StartWithAllWeapons
Start every level with every gun, sword and hammer in the truckStart With All Weapons
Every level starts with every gun, melee weapon (swords, hammers, bats...) and launcher in the truck.
Inspired by StartWithGun, which gives you a single item.
- At the start of each level, any weapon you don't currently own is added back to the truck.
- The truck has a limited number of item slots. Weapons that don't fit are spawned stacked above the slots (toggle with
SpawnOverflow). - In multiplayer, only the host needs the mod.
Config (BepInEx/config/Adir.StartWithAllWeapons.cfg)
| Section | Key | Default | |
|---|---|---|---|
| Categories | Guns | true | All guns |
| Categories | Melee | true | All melee weapons |
| Categories | Launchers | true | All launcher-type weapons |
| Items | Extra | "" | Comma-separated extra item asset names to give |
| Items | Excluded | "" | Comma-separated item asset names to skip |
| Spawning | SpawnOverflow | true | Spawn weapons that don't fit in the truck slots |
The full list of weapon asset names is printed to the BepInEx log on the first level.
Building
dotnet build -c Release — references the game DLLs from your Steam install and copies the DLL into the adir Thunderstore profile. A Thunderstore zip is written to bin/Release/.
Override paths with -p:GameDirectory=... -p:ProfileName=....
