using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using UnityEngine.Animations;
using UnityEngine.Events;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("Bene")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SatisfactoryItems")]
[assembly: AssemblyTitle("SatisfactoryItems")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SatisfactoryItems
{
public class Nobelisk : MonoBehaviour
{
private static readonly int EmissionColor = Shader.PropertyToID("_EmissionColor");
public Color blinkColor;
public GameObject meshObject;
public UnityEvent onDetonate;
private ItemToggle _itemToggle;
private ItemAttributes _itemAttributes;
private bool _isActive;
private float _nobeliskTimer;
public float tickTime = 3f;
private PhotonView _photonView;
private PhysGrabObjectImpactDetector _physGrabObjectImpactDetector;
public Sound soundTick;
private Material _nobeliskEmissionMaterial;
private ItemEquippable _itemEquippable;
private Vector3 _nobeliskStartPosition;
private Quaternion _nobeliskStartRotation;
private PhysGrabObject _physGrabObject;
private Vector3 _prevPosition;
[HideInInspector]
public bool isSpawnedGrenade;
public GameObject throwLine;
private Rigidbody _rb;
private float _throwLineTimer;
private TrailRenderer _throwLineTrail;
private PositionConstraint _positionConstraint;
private void Start()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
_itemEquippable = ((Component)this).GetComponent<ItemEquippable>();
_itemToggle = ((Component)this).GetComponent<ItemToggle>();
_itemAttributes = ((Component)this).GetComponent<ItemAttributes>();
_photonView = ((Component)this).GetComponent<PhotonView>();
_physGrabObjectImpactDetector = ((Component)this).GetComponent<PhysGrabObjectImpactDetector>();
_nobeliskStartPosition = ((Component)this).transform.position;
_nobeliskStartRotation = ((Component)this).transform.rotation;
_physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
_rb = ((Component)this).GetComponent<Rigidbody>();
_throwLineTrail = throwLine.GetComponent<TrailRenderer>();
_positionConstraint = ((Component)this).GetComponent<PositionConstraint>();
_nobeliskEmissionMaterial = meshObject.GetComponent<Renderer>().material;
}
private void FixedUpdate()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
if (_itemEquippable.isEquipped || _itemEquippable.wasEquippedTimer > 0f)
{
_prevPosition = _rb.position;
return;
}
Vector3 val = (_rb.position - _prevPosition) / Time.fixedDeltaTime;
Vector3 val2 = _rb.position - _prevPosition;
_ = ((Vector3)(ref val2)).normalized;
_prevPosition = _rb.position;
if (!_physGrabObject.grabbed && ((Vector3)(ref val)).magnitude > 2f)
{
_throwLineTimer = 0.2f;
}
if (_throwLineTimer > 0f)
{
_throwLineTrail.emitting = true;
_throwLineTimer -= Time.fixedDeltaTime;
}
else
{
_throwLineTrail.emitting = false;
}
}
private void Update()
{
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
soundTick.PlayLoop(_isActive, 2f, 2f, 1f);
if (_itemEquippable.isEquipped)
{
if (_isActive)
{
_isActive = false;
_nobeliskTimer = 0f;
_itemToggle.ToggleItem(false, -1);
_nobeliskEmissionMaterial.SetColor(EmissionColor, Color.black);
}
return;
}
if (_isActive)
{
float num = Mathf.PingPong(Time.time * 8f, 1f);
Color val = blinkColor * Mathf.LinearToGammaSpace(num);
_nobeliskEmissionMaterial.SetColor(EmissionColor, val);
}
if (!SemiFunc.IsMasterClientOrSingleplayer())
{
return;
}
if (_itemToggle.toggleState && !_isActive)
{
_isActive = true;
TickStart();
}
if (_isActive)
{
_nobeliskTimer += Time.deltaTime;
if (_nobeliskTimer >= tickTime)
{
_nobeliskTimer = 0f;
TickEnd();
}
}
}
private void NobeliskReset()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
_isActive = false;
_nobeliskTimer = 0f;
throwLine.SetActive(false);
_itemToggle.ToggleItem(false, -1);
_nobeliskEmissionMaterial.SetColor(EmissionColor, Color.black);
_positionConstraint.SetSources(new List<ConstraintSource>());
_positionConstraint.translationOffset = Vector3.zero;
_positionConstraint.constraintActive = false;
_rb.useGravity = true;
_rb.constraints = (RigidbodyConstraints)0;
if (SemiFunc.IsMasterClientOrSingleplayer())
{
_rb.velocity = Vector3.zero;
_rb.angularVelocity = Vector3.zero;
}
}
private void TickStart()
{
if (SemiFunc.IsMasterClient())
{
_photonView.RPC("TickStartRPC", (RpcTarget)0, Array.Empty<object>());
}
else
{
TickStartRPC();
}
}
private void TickEnd()
{
if (SemiFunc.IsMasterClient())
{
_photonView.RPC("TickEndRPC", (RpcTarget)0, Array.Empty<object>());
}
else
{
TickEndRPC();
}
}
[PunRPC]
private void TickStartRPC()
{
_isActive = true;
}
[PunRPC]
private void TickEndRPC()
{
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
if (_itemEquippable.isEquipped)
{
return;
}
onDetonate.Invoke();
if (SemiFunc.IsMasterClientOrSingleplayer())
{
if (!SemiFunc.RunIsShop() || isSpawnedGrenade)
{
if (!isSpawnedGrenade)
{
StatsManager.instance.ItemRemove(_itemAttributes.instanceName);
}
_physGrabObjectImpactDetector.destroyDisable = false;
_physGrabObjectImpactDetector.DestroyObject(true);
}
else
{
_physGrabObject.Teleport(_nobeliskStartPosition, _nobeliskStartRotation);
}
}
if (SemiFunc.RunIsShop() && !isSpawnedGrenade)
{
NobeliskReset();
}
}
public void Attach()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
if (!_isActive || _positionConstraint.constraintActive)
{
return;
}
Collider[] array = (Collider[])(object)new Collider[10];
int num = Physics.OverlapSphereNonAlloc(((Component)this).transform.position, 1f, array);
if (num <= 0)
{
return;
}
Collider val = null;
for (int i = 0; i < num; i++)
{
if (!((Component)array[i]).transform.IsChildOf(((Component)this).transform) && !((Object)(object)((Component)array[i]).transform == (Object)(object)((Component)this).transform))
{
val = array[i];
break;
}
}
if (!((Object)(object)val == (Object)null))
{
_positionConstraint.SetSources(new List<ConstraintSource>());
_positionConstraint.translationOffset = ((Component)this).transform.position - ((Component)val).transform.position;
PositionConstraint positionConstraint = _positionConstraint;
ConstraintSource val2 = default(ConstraintSource);
((ConstraintSource)(ref val2)).sourceTransform = ((Component)array[0]).transform;
((ConstraintSource)(ref val2)).weight = 1f;
positionConstraint.AddSource(val2);
_positionConstraint.constraintActive = true;
_rb.useGravity = false;
_rb.constraints = (RigidbodyConstraints)112;
}
}
}
public class NobeliskExplosive : MonoBehaviour
{
[CompilerGenerated]
private sealed class <ThiefLaunch>d__2 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public NobeliskExplosive <>4__this;
private Rigidbody <component>5__1;
private Vector3 <forward>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ThiefLaunch>d__2(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<component>5__1 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(0.2f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<component>5__1 = ((Component)<>4__this).GetComponent<Rigidbody>();
<forward>5__2 = ShopManager.instance.extractionPoint.forward;
<forward>5__2 += Vector3.up * Random.Range(0.1f, 0.5f);
<forward>5__2 += ShopManager.instance.extractionPoint.right * Random.Range(-0.5f, 0.5f);
<component>5__1.AddForce(<forward>5__2 * (float)Random.Range(3, 7), (ForceMode)1);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private ParticleScriptExplosion _particleScriptExplosion;
private void Start()
{
_particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>();
if (SemiFunc.RunIsShop() && SemiFunc.IsMasterClientOrSingleplayer())
{
ItemToggle component = ((Component)this).GetComponent<ItemToggle>();
if (ShopManager.instance.isThief)
{
((MonoBehaviour)this).StartCoroutine(ThiefLaunch());
component.ToggleItem(true, -1);
((Component)this).GetComponent<ItemGrenade>().isSpawnedGrenade = true;
}
}
}
[IteratorStateMachine(typeof(<ThiefLaunch>d__2))]
private IEnumerator ThiefLaunch()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ThiefLaunch>d__2(0)
{
<>4__this = this
};
}
public void Explosion()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
_particleScriptExplosion.Spawn(((Component)this).transform.position, 1.2f, 75, 160, 4f, false, false, 1f);
}
}
[BepInPlugin("Bene.SatisfactoryItems", "SatisfactoryItems", "1.0")]
public class SatisfactoryItems : BaseUnityPlugin
{
internal static SatisfactoryItems Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
}