R.E.P.O.
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Latest version
1.7.1
Last Updated
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83KB
Dependants

1.7.1

  • SharedUpgradesPlus is now listed as a dependency, so mod managers install it alongside this mod. No code changes.

1.7.0

  • New HideFinishedUpgrades setting, on by default. Upgrades stop appearing in the shop and in upgrade stand rerolls once another copy would do nothing for anyone connected.
  • Covers one-and-done upgrades: Map Player Count, Map Player Tracker, Map Enemy Tracker, Map Cosmetics Tracker and Valuable Count.
  • Also covers upgrades at their own limit, such as Max Purchase Amount in MoreUpgrades or Maximum Level in SLR Inventory Slot.
  • Until then, the shop carries no more copies than the team can use, even when a shop mod raises the limit.
  • New ExtraOneAndDoneUpgrades setting for adding other upgrades by name.
  • Only the host needs this version for the shop change.

1.6.0

  • New plugin ID: ByteSizeMetal.SharedUpgradesPlusCompatibilityTweaks. Everyone in a lobby should update together.
  • Existing settings move to the new settings file automatically the first time this version starts.
  • Remove old references to mods that no longer exist under those IDs. Nothing about upgrades, sharing or the panel changes.
  • Boot-time warnings from other mods that listed the old ID no longer match this mod.

1.5.6

  • Move two-column upgrade lists closer to the left edge of the screen. The gap beside the column is 75% smaller.
  • Line the UPGRADES header up with the rows in two-column lists, so it stays on screen.
  • Single-column lists stay where the game puts them.

1.5.5

  • Keep two-column upgrade lists off the map. The whole section now lands just inside the left edge of the screen, and the gap between columns is half what it was.
  • Single-column lists stay where the game puts them.
  • Measure from the real screen edge when hiding the list too, since the game's HUD area sits slightly inside it.

1.5.4

  • Fix External Map upgrades also appearing under Personal for players who had bought them, such as Object Durability on the host. SLRUpgradePack renames the upgrade list before the panel reads it, so the panel could not match a player's own level to the team total. The panel now reads the saved upgrade names directly.
  • This should also fix Second Chance showing twice, and a spent charge staying in the list, since both came from the same mismatch.
  • Some Personal rows may change wording or order: they now use the names the game and each mod give their upgrades.
  • Nothing about levels, sharing or charges changes. This only affects what the list shows.

1.5.3

  • Fix the two-column upgrade list staying on screen when you are not holding the map button. The game hides the panel by moving it a fixed distance, which was only enough for a narrow list. It now moves far enough to clear the screen for the current list width, then slides back to the same spot.
  • Short lists keep the original hide distance, and it is restored if the list shrinks or fitting is turned off.
  • If two upgrade rows ever show the same name, the log now names the saved upgrades behind them and their levels. Nothing about those upgrades is changed.

1.5.2

  • Fix the upgrade list rendering far too small: it was being fitted into the game's 50-unit text rectangle, which the native list always overflows. It now keeps the game's original font size and measures the free HUD space instead.
  • Make two columns actually appear. The numbers field is a child of the names field, so the previous check always failed. Lists too long for one column now split into two with a wider gap, and text shrinks only if two columns still would not fit.
  • Keep each count on the same line as its name, and stop moving the panel's rectangles so the layout cannot fight the panel's slide and bounce animations.
  • Treat MoreUpgrades Item Resist as a Personal upgrade. It again protects only items held by players who own it, or last grabbed by one, instead of using the team total. Levels are shared like other personal upgrades. Explicit TeamPooled handling still works.

1.5.1

  • Aim for the original upgrade font size instead of starting from an already-shrunk TextUpgradesUIScale result.
  • Compare one- and two-column grouped layouts and choose two columns when they allow larger text within the existing upgrade area.
  • Keep both section headers, aligned per-column counts and all upgrade names. Restore the original rectangles/style before each refresh so the layout cannot progressively shrink or drift.
  • Leave the optional UI fitter in control when this mod's FitUpgradePanel option is off. Sharing and charge bookkeeping are unchanged.

1.5.0

  • Group the upgrade panel into External Map and Personal, with indented entries instead of Team suffixes.
  • Add automatic panel fitting that also works with TextUpgradesUIScale, including its aligned columns.
  • Let the host record consumable purchases and each player's spending separately in the run save. A pickup grants everyone immediately; spending affects only that player's balance and panel.
  • Catch up new and returning players from purchase history without restoring used charges. Hide exhausted charge upgrades and discard grants blocked by level caps.
  • Add host options for the charge ledger, historical grants on join and panel fitting. Preserve cooldown-based Second Chance behavior.
  • Refresh permanent sharing and team totals after purchases. Guard competing purchase handlers and stale charge updates against duplicate grants or refills.
  • Update the host protocol: install 1.5.0 on every player.

1.4.0

  • Use the current host's compatibility settings, per-upgrade handling/sharing and source-level caps throughout the lobby.
  • Send rules on late join, host changes and live configuration changes without overwriting clients' saved settings.
  • Pause compatibility catch-up while host rules are unavailable, and reject malformed or non-host policy messages.
  • Make supported team-effect adapters follow the host even when a client's local toggle was disabled at startup.
  • Keep personal popup preferences local and retain spent-life protection.

1.3.1

  • Renamed the mod to SharedUpgradesPlus-compatibilitytweaks and the DLL to SharedUpgradesPlus.CompatibilityTweaks.dll.
  • Rewrote the package description and instructions for easier setup.
  • Kept existing settings, upgrade choices and sharing behavior.

1.3.0

  • Improved synchronization and team-level display for supported SLRUpgradePack, Nikki's Upgrades and MoreUpgrades world effects.
  • Kept one team benefit per purchase instead of multiplying the effect across players.
  • Added named compatibility options and retained protection against refilling spent Extra Life or Second Chance charges.
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