


Captionman adds real-time closed captions for game sounds in R.E.P.O. making the game more accessible for players who are deaf and hard of hearing.
Never miss an important sound again! Captionman shows captions for:
To ajust the caption settings, you can use MenuLib+REPOConfig or edit the config file directly at BepInEx/config/BatteryDie.Captionman.cfg to customize:
| Setting | Default | What It Does |
|---|---|---|
| EnableCaptionsUI | On | Master toggle for caption rendering across menus, loading, lobby, and gameplay |
| GameAudioCaptions | On | Enable closed captions for game audio |
| GameAudioRepeatCooldownSeconds | 2.0 | Prevent the same game-audio caption from appearing too often |
| GameAudioCaptionFile | captionsEN.csv | Set caption CSV filename to load (falls back to captionsEN.csv if missing) |
| BackgroundOpacity | 0.7 | Make caption background darker or lighter (0.0 = invisible, 1.0 = solid) |
| TextSize | 16.0 | Make text bigger or smaller (10-25) |
| DisableTextColour | Off | Disable custom text colour tags |
| TextLeftAlign | Off | Align caption text to the left instead of centered |
| HorizontalPosition | 0.0 | Horizontal position offset of the caption panel (-270.0 to 260.0) |
| VerticalPosition | 50.0 | Vertical position offset of the caption panel (0.0 to 350.0) |
| EnableDebug | Off | Enable debug logging for troubleshooting |
Caption files are packaged flat beside the DLL and loaded by the GameAudioCaptionFile filename config.
Found a bug or have a suggestion? Reach out on GitHub or join the conversation in the R.E.P.O. modding server.
I'm looking for volunteers to help improve caption transcription quality and coverage. If you're interested, please open an issue in the GitHub repository or get in touch.
Captionman is licensed under the MIT License. See LICENSE file for details.