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Decompiled source of WaterBottles v1.4.0
WaterBottles.dll
Decompiled 11 months agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using REPOLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("testingvaluables")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("testingvaluables")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("e51ff833-8769-4780-98fa-2f5e8cf546b4")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")] [assembly: AssemblyVersion("1.0.0.0")] namespace RandomScrapMod; [BepInPlugin("Bocon.WaterBottles", "Water Bottles", "1.40")] public class Plugin : BaseUnityPlugin { private const string GUID = "Bocon.WaterBottles"; private const string NAME = "Water Bottles"; private const string VERSION = "1.40"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Assets"); AssetBundle val = AssetBundle.LoadFromFile(text); GameObject val2 = val.LoadAsset<GameObject>("Assets/REPO/Mods/plugins/WaterBottle.prefab"); GameObject val3 = val.LoadAsset<GameObject>("Assets/REPO/Mods/plugins/FancyWaterBottle.prefab"); GameObject val4 = val.LoadAsset<GameObject>("Assets/REPO/Mods/plugins/InsulatedWaterBottle.prefab"); GameObject val5 = val.LoadAsset<GameObject>("Assets/REPO/Mods/plugins/5GalWaterBottle.prefab"); GameObject val6 = val.LoadAsset<GameObject>("Assets/REPO/Mods/plugins/WaterDispenser.prefab"); GameObject val7 = val.LoadAsset<GameObject>("Assets/REPO/Mods/plugins/XXLWaterTank.prefab"); Valuables.RegisterValuable(val2); Valuables.RegisterValuable(val3); Valuables.RegisterValuable(val4); Valuables.RegisterValuable(val5); Valuables.RegisterValuable(val6); Valuables.RegisterValuable(val7); } }