using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("StatManager")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("StatManager")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("179e1f3b-e093-4adf-9132-f04de1bfb69d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace StatManager
{
[BepInPlugin("Bocon.StatManager", "Stat Manager", "1.0.0")]
public class StatManager : BaseUnityPlugin
{
private const string modGUID = "Bocon.StatManager";
private const string modeName = "Stat Manager";
private const string modVersion = "1.0.0";
private const string ASCII_LOGO = "\n _____ _ _ __ __ \n / ____| | | | | \\/ | \n | (___ | |_ __ _| |_ | \\ / | __ _ _ __ __ _ __ _ ___ _ __ \n \\___ \\| __/ _` | __| | |\\/| |/ _` | '_ \\ / _` |/ _` |/ _ \\ '__|\n ____) | || (_| | |_ | | | | (_| | | | | (_| | (_| | __/ | \n |_____/ \\__\\__,_|\\__| |_| |_|\\__,_|_| |_|\\__,_|\\__, |\\___|_| \n __/ | \n |___/ \n";
private readonly Harmony harmony = new Harmony("Bocon.StatManager");
private static StatManager Instance;
internal ManualLogSource mls;
internal static ConfigEntry<int> HealthBonus;
internal static ConfigEntry<int> SpeedBonus;
internal static ConfigEntry<int> MapCountBonus;
internal static ConfigEntry<int> EnergyBonus;
internal static ConfigEntry<int> ExtraJumpBonus;
internal static ConfigEntry<int> GrabRangeBonus;
internal static ConfigEntry<int> GrabStrengthBonus;
internal static ConfigEntry<int> GrabThrowBonus;
internal static ConfigEntry<int> TumbleLaunchBonus;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Bocon.StatManager");
mls.LogInfo((object)"\n _____ _ _ __ __ \n / ____| | | | | \\/ | \n | (___ | |_ __ _| |_ | \\ / | __ _ _ __ __ _ __ _ ___ _ __ \n \\___ \\| __/ _` | __| | |\\/| |/ _` | '_ \\ / _` |/ _` |/ _ \\ '__|\n ____) | || (_| | |_ | | | | (_| | | | | (_| | (_| | __/ | \n |_____/ \\__\\__,_|\\__| |_| |_|\\__,_|_| |_|\\__,_|\\__, |\\___|_| \n __/ | \n |___/ \n");
HealthBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Health", 10, "Amount of Health upgrades.");
SpeedBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Sprint Speed", 5, "Amount of Sprint Speed upgrades.");
MapCountBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Player Map Count", 1, "Amount of Player Map Count upgrades.");
EnergyBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Energy", 10, "Amount of Energy upgrades.");
ExtraJumpBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Extra Jump", 1, "Amount of Extra Jump upgrades.");
GrabRangeBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Grab Range", 5, "Amount of Grab Range upgrades.");
GrabStrengthBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Grab Strength", 5, "Amount of Grab Strength upgrades.");
GrabThrowBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Grab Throw", 5, "Amount of Grab Throw upgrades.");
TumbleLaunchBonus = ((BaseUnityPlugin)this).Config.Bind<int>("Stats", "Tumble Launch", 5, "Amount of Tumble Launch upgrades.");
harmony.PatchAll();
}
}
}
namespace StatManager.Patches
{
internal class Patch
{
[HarmonyPatch(typeof(GameDirector), "Start")]
private class GameDirectorPatch
{
private static void Postfix()
{
Object.FindObjectOfType<MonoBehaviour>().StartCoroutine(WaitForLevel());
}
}
[HarmonyPatch(typeof(RunManager), "ResetProgress")]
private class RunManagerResetPatch
{
private static void Postfix()
{
hasAppliedUpgrade = false;
}
}
[CompilerGenerated]
private sealed class <WaitForLevel>d__2 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
private List<PlayerAvatar>.Enumerator <>s__1;
private PlayerAvatar <player>5__2;
private int <i>5__3;
private int <i>5__4;
private int <i>5__5;
private int <i>5__6;
private int <i>5__7;
private int <i>5__8;
private int <i>5__9;
private int <i>5__10;
private int <i>5__11;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <WaitForLevel>d__2(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>s__1 = default(List<PlayerAvatar>.Enumerator);
<player>5__2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
break;
case 1:
<>1__state = -1;
break;
}
if (!SemiFunc.LevelGenDone())
{
<>2__current = (object)new WaitForSeconds(0.5f);
<>1__state = 1;
return true;
}
if (!hasAppliedUpgrade && SemiFunc.RunIsLevel())
{
<>s__1 = SemiFunc.PlayerGetAll().GetEnumerator();
try
{
while (<>s__1.MoveNext())
{
<player>5__2 = <>s__1.Current;
<i>5__3 = 0;
while (<i>5__3 < StatManager.HealthBonus.Value)
{
PunManager.instance.UpgradePlayerHealth(SemiFunc.PlayerGetSteamID(<player>5__2));
<i>5__3++;
}
<i>5__4 = 0;
while (<i>5__4 < StatManager.SpeedBonus.Value)
{
PunManager.instance.UpgradePlayerSprintSpeed(SemiFunc.PlayerGetSteamID(<player>5__2));
<i>5__4++;
}
<i>5__5 = 0;
while (<i>5__5 < StatManager.MapCountBonus.Value)
{
PunManager.instance.UpgradeMapPlayerCount(SemiFunc.PlayerGetSteamID(<player>5__2));
<i>5__5++;
}
<i>5__6 = 0;
while (<i>5__6 < StatManager.EnergyBonus.Value)
{
PunManager.instance.UpgradePlayerEnergy(SemiFunc.PlayerGetSteamID(<player>5__2));
<i>5__6++;
}
<i>5__7 = 0;
while (<i>5__7 < StatManager.ExtraJumpBonus.Value)
{
PunManager.instance.UpgradePlayerExtraJump(SemiFunc.PlayerGetSteamID(<player>5__2));
<i>5__7++;
}
<i>5__8 = 0;
while (<i>5__8 < StatManager.GrabRangeBonus.Value)
{
PunManager.instance.UpgradePlayerGrabRange(SemiFunc.PlayerGetSteamID(<player>5__2));
<i>5__8++;
}
<i>5__9 = 0;
while (<i>5__9 < StatManager.GrabStrengthBonus.Value)
{
PunManager.instance.UpgradePlayerGrabStrength(SemiFunc.PlayerGetSteamID(<player>5__2));
<i>5__9++;
}
<i>5__10 = 0;
while (<i>5__10 < StatManager.GrabThrowBonus.Value)
{
PunManager.instance.UpgradePlayerThrowStrength(SemiFunc.PlayerGetSteamID(<player>5__2));
<i>5__10++;
}
<i>5__11 = 0;
while (<i>5__11 < StatManager.TumbleLaunchBonus.Value)
{
PunManager.instance.UpgradePlayerTumbleLaunch(SemiFunc.PlayerGetSteamID(<player>5__2));
<i>5__11++;
}
<player>5__2 = null;
}
}
finally
{
((IDisposable)<>s__1).Dispose();
}
<>s__1 = default(List<PlayerAvatar>.Enumerator);
hasAppliedUpgrade = true;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static bool hasAppliedUpgrade;
[IteratorStateMachine(typeof(<WaitForLevel>d__2))]
private static IEnumerator WaitForLevel()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <WaitForLevel>d__2(0);
}
}
}