectShowHands true Whether to show the hand layer in the "targeted" screen effect.
ScreenEffectShowVeins true Whether to show the vein layer in the "targeted" screen effect.
Audio
| IdleLoopVolume .1f The volume of the idleLoop sound
FixGlobalClapAudio true Patches a vanilla oversight where the globalClapSound is played at the world origin rather than at Loom's actual location. The local clapSound is unaffected by this bug.
Debug
EnableDebug false Whether to enable debug logging. Keep this disabled for normal gameplay.

⚠️ Compatibility

Known Issues:

  • Player damage is quite inconsistent/unreliable on multiplayer clients, however I think this is more of a vanilla quirk than anything else... I plan to investigate this further.

There are no known incompatibilities yet, but this mod may potentially conflict with others that skip or extensively patch these methods:

  • EnemyShadow.Awake
  • EnemyShadow.StateLeave
  • EnemyShadow.BendLogic
  • EnemyShadowAnim.Update
  • EnemyShadowAnim.PlayClapSound (Prefix skips original method)
  • EnemyShadowScreenVeinEffect.Start

❤️ Acknowledgements

  • OrigamiCoder for code guidance, extensive playtesting, and a little joke for one of the method names ;)
  • My friends EvryFlare and Erysis for additional playtesting

Thank you for using this mod!
Please report any issues on GitHub or the Discord thread.