R.E.P.O.
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5.0.0
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5.0.0

  • Updated compatibility for R.E.P.O. v0.5.0.
  • Added Engineer support for new special valuables.
  • Added DualWielder hits on objects, scenery and players.
  • Fixed the Roles menu not opening.
  • Improved Japanese text display.
  • Fixed mouse-wheel scrolling moving too little.
  • Changed Current Roles to show concise role overviews.
  • Save and apply three custom role-selection presets, retained across restarts, with confirmation before overwriting.
  • Roles menus show your current draw eligibility and exclusion reasons based on player count, settings, Base Upgrades, role history and stage items. Unconfirmed and conditional choices are identified.
  • Added Musician support for Pan Flute, Harmonica and Mouth Harp.
  • Added a configurable one-second healing cooldown shared by all Musician instruments.
  • Added a 1000 HP stage healing budget for Musician, shared between self and allies. The resource HUD shows the remaining budget.
  • Added Negotiator: earn up to two guaranteed shop discounts per stage. By default, earn one for personally carrying a Big/Wide/Tall/VeryTall valuable at least 20 m outside the truck and releasing it at extraction, and one for a personal Tier3 kill. Delivery distance, allowed valuable sizes and the exact enemy tier are configurable. Each source rewards once. No rejection damage or shared attempts are used. Death or ability loss revokes all rights and prevents re-earning that stage; shop exit expires unused rights. Includes shop role display, remaining-rights HUD and notices. Available in Standard and Cooperative presets.
  • Added Rigger: Human Adventure Cable deals 2x direct hit damage to enemies, holds them 1.5x as long and consumes half durability on hits and throws. All three bonuses are configurable. Normally excluded without a cable; available in Standard, Cooperative and Challenge presets.
  • Menus support all 21 game languages and follow the game setting automatically, with Arabic text direction, Thai text wrapping and regional Spanish/Portuguese translations.
  • Roulette upgrade names use each player’s game-language translations; long names fit within the reel.
  • Changed Strength role bonuses to use upgrades. Heavy-object handling follows the game; temporary levels are removed when their effect ends.
  • Changed Lifter to set a configurable Strength upgrade level (default 200).
  • Changed King to grant up to five temporary Strength upgrade levels.
  • Changed Twins co-carrying to grant temporary Strength upgrade levels targeting about 1.5x Strength (level cap 200).
  • Eased Courier with a 120-second HP-loss pause at stage start and after revival.
  • Extended Courier delivery pauses to 90/120/180/240/240/240/300 seconds for Tiny/Small/Medium/Big/Wide/Tall/VeryTall valuables.
  • Stopped Courier automatic HP loss after the final extraction for the rest of the stage.

4.6.0

  • Split the role guide into Overview for short ability summaries and Details for configured values, conditions and limits.
  • Added DualWielder: holding a melee weapon creates a matching weapon to the left that repeats its movement and attacks after 0.3 seconds. Both share battery and durability, including consumption from the copy. The copy disappears when the weapon is released or switched, on death, or when the role ends. Delay and offset are configurable. Available in Standard and Challenge presets.
  • Added Porter: passively stores small valuables up to a combined weight of 15, scatters all cargo on enemy damage, and unloads in delivery areas or into the cart it stands on with a weight-based wait (10 seconds at full load). Weight proportionally reduces Speed upgrade levels to 0 at full load, restoring them on unloading. Includes configurable sizes and capacity, a smooth cargo HUD with weight and total value, and private capacity and unloading notices. Available in Beginner and Cooperative presets.
  • Added Ghost support after death: nearby healing with a 50 HP stage budget and Speed +1 for head carriers. Revival preserves the healing budget; high Base levels no longer exclude Ghost.
  • Added Avenger's response to nearby allies taking enemy damage, with its own cooldown. Nearby deaths grant a 30-second bonus; only the stronger active bonus applies.
  • Added Hunter's guaranteed extra orb every five qualifying personal kills, alongside its random rewards.
  • Added Brawler's same-enemy melee combo, rising from 1.25x to 2x; changing targets or a four-second gap resets it. Friendly-fire scaling is unchanged.
  • Adjusted Sniper's default distance curve to normal damage at 6 m and maximum damage at 18 m.
  • Changed Tracker into a passive scout: privately reports nearby enemies and fallen teammates' Death Heads, warns of close enemies, and updates only on meaningful changes. Detection ranges and notification intervals are configurable. Preserves stronger Base upgrades and remains eligible at high Base levels.
  • Added Twins: one fixed pair shares HP, death, revival and infection, with cooperative carrying, shared rest, reunion sprint assistance and a limited joint-delivery value bonus. Includes configurable abilities and resource HUD. Available in Cooperative and Chaos presets.
  • Changed notifications and automatic speech to wait per player after initial role announcements. Different players can receive messages at the same time. Diver counts remaining time at 15-second marks, then every second from 10 to 0, interrupting previous speech.
  • Added a short notification when Imitator tries to copy an ineligible role.
  • Fixed HP becoming full when a role's extra maximum HP is removed. Remaining HP now keeps the same proportion, rounded down with at least 1 HP for living players.
  • Changed Rescuer to revive the teammate whose Death Head it grabs, including moving heads. Removed automatic proximity rescue and its radius setting. Waiting does not consume a revival use.
  • Changed Phoenix to wait until its Death Head has stopped moving before reviving. Waiting does not consume its revival use.
  • Changed Phoenix to prevent game over for as long as an unused revival is waiting to complete. Removed the failure-grace time limit setting.

4.5.3

  • Fixed Trickster decoys activating after their placement was cancelled by a role change or stage end. Placement also stops if the caster dies before it completes.
  • Fixed Courier losing HP immediately after revival. Each revival grants the configured initial HP-loss pause, defaulting to 30 seconds.

4.5.2

  • Changed Lifter to handle carts and bikes like heavy objects. Other shop equipment keeps its configured holding level.
  • Added optional retention of consumed upgrade items, off by default. Choose upgrades for the consumer or the whole team; retained levels survive role changes, stage transitions, and reloading the same save.
  • Set Mage laser spell duration to a configurable 5 seconds by default, following the caster's view. The temporary staff is hidden for RoleShuffle users; unmodded guests can still see it.

4.5.1

  • Added Influenza, a Danger role: after a 30-second incubation, maximum HP is fixed at 75. Irregular sneezes and ordinary voice or text chat can infect nearby players in front, replacing their role with Influenza. Sneezes also alert nearby enemies. Infection ends with the stage. Onset, HP, sneeze intervals, infection conditions, and enemy hearing are configurable.
  • Unified role emblem background colors by category.
  • Updated hidden-role abilities.
  • Changed Lifter's default heavy-object lifting and turning strength to the highest values across Strength levels 0–200, with configurable holding strength.
  • Gave Stinker's spawned uranium valuables a configurable grace period before breaking, defaulting to 0.5 seconds in both solo and multiplayer.
  • Increased King's default support to Speed/Range +2 and up to Strength +5 within 12 m.

4.5.0

  • Changed Tank and Runner to strengthen Base health, sprint speed and stamina by 1.5 by default, with configurable minimums and growth limits. They are excluded from random assignment when no further benefit is available or a corresponding Base value reaches its limit.
  • Changed Lifter to make heavy objects easier to lift and turn, while small items use Strength level-1 handling. Strength displays level 200.
  • Renamed Jobless to Courier with a new emblem. Deliver valuables to the truck or an extraction point to recover HP and pause automatic HP loss. Rewards depend on the valuable's size. Deliveries are unlimited, with one reward per item per player each stage.
  • Changed King to grant nearby allies temporary Speed, Range and Strength upgrades. The bonus does not affect Kings or stack, and ends outside the area.
  • Added a personal ability-resource HUD below stamina for healing, revives, repairs, charge and wagers, with adjustable position, size and visibility.
  • Changed /roles to announce only the assigned role name and simplified the role-list HUD.

4.4.7

  • Fixed Mage and Trickster abilities activating when expressions end or when opening the Escape menu.
  • Improved Current Roles to list your role first, show its description on opening, and keep long messages within the menu.
  • Improved six-player HUD layouts for multibyte names and role icons.
  • Added host-controlled role ON/OFF settings and Standard, Beginner, Cooperative, Chaos, and Challenge presets in Roles UI, shared with MOD settings.
  • Added host-controlled Base Upgrade draw ON/OFF settings in Roles UI, shared with REPOConfig.
  • Added optional Base Upgrade +/- adjustments saved per game, available in the lobby, truck, and shop. Disabled by default.

4.4.6

  • Moved questions, bug reports, and feedback to GitHub Issues.
  • Added a HUD editor with draggable preview, text/icon sizing, display options, and Save/Cancel controls.
  • Added fresh local bug reports on copy/open with up to 500 recent RoleShuffle log entries, and confirmation before opening GitHub Issues in a browser.
  • Expanded menu language support to 14 languages by adding Korean, Simplified Chinese, Traditional Chinese, French, German, Spanish, Brazilian Portuguese, Italian, Russian, Polish, Turkish, and Ukrainian alongside English and Japanese. Includes bundled fonts, native language names, and a saved selection shared by the menu toggle and MOD settings. English is the default.
  • Added host synchronization status with display-data refresh.
  • Added the latest 50 Base Upgrade draw results, saved with the host's run and shared with installed participants.

4.4.5

  • Added role emblems to Current Roles and Role Guide, plus optional HUD icons with adjustable size and display modes. Unrevealed secret roles use a shared question-mark emblem.
  • Moved the ROLES button to the top-right of the Escape and lobby menus. The lobby menu opens directly to the Role Guide.

4.4.4

  • Changed upgrade setting limits to 200, except Map Player Count, which remains limited to 1.
  • Renamed ??? to ???1 and added ???2.
  • Updated default Base Upgrade truck draw weights to reflect vanilla shop stock limits. Existing custom weights are preserved.
  • Added settings to gradually reduce Base Upgrade truck draw weights as upgrades approach their maximum, reaching 0.25 times their normal weight by default.
  • Tank, Runner, Jumper, Lifter, Launcher, Climber, Flyer, Tracker, and Ghost are now excluded from random assignment when any matching Base Upgrade is equal to or higher than the role's target.
  • Magic cast by Mage using a held staff now lasts 1.3 times as long.
  • Improved Stinker's cloud generation to prevent repeated errors for other players. Generated valuables are now worth $0 and cannot be moved.

4.4.3

  • Disabled roles are now hidden from Role Guide, including for players connected to the host.
  • Medic, Mage automatic recovery, Mechanic, and Electrician now announce when their recovery allowance runs out.
  • Improved Bodyguard's handling of simultaneous damage and reduced incorrect damage bonuses when attacks overlap.
  • Fixed Rescuer's configured revival health not being applied after its final use.
  • Improved Medic and Mage healing-limit handling when several healing effects overlap.
  • Expanded descriptions in Current Roles now update when the host changes role settings.
  • Brawler is now excluded from random assignment when no melee weapon is available. Sniper requires a melee weapon or a gun; staffs do not count. Weapon-like valuables do not count as weapons for either role's assignment.
  • Moved the default role HUD upward.
  • Mage automatic recovery now restores up to 120 HP per stage, with a configurable limit.
  • Reduced unnecessary processing during gameplay and while viewing the Roles menu.

4.4.2

  • Mage spells and Trickster decoys can now be activated with configurable facial expressions.
  • Trickster can no longer create another decoy while its current decoy is active.

4.4.1

  • Mage-created valuables are now worth $0.

4.4.0

  • Added Sniper. Its enemy damage decreases at close range and increases continuously with distance.
  • Added Imitator. Grabbing an eligible teammate to transfer health copies that role for the rest of the stage.
  • Added Avenger. It temporarily deals more damage to enemies after another player dies nearby, with spoken activation, refresh, and expiration notices.
  • Added Brawler. Melee weapons deal more damage, while ranged weapons deal less damage.
  • Added Rammer. Its Tumble Attack deals heavy damage to enemies while Tumble-related upgrades are disabled.
  • Added Diver. Tumbling while continuing to look down lets it move below floors for a limited time, with a spoken countdown, a fatal timeout, and a cooldown after returning.
  • Added ???.
  • Mage now restores health over time after avoiding damage, with configurable recovery settings.
  • Strengthened Trickster's decoy with a wider, longer, and more frequent lure, active repositioning, and a shorter cooldown when no enemies were attracted.
  • Reorganized configuration sections and combined the Showcase and Support party-size guarantees into concise scaling settings.
  • Roles from each player's five most recent assignments now use half weight for that player's next selection.
  • Added configurable selection weights for each upgrade in the truck Base Upgrade draw.
  • Added a configurable change amount:weight list for the truck Base Upgrade draw.
  • The Base Upgrade draw animation is now shown to participants who have RoleShuffle installed.
  • Added the installed RoleShuffle version to the Roles menu.

4.3.5

  • Added clickable player entries to Current Roles. Selecting a player shows that role's description in English or Japanese.
  • Electrician can now restore fully depleted melee weapons and staffs to a usable charge.
  • Added an optional slot-style Base Upgrade draw during the truck preparation phase after each shop. Each draw affects one shared upgrade by -1, 0, +1, or +2, positive results can strengthen all supported upgrades at once, and the host announces the result.
  • Added a Base Upgrades view to the Roles menu so current shared targets and accumulated truck-draw bonuses can be checked at any time.
  • Expanded configurable Base Upgrade targets to 9999, except Map Player Count which remains limited to 1, and made out-of-range numeric values adjust to the nearest limit.
  • Added a host setting for the maximum Base Upgrade target reachable through positive truck draws.
  • Fixed Bomber carrying travel distance from inside the truck into the stage and rapidly placing stored grenades after leaving.

4.3.4

  • Mage spells cast by participants now follow that player's own view direction instead of changes in the Semibot's head direction.
  • Trickster now announces when the decoy is ready to use again.
  • Mechanic now uses its stage repair allowance only when valuable price is actually restored.

4.3.3

  • Added optional host-only compatibility with Elite Enemy Variants. Living Ninjas avoid attacks that specifically seek unseen players, Enhanced enemies can improve Vampire and Hunter rewards, and Gambler effects stay attached to the correct roulette target.
  • Improved compatibility with Stage Flux. Mechanic works correctly with value-changing events, revival effects resolve in a consistent order, announcements no longer overlap, Enemy Purge does not activate Hunter rewards, and Dangerous Valuables respects Engineer protection.

4.3.2

  • Prevented Influencer and Berserker scaling from lowering upgrades below their pre-role levels, and excluded Influencer from random assignment when none of its reachable configured targets exceed the current Base Upgrades.

4.3.1

  • Changed Influencer so it remains a Showcase role but no longer counts toward Danger-role limits.
  • Expanded RoleShuffle support and role-balance configuration ranges to sessions of up to 30 players.
  • Base Upgrade values can now change with the run level.
  • Prevented Tank, Runner, Jumper, Lifter, Launcher, Climber, Flyer, Tracker, and Ghost from being randomly assigned when a matching Base Upgrade target is already higher than the role's configured target.
  • Rebalanced role assignment for larger groups with an extra-large Showcase and Support tier, party-size-scaled Danger and Hardship limits, longer personal Hardship cooldowns, and adjusted default role weights.
  • Prevented Musician, Engineer, Electrician, and Rider from being randomly assigned when the stage has no vanilla object their ability can use.

4.3.0

  • Added Rider. Rider increases vehicle impact damage against enemies and existing vehicle knockback against players.
  • Added Influencer. Influencer gains stronger upgrades near more teammates, produces louder player noises, and periodically speaks audible TTS.
  • Added Werewolf. Werewolf deals increased damage to other players when identified as the attacker.
  • Added Berserker. Berserker gains stronger upgrades as remaining health becomes lower.
  • Added Bodyguard. Bodyguard gains additional Health and absorbs part of nearby teammates' enemy damage while retaining at least 1 HP.
  • Added configurable per-upgrade scaling for Influencer and Berserker.

4.2.3

  • Improved Bomber's automatic grenade placement: Duct Taped Grenades no longer spawn directly under the player, and the oldest generated grenade is replaced when the active limit is reached.
  • Increased Stinker's default cloud spacing and minimum safety distance from 1 m to 2 m.
  • Fixed Medic healing errors and repeated Stinker warning messages.

4.2.2

  • Added configurable role-selection rules that help larger teams receive a mix of event-focused and support roles. Hosts can also limit difficult role combinations, prevent the same role from repeating, and stop Jobless or Tuna from being assigned to the same player again too soon.
  • Increased Hunter's default jackpot chance from 0.01% to 0.5%, Mechanic's repair speed from 1% to 2% per second, and Electrician's charge speed from 5% to 10% per second.
  • Reduced Jobless's default selection weight from 100 to 20.
  • Reduced Medic's default total healing limit from 200 HP to 150 HP per stage.

4.2.1

  • Added an English and Japanese language toggle to the in-game Role Guide. English is shown first.

4.2.0

  • Added Mechanic. Mechanic repairs damaged valuables while directly holding them, up to a configurable total per stage.
  • Added Electrician. Electrician restores rechargeable item batteries while directly holding them, up to a configurable total per stage.
  • Added Warden. Warden extends enemy stuns caused by their weapons, grenades, or held damaging objects.
  • Added Ninja. Ninja suppresses personal movement, voice, and chat TTS noises and makes enemies take longer to visually recognize them.
  • Added Executioner. Executioner deals increased direct attack damage to enemies that were already stunned before the hit.
  • Added Trickster. Type decoy in chat to place a temporary fixed Scream Doll that attracts nearby enemies.
  • Improved one-player role selection by excluding Tracker, Ghost, Medic, Jobless, and Rescuer from random assignment.
  • Enhanced Gambler interactions with Gambit: green heals 50 HP, red deals 100 damage, black kills, and white fully heals and grants 5 Health upgrade levels for the current stage only.

4.1.4

  • Fixed role upgrades occasionally overlapping when a stage began.
  • Fixed dead players temporarily disappearing from role displays and having their role or purchased upgrades reapplied after revival.
  • Fixed Rescuer range detection so it follows the dead player's current death head position.

4.1.3

  • Added an English in-game Role Guide to the Roles page. The left column switches between current assignments and role descriptions, and current assignments are shown first whenever the page opens.
  • In multiplayer, installed participants now see Role Guide values based on the host's settings.

4.1.2

  • Older configuration files now keep compatible customized values, carry supported renamed settings forward, and create a one-time backup before being updated.
  • Improved role handling when players leave, return, or join during a stage. Returning players regain their previous role, while new players receive a role, upgrades, an announcement, and a HUD entry.
  • Engineer no longer affects Camera, Propane Tank, Snowmobile, Flashlight, Clown Doll, or Love Potion, preventing problems for players without RoleShuffle.

4.1.1

  • Gambler's spent effect is now restored whenever the team completes an extraction. Gambler reacts when a valuable doubles or is destroyed and is notified when the effect is restored.

4.1.0

  • Added configurable base upgrade levels for every supported vanilla player upgrade except Throw. Role-specific levels temporarily replace the matching base levels during a stage.
  • Added Hunter. Hunter weapons use 75% of their normal battery, and enemies defeated by Hunter can drop additional orbs.
  • Added Stinker. Stinker leaves sequential uranium clouds along the path traveled.
  • Added Engineer. Effect valuables held by Engineer are prevented from activating whenever possible.
  • Added Mage with five chat-selected vanilla spells: star, gravity, roll, void, and laser. Each spell has a configurable health cost and cannot be cast when it would kill the Mage.
  • Added separate configurable revival health values for Phoenix and Rescuer.
  • Redesigned the role HUD as a rotating one-column display that keeps the local player's role visible and supports large groups.
  • Added a scrollable Roles page to the Escape menu. The HUD and role list now remove players who leave during a stage.
  • Automatically generated Bomber grenades can now be held only by players currently assigned Bomber.
  • Changed Gambler's losing outcome from reducing a valuable's price to destroying the valuable.

4.0.3

  • Added /roles, allowing each player to check their own assigned role through in-game chat. Vanilla participants can use it when the host has RoleShuffle installed.
  • Added Duct Taped Grenades to Bomber's automatic grenade selection.
  • Added Gambler, which can randomly increase or decrease the value of a directly grabbed valuable.

4.0.2

  • Base Health upgrades now remain active between stages.
  • Improved Health upgrade changes when switching roles.

4.0.1

  • Added Health +1 to every role except Tank.
  • Phoenix and Rescuer now revive players with 25 HP by default.
  • Improved documentation consistency.

4.0.0

  • First Release
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