R.E.P.O.
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Latest version
5.0.0
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2MB
Dependants

5.0.0

  • Updated compatibility for R.E.P.O. v0.5.0.
  • Added Pony enhancements: armed-player priority, tongue flanking, obstacle removal, ceiling interception and ceiling patrols before spotting a player. Can grab, lift and fling reachable players from the ceiling, releasing them if there is no clear throwing space.
  • Updated the required menu and configuration mods.
  • Added the Elites menu with enemy enhancement descriptions, host-controlled per-enemy switches and display refresh. Uses the Roles menu layout and appears below Roles and Events when RoleShuffle or Stage Flux is installed.
  • Added support for all 21 game languages in Elites, following the game's language setting automatically.
  • Added bug-report tools to Elites and GitHub Issues guidance for questions, bug reports and feedback.
  • Increased the value of orbs dropped by defeated Enhanced enemies to 1.5 times their usual value.
  • Changed Animal to prioritize nearby clusters of valuables and loaded carts during havoc.
  • Added an alternate escape route for Hidden when a visible rescuer blocks its path, limited to once per capture without extending its carry time.
  • Added repositioning for Mentalist before charging to catch players and valuables together.
  • Changed Loom to favor teleport destinations ahead of its new target while keeping distance from living players.
  • Added movement around cover for Rugrat while holding an item to find a throwing angle.
  • Added one attempt for Headgrab to recover a head dropped when stunned, giving up when a player rescues it.
  • Added one escape-route change for Tick when a visible pursuer blocks its path after it fills up.
  • Changed Heart Hugger to favor exits along the last-seen player's direction when reappearing after burrowing.
  • Added flanking for Cleanup Crew opposite its thrown head while keeping clear of the bomb.
  • Changed Reaper to check one nearby corner after searching a player's last-seen position before ending its attack.

4.0.2

  • Added support for enhancing enemies spawned by Stage Flux.
  • Improved compatibility with RoleShuffle: Ninja retains its stealth protection, while Vampire and Hunter rewards account for Enhanced enemies.

4.0.1

  • Changed per-enemy chance settings to accept -1 or whole percentages from 0 to 100.
  • Added Threat Budget with a default limit of 4 while retaining the maximum Enhanced encounter count.
  • Added an option to enable or disable common health and movement enhancements independently from dedicated behavior and identification.
  • Improved Enhanced selection to reduce the influence of enemy appearance order.
  • Changed Banger and Gnome selection to count each group as one encounter toward the level limit.
  • Added a stronger green identification pulse when a player first approaches an Enhanced enemy.
  • Improved Enhanced enemy stability while preserving common bonuses and visual identification.
  • Reduced overlapping effects when supported single-enemy enhancement mods are installed.
  • Reorganized REPOConfig settings into consistent global groups and alphabetical enemy sections.

4.0.0

  • First Release
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