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Decompiled source of Satisfactory Items v1.0.6
SatisfactoryItems.dll
Decompiled 9 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; using UnityEngine.Events; using UnityEngine.Serialization; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("Autodesk.Fbx")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")] [assembly: IgnoresAccessChecksTo("Klattersynth")] [assembly: IgnoresAccessChecksTo("Photon3Unity3D")] [assembly: IgnoresAccessChecksTo("PhotonChat")] [assembly: IgnoresAccessChecksTo("PhotonRealtime")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")] [assembly: IgnoresAccessChecksTo("PhotonVoice.API")] [assembly: IgnoresAccessChecksTo("PhotonVoice")] [assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")] [assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization")] [assembly: IgnoresAccessChecksTo("Sirenix.Utilities")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("websocket-sharp")] [assembly: AssemblyCompany("Bene")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SatisfactoryItems")] [assembly: AssemblyTitle("SatisfactoryItems")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SatisfactoryItems { public class Nobelisk : MonoBehaviour { public GameObject meshObject; private static readonly int EmissionColor = Shader.PropertyToID("_EmissionColor"); public Color blinkColor; public UnityEvent onDetonate; private ItemToggle _itemToggle; private ItemAttributes _itemAttributes; private bool _isActive; private float _nobeliskTimer; private const float TickTime = 3f; private PhotonView _photonView; private PhysGrabObjectImpactDetector _physGrabObjectImpactDetector; public Sound soundTick; private Material _nobeliskEmissionMaterial; private ItemEquippable _itemEquippable; private Vector3 _nobeliskStartPosition; private Quaternion _nobeliskStartRotation; private PhysGrabObject _physGrabObject; private Vector3 _prevPosition; [FormerlySerializedAs("isThiefGrenade")] [HideInInspector] public bool isSpawnedGrenade; public GameObject throwLine; private Rigidbody _rb; private float _throwLineTimer; private TrailRenderer _throwLineTrail; private void Start() { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) _itemEquippable = ((Component)this).GetComponent<ItemEquippable>(); _itemToggle = ((Component)this).GetComponent<ItemToggle>(); _itemAttributes = ((Component)this).GetComponent<ItemAttributes>(); _photonView = ((Component)this).GetComponent<PhotonView>(); _physGrabObjectImpactDetector = ((Component)this).GetComponent<PhysGrabObjectImpactDetector>(); _nobeliskEmissionMaterial = meshObject.GetComponent<Renderer>().material; _nobeliskStartPosition = ((Component)this).transform.position; _nobeliskStartRotation = ((Component)this).transform.rotation; _physGrabObject = ((Component)this).GetComponent<PhysGrabObject>(); _rb = ((Component)this).GetComponent<Rigidbody>(); _throwLineTrail = throwLine.GetComponent<TrailRenderer>(); } private void FixedUpdate() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) if (_itemEquippable.isEquipped || _itemEquippable.wasEquippedTimer > 0f) { _prevPosition = _rb.position; return; } Vector3 val = (_rb.position - _prevPosition) / Time.fixedDeltaTime; Vector3 val2 = _rb.position - _prevPosition; _ = ((Vector3)(ref val2)).normalized; _prevPosition = _rb.position; if (!_physGrabObject.grabbed && ((Vector3)(ref val)).magnitude > 2f) { _throwLineTimer = 0.2f; } if (_throwLineTimer > 0f) { _throwLineTrail.emitting = true; _throwLineTimer -= Time.fixedDeltaTime; } else { _throwLineTrail.emitting = false; } } private void Update() { //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) soundTick.PlayLoop(_isActive, 2f, 2f, 1f); if (_itemEquippable.isEquipped) { if (_isActive) { _isActive = false; _nobeliskTimer = 0f; _itemToggle.ToggleItem(false, -1); _nobeliskEmissionMaterial.SetColor(EmissionColor, Color.black); } return; } if (_isActive) { float num = Mathf.PingPong(Time.time * 8f, 1f); Color val = blinkColor * Mathf.LinearToGammaSpace(num); _nobeliskEmissionMaterial.SetColor(EmissionColor, val); } if (!SemiFunc.IsMasterClientOrSingleplayer()) { return; } if (_itemToggle.toggleState && !_isActive) { _isActive = true; TickStart(); } if (_isActive) { _nobeliskTimer += Time.deltaTime; if (_nobeliskTimer >= 3f) { _nobeliskTimer = 0f; TickEnd(); } } } private void NobeliskReset() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) _isActive = false; _nobeliskTimer = 0f; throwLine.SetActive(false); _itemToggle.ToggleItem(false, -1); _nobeliskEmissionMaterial.SetColor(EmissionColor, Color.black); _rb.useGravity = true; _rb.constraints = (RigidbodyConstraints)0; if (SemiFunc.IsMasterClientOrSingleplayer()) { _rb.velocity = Vector3.zero; _rb.angularVelocity = Vector3.zero; } } private void TickStart() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) if (SemiFunc.IsMasterClient()) { _photonView.RPC("TickStartRPC", (RpcTarget)0, Array.Empty<object>()); } else { TickStartRPC(); } } private void TickEnd() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) if (SemiFunc.IsMasterClient()) { _photonView.RPC("TickEndRPC", (RpcTarget)0, Array.Empty<object>()); } else { TickEndRPC(); } } [PunRPC] private void TickStartRPC(PhotonMessageInfo info = default(PhotonMessageInfo)) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) if (SemiFunc.MasterOnlyRPC(info)) { _isActive = true; } } [PunRPC] private void TickEndRPC(PhotonMessageInfo info = default(PhotonMessageInfo)) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) if (!SemiFunc.MasterOnlyRPC(info) || _itemEquippable.isEquipped) { return; } onDetonate.Invoke(); if (SemiFunc.IsMasterClientOrSingleplayer()) { if (!SemiFunc.RunIsShop() || isSpawnedGrenade) { if (!isSpawnedGrenade) { StatsManager.instance.ItemRemove(_itemAttributes.instanceName); } _physGrabObjectImpactDetector.DestroyObject(true); } else { _physGrabObject.Teleport(_nobeliskStartPosition, _nobeliskStartRotation); } } if (SemiFunc.RunIsShop() && !isSpawnedGrenade) { NobeliskReset(); } } public void Attach() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) if (!_isActive) { return; } Collider[] array = (Collider[])(object)new Collider[10]; int num = Physics.OverlapSphereNonAlloc(((Component)this).transform.position, 1f, array); if (num <= 0) { return; } Collider val = null; for (int i = 0; i < num; i++) { if (!((Component)array[i]).transform.IsChildOf(((Component)this).transform) && !((Object)(object)((Component)array[i]).transform == (Object)(object)((Component)this).transform)) { val = array[i]; break; } } if (Object.op_Implicit((Object)(object)val)) { _rb.useGravity = false; _rb.velocity = Vector3.zero; _rb.angularVelocity = Vector3.zero; _rb.constraints = (RigidbodyConstraints)126; } } } public class NobeliskExplosive : MonoBehaviour { [CompilerGenerated] private sealed class <ThiefLaunch>d__2 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public NobeliskExplosive <>4__this; private Rigidbody <component>5__1; private Vector3 <forward>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ThiefLaunch>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <component>5__1 = null; <>1__state = -2; } private bool MoveNext() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.2f); <>1__state = 1; return true; case 1: <>1__state = -1; <component>5__1 = ((Component)<>4__this).GetComponent<Rigidbody>(); <forward>5__2 = ShopManager.instance.extractionPoint.forward; <forward>5__2 += Vector3.up * Random.Range(0.1f, 0.5f); <forward>5__2 += ShopManager.instance.extractionPoint.right * Random.Range(-0.5f, 0.5f); <component>5__1.AddForce(<forward>5__2 * (float)Random.Range(3, 7), (ForceMode)1); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private ParticleScriptExplosion _particleScriptExplosion; private void Start() { _particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>(); if (SemiFunc.RunIsShop() && SemiFunc.IsMasterClientOrSingleplayer()) { ItemToggle component = ((Component)this).GetComponent<ItemToggle>(); if (ShopManager.instance.isThief) { ((MonoBehaviour)this).StartCoroutine(ThiefLaunch()); component.ToggleItem(true, -1); ((Component)this).GetComponent<ItemGrenade>().isSpawnedGrenade = true; } } } [IteratorStateMachine(typeof(<ThiefLaunch>d__2))] private IEnumerator ThiefLaunch() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <ThiefLaunch>d__2(0) { <>4__this = this }; } public void Explosion() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) _particleScriptExplosion.Spawn(((Component)this).transform.position, 1.2f, 75, 160, 4f, false, false, 1f); } } [BepInPlugin("Bene.SatisfactoryItems", "SatisfactoryItems", "1.0")] public class SatisfactoryItems : BaseUnityPlugin { private static SatisfactoryItems Instance { get; set; } private static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; private Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } private void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } }