using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("StatManager")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("StatManager")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("179e1f3b-e093-4adf-9132-f04de1bfb69d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace StatManager
{
[BepInPlugin("Bocon.StatManager", "Stat Manager", "1.3.0")]
public class StatManager : BaseUnityPlugin
{
private const string modGUID = "Bocon.StatManager";
private const string modeName = "Stat Manager";
private const string modVersion = "1.3.0";
private readonly Harmony harmony = new Harmony("Bocon.StatManager");
private static StatManager Instance;
internal ManualLogSource mls;
internal static ConfigEntry<int> HealthBonus;
internal static ConfigEntry<int> SpeedBonus;
internal static ConfigEntry<int> MapCountBonus;
internal static ConfigEntry<int> EnergyBonus;
internal static ConfigEntry<int> ExtraJumpBonus;
internal static ConfigEntry<int> GrabRangeBonus;
internal static ConfigEntry<int> GrabStrengthBonus;
internal static ConfigEntry<int> TumbleLaunchBonus;
internal static ConfigEntry<int> CrouchRestBonus;
internal static ConfigEntry<int> TumbleWingsBonus;
internal static ConfigEntry<int> TumbleClimbBonus;
internal static ConfigEntry<int> DeathHeadBonus;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Bocon.StatManager");
mls.LogInfo((object)"Bocon.StatManager has loaded!");
HealthBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Health", 10, "Amount of Health upgrades.");
SpeedBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Sprint Speed", 5, "Amount of Sprint Speed upgrades.");
MapCountBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Player Map Count", 1, "Amount of Player Map Count upgrades.");
EnergyBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Energy", 10, "Amount of Energy upgrades.");
ExtraJumpBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Extra Jump", 1, "Amount of Extra Jump upgrades.");
GrabRangeBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Grab Range", 5, "Amount of Grab Range upgrades.");
GrabStrengthBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Grab Strength", 5, "Amount of Grab Strength upgrades.");
TumbleLaunchBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Tumble Launch", 5, "Amount of Tumble Launch upgrades.");
CrouchRestBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Crouch Rest", 2, "Amount of Crouch rest upgrades.");
TumbleWingsBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Tumble Wings", 2, "Amount of Tumble Wing upgrades.");
TumbleClimbBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Tumble Climb", 1, "Enable Tumble Climb upgrade.");
DeathHeadBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Death Head Battery", 1, "Enable Death Head Battery upgrade.");
harmony.PatchAll();
}
}
}
namespace StatManager.Patches
{
internal class Patch
{
[HarmonyPatch(typeof(GameDirector), "Start")]
private class GameDirectorPatch
{
private static void Postfix()
{
Object.FindObjectOfType<MonoBehaviour>().StartCoroutine(WaitForLevel());
}
}
[HarmonyPatch(typeof(RunManager), "ResetProgress")]
private class RunManagerResetPatch
{
private static void Postfix()
{
hasAppliedUpgrade = false;
}
}
[CompilerGenerated]
private sealed class <WaitForLevel>d__2 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
private List<PlayerAvatar>.Enumerator <>s__1;
private PlayerAvatar <player>5__2;
private string <steamId>5__3;
private Dictionary<string, int> <upgrades>5__4;
private int <healthToAdd>5__5;
private int <speedToAdd>5__6;
private int <mapCountToAdd>5__7;
private int <energyToAdd>5__8;
private int <extraJumpToAdd>5__9;
private int <grabRangeToAdd>5__10;
private int <grabStrengthToAdd>5__11;
private int <tumbleLaunchToAdd>5__12;
private int <crouchRestToAdd>5__13;
private int <tumbleWingsToAdd>5__14;
private int <tumbleClimbToAdd>5__15;
private int <deathHeadToAdd>5__16;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <WaitForLevel>d__2(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>s__1 = default(List<PlayerAvatar>.Enumerator);
<player>5__2 = null;
<steamId>5__3 = null;
<upgrades>5__4 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
break;
case 1:
<>1__state = -1;
break;
}
if (!SemiFunc.LevelGenDone())
{
<>2__current = (object)new WaitForSeconds(0.5f);
<>1__state = 1;
return true;
}
if (!hasAppliedUpgrade && SemiFunc.RunIsLevel() && SemiFunc.IsMasterClientOrSingleplayer())
{
<>s__1 = SemiFunc.PlayerGetAll().GetEnumerator();
try
{
while (<>s__1.MoveNext())
{
<player>5__2 = <>s__1.Current;
<steamId>5__3 = SemiFunc.PlayerGetSteamID(<player>5__2);
<upgrades>5__4 = StatsManager.instance.FetchPlayerUpgrades(<steamId>5__3);
<healthToAdd>5__5 = StatManager.HealthBonus.Value - (<upgrades>5__4.ContainsKey("Health") ? <upgrades>5__4["Health"] : 0);
if (<healthToAdd>5__5 != 0)
{
PunManager.instance.UpgradePlayerHealth(<steamId>5__3, <healthToAdd>5__5);
}
<speedToAdd>5__6 = StatManager.SpeedBonus.Value - (<upgrades>5__4.ContainsKey("Speed") ? <upgrades>5__4["Speed"] : 0);
if (<speedToAdd>5__6 != 0)
{
PunManager.instance.UpgradePlayerSprintSpeed(<steamId>5__3, <speedToAdd>5__6);
}
<mapCountToAdd>5__7 = StatManager.MapCountBonus.Value - (<upgrades>5__4.ContainsKey("Map Player Count") ? <upgrades>5__4["Map Player Count"] : 0);
if (<mapCountToAdd>5__7 != 0)
{
PunManager.instance.UpgradeMapPlayerCount(<steamId>5__3, <mapCountToAdd>5__7);
}
<energyToAdd>5__8 = StatManager.EnergyBonus.Value - (<upgrades>5__4.ContainsKey("Stamina") ? <upgrades>5__4["Stamina"] : 0);
if (<energyToAdd>5__8 != 0)
{
PunManager.instance.UpgradePlayerEnergy(<steamId>5__3, <energyToAdd>5__8);
}
<extraJumpToAdd>5__9 = StatManager.ExtraJumpBonus.Value - (<upgrades>5__4.ContainsKey("Extra Jump") ? <upgrades>5__4["Extra Jump"] : 0);
if (<extraJumpToAdd>5__9 != 0)
{
PunManager.instance.UpgradePlayerExtraJump(<steamId>5__3, <extraJumpToAdd>5__9);
}
<grabRangeToAdd>5__10 = StatManager.GrabRangeBonus.Value - (<upgrades>5__4.ContainsKey("Range") ? <upgrades>5__4["Range"] : 0);
if (<grabRangeToAdd>5__10 != 0)
{
PunManager.instance.UpgradePlayerGrabRange(<steamId>5__3, <grabRangeToAdd>5__10);
}
<grabStrengthToAdd>5__11 = StatManager.GrabStrengthBonus.Value - (<upgrades>5__4.ContainsKey("Strength") ? <upgrades>5__4["Strength"] : 0);
if (<grabStrengthToAdd>5__11 != 0)
{
PunManager.instance.UpgradePlayerGrabStrength(<steamId>5__3, <grabStrengthToAdd>5__11);
}
<tumbleLaunchToAdd>5__12 = StatManager.TumbleLaunchBonus.Value - (<upgrades>5__4.ContainsKey("Launch") ? <upgrades>5__4["Launch"] : 0);
if (<tumbleLaunchToAdd>5__12 != 0)
{
PunManager.instance.UpgradePlayerTumbleLaunch(<steamId>5__3, <tumbleLaunchToAdd>5__12);
}
<crouchRestToAdd>5__13 = StatManager.CrouchRestBonus.Value - (<upgrades>5__4.ContainsKey("Crouch Rest") ? <upgrades>5__4["Crouch Rest"] : 0);
if (<crouchRestToAdd>5__13 != 0)
{
PunManager.instance.UpgradePlayerCrouchRest(<steamId>5__3, <crouchRestToAdd>5__13);
}
<tumbleWingsToAdd>5__14 = StatManager.TumbleWingsBonus.Value - (<upgrades>5__4.ContainsKey("Tumble Wings") ? <upgrades>5__4["Tumble Wings"] : 0);
if (<tumbleWingsToAdd>5__14 != 0)
{
PunManager.instance.UpgradePlayerTumbleWings(<steamId>5__3, <tumbleWingsToAdd>5__14);
}
<tumbleClimbToAdd>5__15 = StatManager.TumbleClimbBonus.Value - (<upgrades>5__4.ContainsKey("Tumble Climb") ? <upgrades>5__4["Tumble Climb"] : 0);
if (<tumbleClimbToAdd>5__15 != 0)
{
PunManager.instance.UpgradePlayerTumbleClimb(<steamId>5__3, <tumbleClimbToAdd>5__15);
}
<deathHeadToAdd>5__16 = StatManager.DeathHeadBonus.Value - (<upgrades>5__4.ContainsKey("Death Head") ? <upgrades>5__4["Death Head"] : 0);
if (<deathHeadToAdd>5__16 != 0)
{
PunManager.instance.UpgradeDeathHeadBattery(<steamId>5__3, <deathHeadToAdd>5__16);
}
<steamId>5__3 = null;
<upgrades>5__4 = null;
<player>5__2 = null;
}
}
finally
{
((IDisposable)<>s__1).Dispose();
}
<>s__1 = default(List<PlayerAvatar>.Enumerator);
hasAppliedUpgrade = true;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static bool hasAppliedUpgrade;
[IteratorStateMachine(typeof(<WaitForLevel>d__2))]
private static IEnumerator WaitForLevel()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <WaitForLevel>d__2(0);
}
}
}