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| Last updated | 2 months ago |
| Total downloads | 1764 |
| Total rating | 1 |
| Categories | Mods Monsters Client-side Server-side |
| Dependency string | BLOKBUSTR-LoomConfig-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
LoomConfig
This mod allows you to configure various parameters of the Loom monster, including mechanics, visuals and audio.
❗ This mod must be installed on all clients! Some values will be desynced otherwise. Mechanical settings are host-authoritative, while visuals and audio are not.
Suggestions are welcome! Tell me what's on your mind in the Discord thread.
🔧 Configuration
All default config options match the vanilla settings exactly, so this mod should do nothing out of the box.
It is up to you to fine-tune this mod to your liking, as much or as little as you want.
Configs can be updated in-game with RepoConfig. Some options will only apply on the next instantiated Loom (typically on level reload).
Click to expand config list:
| Category | ConfigEntry | Default Value | Description |
|---|---|---|---|
| General | |||
| | | MaxHealth | 500 | The maximum health of Loom. |
| | | ClapPlayerDamage | 100 | The amount of damage dealt to players by the clap attack. This setting will be synced to all clients in multiplayer. |
| | | ClapEnemyDamage | 20 | The amount of damage dealt to enemies by the clap attack. |
| | | MovementSpeed | 1.2f | The base movement speed of Loom. |
| ↳ | MovementSpeedLeave | 2.5f | The movement speed of Loom in her Leave state |
| Visual | |||
| | | PlayerLookDistance | 7f | The distance at which Loom considers herself close enough to look at the player. |
| | | ScreenEffectShowHands | true | Whether to show the hand layer in the "targeted" screen effect. |
| ↳ | ScreenEffectShowVeins | true | Whether to show the vein layer in the "targeted" screen effect. |
| Audio | |||
| | | IdleLoopVolume | .1f | The volume of the idleLoop sound |
| ↳ | FixGlobalClapAudio | true | Patches a vanilla oversight where the globalClapSound is played at the world origin rather than at Loom's actual location. The local clapSound is unaffected by this bug. |
| Debug | |||
| ↳ | EnableDebug | false | Whether to enable debug logging. Keep this disabled for normal gameplay. |
⚠️ Compatibility
Known Issues:
- Player damage is quite inconsistent/unreliable on multiplayer clients, however I think this is more of a vanilla quirk than anything else... I plan to investigate this further.
There are no known incompatibilities yet, but this mod may potentially conflict with others that skip or extensively patch these methods:
EnemyShadow.AwakeEnemyShadow.StateLeaveEnemyShadow.BendLogicEnemyShadowAnim.UpdateEnemyShadowAnim.PlayClapSound(Prefix skips original method)EnemyShadowScreenVeinEffect.Start
❤️ Acknowledgements
- OrigamiCoder for code guidance, extensive playtesting, and a little joke for one of the method names ;)
- My friends EvryFlare and Erysis for additional playtesting
Thank you for using this mod!
Please report any issues on GitHub or the Discord thread.