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Nickname
Name enemies whatever you want, with out-of-the-box support for modded enemies!Nickname
Your friends' outrageous inside jokes can finally come to fruition! This is a simple mod that allows you to
configure the in-game names of enemies, displayed in the UI. Also supports modded enemies out of the box!
Shop Items will be implemented later.

🔧 Configuration
The config will automatically be populated by all registered enemies. Configs can be updated in-game with REPOConfig.
Click to expand config list:
| Category | ConfigEntry | Default Value | Description |
|---|---|---|---|
| Enemies (Automatically generated) | (EnemyName) | (Default in-game name) | Change the value to customize the enemy's name. |
| Settings | |||
| | | ForceUppercase | true | Whether the enemy name UI should always display UPPERCASE characters, regardless of the case of your custom names. Vanilla behavior is true. |
| | | EnableRichText | true | Whether to enable the use of rich text tags, such as <color> and <font>. Vanilla behavior is true. |
| ↳ | PurgeOrphanedEntries | false | Whether to purge orphaned config entries on the next launch of R.E.P.O. This may include entries for modded enemies that have been disabled; vanilla enemies are never affected. |
| Debug | |||
| ↳ | EnableDebug | false | Whether to enable debug logging. Keep this disabled for normal gameplay. |
Note: Peeper is excluded from the config due to it lacking an EnemyRigidbody component, which is responsible for broadcasting the enemy's name to the UI.
⚠️ Compatibility
No known incompatibilities.
Click to expand the list of methods patched by this mod:
EnemyDirector.AwakeItemInfoUI.ItemInfoText
🚧 Roadmap
- Add support for Shop Items.
❤️ Acknowledgements
- Jamie for the suggestion in the R.E.P.O. Modding Server (idea thread).
- OrigamiCoder for additional testing.
- DevZen for suggesting the name for this mod.
Thank you for playing with this mod!
Please report any issues to the Discord Thread
or GitHub repository. Suggestions are also welcome!