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- EnemyList timer
- Hopefully fixed a bug that always showed "Dead" status on host.
v1.3.1
- EnemyList timer
- Hopefully fixed a bug that always showed "Alive" status on client.
v1.3.0
- Updated to R.E.P.O. v0.4.0
- EnemyList timer
- Respawn times now shared via RepoSteamNetworking and SHOULD work fine.
- Respawn times format changed to "00m 00s"
- IdleTimerUI
- Idle timer removed. Considered useless, hard to sync.
- LevelTimerUI
- Added configuration for x,y position.
v1.2.0
- Updated to R.E.P.O. v0.2.0
- Reworked EnemyList timer
- Now, if host has Timer Mod, respawn times will be shared to clients. Otherwise, you will just see Dead/Alive status.
- Added configuration for x,y position.
- Added configuration to limit the enemy name length.
- Reworked IdleTimerUI
- Idle time now displayed only on host. If you are a client, you will only see Idle/No Idle status.
v1.1.1
- Fixed wrong enemy timer display on client side.
v1.1.0
- Added configuration.
- Added(fixed) message when enemy respawned (in bottom right).
v1.0.0