Added Pony enhancements: armed-player priority, tongue flanking, obstacle removal, ceiling interception and ceiling patrols before spotting a player. Can grab, lift and fling reachable players from the ceiling, releasing them if there is no clear throwing space.
Updated the required menu and configuration mods.
Added the Elites menu with enemy enhancement descriptions, host-controlled per-enemy switches and display refresh. Uses the Roles menu layout and appears below Roles and Events when RoleShuffle or Stage Flux is installed.
Added support for all 21 game languages in Elites, following the game's language setting automatically.
Added bug-report tools to Elites and GitHub Issues guidance for questions, bug reports and feedback.
Increased the value of orbs dropped by defeated Enhanced enemies to 1.5 times their usual value.
Changed Animal to prioritize nearby clusters of valuables and loaded carts during havoc.
Added an alternate escape route for Hidden when a visible rescuer blocks its path, limited to once per capture without extending its carry time.
Added repositioning for Mentalist before charging to catch players and valuables together.
Changed Loom to favor teleport destinations ahead of its new target while keeping distance from living players.
Added movement around cover for Rugrat while holding an item to find a throwing angle.
Added one attempt for Headgrab to recover a head dropped when stunned, giving up when a player rescues it.
Added one escape-route change for Tick when a visible pursuer blocks its path after it fills up.
Changed Heart Hugger to favor exits along the last-seen player's direction when reappearing after burrowing.
Added flanking for Cleanup Crew opposite its thrown head while keeping clear of the bomb.
Changed Reaper to check one nearby corner after searching a player's last-seen position before ending its attack.
4.0.2
Added support for enhancing enemies spawned by Stage Flux.
Improved compatibility with RoleShuffle: Ninja retains its stealth protection, while Vampire and Hunter rewards account for Enhanced enemies.
4.0.1
Changed per-enemy chance settings to accept -1 or whole percentages from 0 to 100.
Added Threat Budget with a default limit of 4 while retaining the maximum Enhanced encounter count.
Added an option to enable or disable common health and movement enhancements independently from dedicated behavior and identification.
Improved Enhanced selection to reduce the influence of enemy appearance order.
Changed Banger and Gnome selection to count each group as one encounter toward the level limit.
Added a stronger green identification pulse when a player first approaches an Enhanced enemy.
Improved Enhanced enemy stability while preserving common bonuses and visual identification.
Reduced overlapping effects when supported single-enemy enhancement mods are installed.
Reorganized REPOConfig settings into consistent global groups and alphabetical enemy sections.
4.0.0
First Release
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