Removed NativeEnemyHealthUIFix.dll: its death cleanup destroyed the enemy's own GameObject (controller + PhotonView), which broke enemy respawns. The bar already hides itself when health reaches 0.
Bars now work for clients, not only the host (driven by EnemyHealth.HurtRPC, health tracked locally).
Bar height measured from the enemy's visible model instead of its colliders; default Extra Height Offset lowered from 1.25 to 0.35 (old default migrated automatically).
Position updated after the camera moves (no more lag/swimming when turning), hidden when the enemy is out of view.
Bar resets on enemy respawn; per-hit logs moved to debug level.
1.0.0
First complete Thunderstore package.
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